[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15482] trunk/blender/source/blender/src: == Select Swap for Armatures (Ctrl I) ==
Joshua Leung
aligorith at gmail.com
Tue Jul 8 09:06:45 CEST 2008
Revision: 15482
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15482
Author: aligorith
Date: 2008-07-08 09:06:42 +0200 (Tue, 08 Jul 2008)
Log Message:
-----------
== Select Swap for Armatures (Ctrl I) ==
It is now possible to swap the selection of bones in EditMode and PoseMode using the CTRL IKEY hotkey.
As a result, the hotkey for adding IK Constraints has now changed to SHIFT IKEY (so that select swap can have a consistent hotkey)
Modified Paths:
--------------
trunk/blender/source/blender/src/editarmature.c
trunk/blender/source/blender/src/header_view3d.c
trunk/blender/source/blender/src/space.c
Modified: trunk/blender/source/blender/src/editarmature.c
===================================================================
--- trunk/blender/source/blender/src/editarmature.c 2008-07-08 02:22:37 UTC (rev 15481)
+++ trunk/blender/source/blender/src/editarmature.c 2008-07-08 07:06:42 UTC (rev 15482)
@@ -1646,8 +1646,9 @@
}
/* toggle==0: deselect
- toggle==1: swap
+ toggle==1: swap (based on test)
toggle==2: only active tag
+ toggle==3: swap (no test)
*/
void deselectall_armature(int toggle, int doundo)
{
@@ -1670,18 +1671,30 @@
else sel= toggle;
/* Set the flags */
- for (eBone=G.edbo.first;eBone;eBone=eBone->next){
- if (sel==1) {
+ for (eBone=G.edbo.first;eBone;eBone=eBone->next) {
+ if (sel==3) {
+ /* invert selection of bone */
+ if ((arm->layer & eBone->layer) && (eBone->flag & BONE_HIDDEN_A)==0) {
+ eBone->flag ^= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ eBone->flag &= ~BONE_ACTIVE;
+ }
+ }
+ else if (sel==1) {
+ /* select bone */
if(arm->layer & eBone->layer && (eBone->flag & BONE_HIDDEN_A)==0) {
eBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
if(eBone->parent)
eBone->parent->flag |= (BONE_TIPSEL);
}
}
- else if (sel==2)
+ else if (sel==2) {
+ /* clear active flag */
eBone->flag &= ~(BONE_ACTIVE);
- else
+ }
+ else {
+ /* deselect bone */
eBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL | BONE_ACTIVE);
+ }
}
allqueue(REDRAWVIEW3D, 0);
@@ -3276,8 +3289,9 @@
}
/* test==0: deselect all
- test==1: swap select
- test==2: only clear active tag
+ test==1: swap select (apply to all the opposite of current situation)
+ test==2: only clear active tag
+ test==3: swap select (no test / inverse selection status of all independently)
*/
void deselectall_posearmature (Object *ob, int test, int doundo)
{
@@ -3307,16 +3321,27 @@
/* Set the flags accordingly */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if ((pchan->bone->layer & arm->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
- if (selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE);
- else if (selectmode==1) pchan->bone->flag |= BONE_SELECTED;
- else pchan->bone->flag &= ~BONE_ACTIVE;
+ if (test==3) {
+ pchan->bone->flag ^= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ pchan->bone->flag &= ~BONE_ACTIVE;
+ }
+ else {
+ if (selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE);
+ else if (selectmode==1) pchan->bone->flag |= BONE_SELECTED;
+ else pchan->bone->flag &= ~BONE_ACTIVE;
+ }
}
}
/* action editor */
- deselect_actionchannels(ob->action, 0); /* deselects for sure */
- if (selectmode == 1)
- deselect_actionchannels(ob->action, 1); /* swaps */
+ if (test == 3) {
+ deselect_actionchannels(ob->action, 2); /* inverts selection */
+ }
+ else {
+ deselect_actionchannels(ob->action, 0); /* deselects for sure */
+ if (selectmode == 1)
+ deselect_actionchannels(ob->action, 1); /* swaps */
+ }
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSOBJECT, 0);
Modified: trunk/blender/source/blender/src/header_view3d.c
===================================================================
--- trunk/blender/source/blender/src/header_view3d.c 2008-07-08 02:22:37 UTC (rev 15481)
+++ trunk/blender/source/blender/src/header_view3d.c 2008-07-08 07:06:42 UTC (rev 15482)
@@ -1313,6 +1313,9 @@
case 3: /* Select Parent(s) */
select_bone_parent();
break;
+ case 4: /* Swap Select All */
+ deselectall_armature(3, 1);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1331,6 +1334,8 @@
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
if(curarea->headertype==HEADERTOP) {
@@ -1356,12 +1361,15 @@
case 2: /* Select/Deselect all */
deselectall_posearmature(OBACT, 1, 1);
break;
- case 3:
+ case 3: /* Select Target(s) of Constraint(s) */
pose_select_constraint_target();
break;
- case 4:
+ case 4: /* Select Bone's Parent */
select_bone_parent();
break;
+ case 5: /* Swap Select All */
+ deselectall_posearmature(OBACT, 3, 1);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1379,6 +1387,7 @@
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Constraint Target|W", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
@@ -4106,7 +4115,7 @@
block= uiNewBlock(&curarea->uiblocks, "view3d_pose_armature_ikmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_pose_armature_ikmenu, NULL);
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add IK to Bone...|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add IK to Bone...|Shift I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear IK...|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiBlockSetDirection(block, UI_RIGHT);
Modified: trunk/blender/source/blender/src/space.c
===================================================================
--- trunk/blender/source/blender/src/space.c 2008-07-08 02:22:37 UTC (rev 15481)
+++ trunk/blender/source/blender/src/space.c 2008-07-08 07:06:42 UTC (rev 15482)
@@ -2189,10 +2189,14 @@
break;
case IKEY:
if(G.qual==LR_CTRLKEY) {
- if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE)
- pose_add_IK();
- else if(ob && G.obedit)
- selectswap_mesh();
+ if((ob) && (ob->flag & OB_POSEMODE) && (ob->type==OB_ARMATURE))
+ deselectall_posearmature(ob, 3, 1);
+ else if(ob && G.obedit) {
+ if(G.obedit->type == OB_ARMATURE)
+ deselectall_armature(3, 1);
+ else
+ selectswap_mesh();
+ }
else
selectswap();
}
@@ -2200,6 +2204,10 @@
if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE)
pose_clear_IK();
}
+ else if(G.qual==LR_SHIFTKEY) {
+ if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE)
+ pose_add_IK();
+ }
break;
case JKEY:
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