[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15444] trunk/blender/source: rollbacking accidental erase of gameengine

JLuc Peuriere jlp at nerim.net
Sat Jul 5 19:06:42 CEST 2008


Revision: 15444
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15444
Author:   lukep
Date:     2008-07-05 19:05:05 +0200 (Sat, 05 Jul 2008)

Log Message:
-----------
rollbacking accidental erase of gameengine
rev 15443

Revision Links:
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    http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15443

Added Paths:
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    trunk/blender/source/gameengine/
    trunk/blender/source/gameengine/BlenderRoutines/
    trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    trunk/blender/source/gameengine/BlenderRoutines/CMakeLists.txt
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
    trunk/blender/source/gameengine/BlenderRoutines/Makefile
    trunk/blender/source/gameengine/BlenderRoutines/SConscript
    trunk/blender/source/gameengine/CMakeLists.txt
    trunk/blender/source/gameengine/Converter/
    trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ActionActuator.h
    trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureObject.h
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.h
    trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.cpp
    trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.h
    trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
    trunk/blender/source/gameengine/Converter/BL_MeshDeformer.h
    trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.h
    trunk/blender/source/gameengine/Converter/BL_ShapeDeformer.cpp
    trunk/blender/source/gameengine/Converter/BL_ShapeDeformer.h
    trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp
    trunk/blender/source/gameengine/Converter/BL_SkinDeformer.h
    trunk/blender/source/gameengine/Converter/BL_SkinMeshObject.cpp
    trunk/blender/source/gameengine/Converter/BL_SkinMeshObject.h
    trunk/blender/source/gameengine/Converter/BlenderWorldInfo.cpp
    trunk/blender/source/gameengine/Converter/BlenderWorldInfo.h
    trunk/blender/source/gameengine/Converter/CMakeLists.txt
    trunk/blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
    trunk/blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
    trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.h
    trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
    trunk/blender/source/gameengine/Converter/KX_ConvertControllers.h
    trunk/blender/source/gameengine/Converter/KX_ConvertProperties.cpp
    trunk/blender/source/gameengine/Converter/KX_ConvertProperties.h
    trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
    trunk/blender/source/gameengine/Converter/KX_ConvertSensors.h
    trunk/blender/source/gameengine/Converter/KX_IpoConvert.cpp
    trunk/blender/source/gameengine/Converter/KX_IpoConvert.h
    trunk/blender/source/gameengine/Converter/Makefile
    trunk/blender/source/gameengine/Converter/SConscript
    trunk/blender/source/gameengine/Expressions/
    trunk/blender/source/gameengine/Expressions/BoolValue.cpp
    trunk/blender/source/gameengine/Expressions/BoolValue.h
    trunk/blender/source/gameengine/Expressions/CMakeLists.txt
    trunk/blender/source/gameengine/Expressions/ConstExpr.cpp
    trunk/blender/source/gameengine/Expressions/ConstExpr.h
    trunk/blender/source/gameengine/Expressions/EXP_C-Api.cpp
    trunk/blender/source/gameengine/Expressions/EXP_C-Api.h
    trunk/blender/source/gameengine/Expressions/EmptyValue.cpp
    trunk/blender/source/gameengine/Expressions/EmptyValue.h
    trunk/blender/source/gameengine/Expressions/ErrorValue.cpp
    trunk/blender/source/gameengine/Expressions/ErrorValue.h
    trunk/blender/source/gameengine/Expressions/Expression.cpp
    trunk/blender/source/gameengine/Expressions/Expression.h
    trunk/blender/source/gameengine/Expressions/FloatValue.cpp
    trunk/blender/source/gameengine/Expressions/FloatValue.h
    trunk/blender/source/gameengine/Expressions/IdentifierExpr.cpp
    trunk/blender/source/gameengine/Expressions/IdentifierExpr.h
    trunk/blender/source/gameengine/Expressions/IfExpr.cpp
    trunk/blender/source/gameengine/Expressions/IfExpr.h
    trunk/blender/source/gameengine/Expressions/InputParser.cpp
    trunk/blender/source/gameengine/Expressions/InputParser.h
    trunk/blender/source/gameengine/Expressions/IntValue.cpp
    trunk/blender/source/gameengine/Expressions/IntValue.h
    trunk/blender/source/gameengine/Expressions/KX_HashedPtr.cpp
    trunk/blender/source/gameengine/Expressions/KX_HashedPtr.h
    trunk/blender/source/gameengine/Expressions/KX_Python.h
    trunk/blender/source/gameengine/Expressions/KX_Python_dynamic.h
    trunk/blender/source/gameengine/Expressions/KX_Python_static.h
    trunk/blender/source/gameengine/Expressions/ListValue.cpp
    trunk/blender/source/gameengine/Expressions/ListValue.h
    trunk/blender/source/gameengine/Expressions/Makefile
    trunk/blender/source/gameengine/Expressions/Operator1Expr.cpp
    trunk/blender/source/gameengine/Expressions/Operator1Expr.h
    trunk/blender/source/gameengine/Expressions/Operator2Expr.cpp
    trunk/blender/source/gameengine/Expressions/Operator2Expr.h
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
    trunk/blender/source/gameengine/Expressions/SConscript
    trunk/blender/source/gameengine/Expressions/StringValue.cpp
    trunk/blender/source/gameengine/Expressions/StringValue.h
    trunk/blender/source/gameengine/Expressions/Value.cpp
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    trunk/blender/source/gameengine/Expressions/VectorValue.cpp
    trunk/blender/source/gameengine/Expressions/VectorValue.h
    trunk/blender/source/gameengine/Expressions/VoidValue.h
    trunk/blender/source/gameengine/GameLogic/
    trunk/blender/source/gameengine/GameLogic/CMakeLists.txt
    trunk/blender/source/gameengine/GameLogic/Joystick/
    trunk/blender/source/gameengine/GameLogic/Joystick/Makefile
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h
    trunk/blender/source/gameengine/GameLogic/Makefile
    trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h
    trunk/blender/source/gameengine/GameLogic/SCA_ANDController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ANDController.h
    trunk/blender/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.h
    trunk/blender/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.h
    trunk/blender/source/gameengine/GameLogic/SCA_EventManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_EventManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.h
    trunk/blender/source/gameengine/GameLogic/SCA_IActuator.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_IActuator.h
    trunk/blender/source/gameengine/GameLogic/SCA_IController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_IController.h
    trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.h
    trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
    trunk/blender/source/gameengine/GameLogic/SCA_IObject.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_IObject.h
    trunk/blender/source/gameengine/GameLogic/SCA_IScene.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_IScene.h
    trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ISensor.h
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.h
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h
    trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_MouseManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_MouseManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.h
    trunk/blender/source/gameengine/GameLogic/SCA_NANDController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_NANDController.h
    trunk/blender/source/gameengine/GameLogic/SCA_NORController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_NORController.h
    trunk/blender/source/gameengine/GameLogic/SCA_ORController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ORController.h
    trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.h
    trunk/blender/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PropertyEventManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.h
    trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PythonController.h
    trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
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    trunk/blender/source/gameengine/GameLogic/SCA_RandomEventManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
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    trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.cpp
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    trunk/blender/source/gameengine/GameLogic/SCA_XORController.cpp
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    trunk/blender/source/gameengine/GameLogic/SConscript
    trunk/blender/source/gameengine/GamePlayer/
    trunk/blender/source/gameengine/GamePlayer/ActiveX/
    trunk/blender/source/gameengine/GamePlayer/ActiveX/ActiveXandNetscapeTest.html
    trunk/blender/source/gameengine/GamePlayer/ActiveX/ActiveXgp.hpj
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    trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.html
    trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.ico
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    trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerDuo.html
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    trunk/blender/source/gameengine/GamePlayer/ActiveX/Hlp/
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    trunk/blender/source/gameengine/GamePlayer/ActiveX/ReadMe.txt
    trunk/blender/source/gameengine/GamePlayer/ActiveX/ReadMeBuilding.txt
    trunk/blender/source/gameengine/GamePlayer/ActiveX/SafeControl.cpp
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    trunk/blender/source/gameengine/GamePlayer/ActiveX/StdAfx.cpp
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    trunk/blender/source/gameengine/GamePlayer/netscape/common/npwin.cpp
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    trunk/blender/source/gameengine/Ketsji/KX_Scene.h
    trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.h
    trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.h
    trunk/blender/source/gameengine/Ketsji/KX_StateActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_StateActuator.h
    trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h
    trunk/blender/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
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    trunk/blender/source/gameengine/Ketsji/KX_TouchEventManager.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TouchEventManager.h
    trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.h
    trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.h
    trunk/blender/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
    trunk/blender/source/gameengine/Ketsji/KX_VehicleWrapper.h
    trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
    trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.h
    trunk/blender/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_VisibilityActuator.h
    trunk/blender/source/gameengine/Ketsji/KX_WorldInfo.cpp
    trunk/blender/source/gameengine/Ketsji/KX_WorldInfo.h
    trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.h
    trunk/blender/source/gameengine/Ketsji/Makefile
    trunk/blender/source/gameengine/Ketsji/SConscript
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    trunk/blender/source/gameengine/Network/CMakeLists.txt
    trunk/blender/source/gameengine/Network/LoopBackNetwork/
    trunk/blender/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
    trunk/blender/source/gameengine/Network/LoopBackNetwork/Makefile
    trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
    trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
    trunk/blender/source/gameengine/Network/LoopBackNetwork/SConscript
    trunk/blender/source/gameengine/Network/Makefile
    trunk/blender/source/gameengine/Network/NG_NetworkDeviceInterface.h
    trunk/blender/source/gameengine/Network/NG_NetworkMessage.cpp
    trunk/blender/source/gameengine/Network/NG_NetworkMessage.h
    trunk/blender/source/gameengine/Network/NG_NetworkObject.cpp
    trunk/blender/source/gameengine/Network/NG_NetworkObject.h
    trunk/blender/source/gameengine/Network/NG_NetworkScene.cpp
    trunk/blender/source/gameengine/Network/NG_NetworkScene.h
    trunk/blender/source/gameengine/Network/SConscript
    trunk/blender/source/gameengine/Network/TerraplayNetwork/
    trunk/blender/source/gameengine/Network/TerraplayNetwork/Makefile
    trunk/blender/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp
    trunk/blender/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h
    trunk/blender/source/gameengine/Physics/
    trunk/blender/source/gameengine/Physics/BlOde/
    trunk/blender/source/gameengine/Physics/BlOde/Makefile
    trunk/blender/source/gameengine/Physics/BlOde/OdePhysicsController.cpp
    trunk/blender/source/gameengine/Physics/BlOde/OdePhysicsController.h
    trunk/blender/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
    trunk/blender/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
    trunk/blender/source/gameengine/Physics/BlOde/SConscript
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    trunk/blender/source/gameengine/Physics/Bullet/CMakeLists.txt
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
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    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
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    trunk/blender/source/gameengine/Physics/Bullet/Makefile
    trunk/blender/source/gameengine/Physics/Bullet/SConscript
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    trunk/blender/source/gameengine/Physics/Dummy/CMakeLists.txt
    trunk/blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
    trunk/blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
    trunk/blender/source/gameengine/Physics/Dummy/Makefile
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    trunk/blender/source/gameengine/Physics/Makefile
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    trunk/blender/source/gameengine/Physics/Sumo/CMakeLists.txt
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/
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    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Debug.h
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/sample/
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/sample/Makefile
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/Makefile
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_MotionState.cpp
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
    trunk/blender/source/gameengine/Physics/Sumo/Makefile
    trunk/blender/source/gameengine/Physics/Sumo/SConscript
    trunk/blender/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.cpp
    trunk/blender/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.h
    trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
    trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsController.h
    trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
    trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
    trunk/blender/source/gameengine/Physics/Sumo/convert.txt
    trunk/blender/source/gameengine/Physics/Sumo/include/
    trunk/blender/source/gameengine/Physics/Sumo/include/interpolator.h
    trunk/blender/source/gameengine/Physics/common/
    trunk/blender/source/gameengine/Physics/common/CMakeLists.txt
    trunk/blender/source/gameengine/Physics/common/Makefile
    trunk/blender/source/gameengine/Physics/common/PHY_DynamicTypes.h
    trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.cpp
    trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
    trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
    trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsController.h
    trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
    trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
    trunk/blender/source/gameengine/Physics/common/PHY_IVehicle.cpp
    trunk/blender/source/gameengine/Physics/common/PHY_IVehicle.h
    trunk/blender/source/gameengine/Physics/common/PHY_Pro.h
    trunk/blender/source/gameengine/Physics/common/SConscript
    trunk/blender/source/gameengine/PyDoc/
    trunk/blender/source/gameengine/PyDoc/.cvsignore
    trunk/blender/source/gameengine/PyDoc/BL_ActionActuator.py
    trunk/blender/source/gameengine/PyDoc/GameKeys.py
    trunk/blender/source/gameengine/PyDoc/GameLogic.py
    trunk/blender/source/gameengine/PyDoc/KX_CDActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_Camera.py
    trunk/blender/source/gameengine/PyDoc/KX_CameraActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_ConstraintActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_GameActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
    trunk/blender/source/gameengine/PyDoc/KX_IpoActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_Light.py
    trunk/blender/source/gameengine/PyDoc/KX_MeshProxy.py
    trunk/blender/source/gameengine/PyDoc/KX_MouseFocusSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_NearSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_NetworkMessageActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_NetworkMessageSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_ObjectActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_ParentActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_PolygonMaterial.py
    trunk/blender/source/gameengine/PyDoc/KX_RadarSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_RaySensor.py
    trunk/blender/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_SCA_EndObjectActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_Scene.py
    trunk/blender/source/gameengine/PyDoc/KX_SceneActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_SoundActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_TouchSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_TrackToActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_VertexProxy.py
    trunk/blender/source/gameengine/PyDoc/KX_VisibilityActuator.py
    trunk/blender/source/gameengine/PyDoc/Rasterizer.py
    trunk/blender/source/gameengine/PyDoc/SCA_ANDController.py
    trunk/blender/source/gameengine/PyDoc/SCA_AlwaysSensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_IActuator.py
    trunk/blender/source/gameengine/PyDoc/SCA_IController.py
    trunk/blender/source/gameengine/PyDoc/SCA_ILogicBrick.py
    trunk/blender/source/gameengine/PyDoc/SCA_ISensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_MouseSensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_ORController.py
    trunk/blender/source/gameengine/PyDoc/SCA_PropertyActuator.py
    trunk/blender/source/gameengine/PyDoc/SCA_PropertySensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_PythonController.py
    trunk/blender/source/gameengine/PyDoc/SCA_RandomActuator.py
    trunk/blender/source/gameengine/PyDoc/SCA_RandomSensor.py
    trunk/blender/source/gameengine/PyDoc/WhatsNew.py
    trunk/blender/source/gameengine/PyDoc/epy_docgen.sh
    trunk/blender/source/gameengine/Rasterizer/
    trunk/blender/source/gameengine/Rasterizer/CMakeLists.txt
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    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.h
    trunk/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_BucketManager.h
    trunk/blender/source/gameengine/Rasterizer/RAS_CameraData.h
    trunk/blender/source/gameengine/Rasterizer/RAS_Deformer.h
    trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.h
    trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h
    trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
    trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
    trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.h
    trunk/blender/source/gameengine/Rasterizer/RAS_LightObject.h
    trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
    trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.h
    trunk/blender/source/gameengine/Rasterizer/RAS_ObjectColor.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
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    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/
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    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
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    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
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    trunk/blender/source/gameengine/Rasterizer/RAS_Rect.h
    trunk/blender/source/gameengine/Rasterizer/RAS_TexMatrix.h
    trunk/blender/source/gameengine/Rasterizer/RAS_TexVert.cpp
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    trunk/blender/source/gameengine/Rasterizer/RAS_texmatrix.cpp
    trunk/blender/source/gameengine/Rasterizer/SConscript
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    trunk/blender/source/gameengine/SceneGraph/CMakeLists.txt
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    trunk/blender/source/gameengine/SceneGraph/SConscript
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    trunk/blender/source/gameengine/SceneGraph/SG_BBox.h
    trunk/blender/source/gameengine/SceneGraph/SG_Controller.cpp
    trunk/blender/source/gameengine/SceneGraph/SG_Controller.h
    trunk/blender/source/gameengine/SceneGraph/SG_IObject.cpp
    trunk/blender/source/gameengine/SceneGraph/SG_IObject.h
    trunk/blender/source/gameengine/SceneGraph/SG_Node.cpp
    trunk/blender/source/gameengine/SceneGraph/SG_Node.h
    trunk/blender/source/gameengine/SceneGraph/SG_ParentRelation.h
    trunk/blender/source/gameengine/SceneGraph/SG_Spatial.cpp
    trunk/blender/source/gameengine/SceneGraph/SG_Spatial.h
    trunk/blender/source/gameengine/SceneGraph/SG_Tree.cpp
    trunk/blender/source/gameengine/SceneGraph/SG_Tree.h

Copied: trunk/blender/source/gameengine (from rev 15442, trunk/blender/source/gameengine)

Copied: trunk/blender/source/gameengine/BlenderRoutines (from rev 15442, trunk/blender/source/gameengine/BlenderRoutines)

Deleted: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2008-07-05 13:30:48 UTC (rev 15442)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2008-07-05 17:05:05 UTC (rev 15444)
@@ -1,677 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Blender's Ketsji startpoint
- */
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include <signal.h>
-#include <stdlib.h>
-
-#ifdef WIN32
-// don't show stl-warnings
-#pragma warning (disable:4786)
-#endif
-
-#include "GL/glew.h"
-
-#include "KX_BlenderGL.h"
-#include "KX_BlenderCanvas.h"
-#include "KX_BlenderKeyboardDevice.h"
-#include "KX_BlenderMouseDevice.h"
-#include "KX_BlenderRenderTools.h"
-#include "KX_BlenderSystem.h"
-#include "BL_Material.h"
-
-#include "KX_KetsjiEngine.h"
-#include "KX_BlenderSceneConverter.h"
-#include "KX_PythonInit.h"
-#include "KX_PyConstraintBinding.h"
-
-#include "RAS_GLExtensionManager.h"
-#include "RAS_OpenGLRasterizer.h"
-#include "RAS_VAOpenGLRasterizer.h"
-#include "RAS_ListRasterizer.h"
-
-#include "NG_LoopBackNetworkDeviceInterface.h"
-#include "SND_DeviceManager.h"
-
-#include "SYS_System.h"
-
-	/***/
-
-#include "DNA_view3d_types.h"
-#include "DNA_screen_types.h"
-#include "BKE_global.h"
-#include "BIF_screen.h"
-#include "BIF_scrarea.h"
-
-#include "BKE_main.h"	
-#include "BLI_blenlib.h"
-#include "BLO_readfile.h"
-#include "DNA_scene_types.h"
-	/***/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-#include "BSE_headerbuttons.h"
-void update_for_newframe();
-#ifdef __cplusplus
-}
-#endif
-
-static BlendFileData *load_game_data(char *filename) {
-	BlendReadError error;
-	//this doesn't work anymore for relative paths, so use BLO_read_from_memory instead
-	//BlendFileData *bfd= BLO_read_from_file(filename, &error);
-	FILE* file = fopen(filename,"rb");
-	BlendFileData *bfd  = 0;
-	if (file)
-	{
-		fseek(file, 0L, SEEK_END);
-		int len= ftell(file);
-		fseek(file, 0L, SEEK_SET);	
-		char* filebuffer= new char[len];//MEM_mallocN(len, "text_buffer");
-		int sizeread = fread(filebuffer,len,1,file);
-		if (sizeread==1){
-			bfd = BLO_read_from_memory(filebuffer, len, &error);
-		} else {
-			error = BRE_UNABLE_TO_READ;
-		}
-		fclose(file);
-		// the memory is not released in BLO_read_from_memory, must do it here
-		delete filebuffer;
-	} else {
-		error = BRE_UNABLE_TO_OPEN;
-	}
-
-	if (!bfd) {
-		printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
-	}
-	
-	return bfd;
-}
-
-extern "C" void StartKetsjiShell(struct ScrArea *area,
-								 char* scenename,
-								 struct Main* maggie1,
-								 struct SpaceIpo *sipo,
-								 int always_use_expand_framing)
-{
-	int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
-	
-	Main* blenderdata = maggie1;
-
-	char* startscenename = scenename;
-	char pathname[160];
-	strcpy (pathname, blenderdata->name);
-	STR_String exitstring = "";
-	BlendFileData *bfd= NULL;
-
-	// Acquire Python's GIL (global interpreter lock)
-	// so we can safely run Python code and API calls
-	PyGILState_STATE gilstate = PyGILState_Ensure();
-
-	bgl::InitExtensions(true);
-
-	do
-	{
-		View3D *v3d= (View3D*) area->spacedata.first;
-
-		// get some preferences
-		SYS_SystemHandle syshandle = SYS_GetSystem();
-		bool properties	= (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
-		bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
-		bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
-		bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
-		bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
-		bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
-		bool usemat = false, useglslmat = false;
-
-		if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
-			usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
-
-		// create the canvas, rasterizer and rendertools
-		RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
-		canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
-		RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
-		RAS_IRasterizer* rasterizer = NULL;
-		
-		if(displaylists) {
-			if (GLEW_VERSION_1_1)
-				rasterizer = new RAS_ListRasterizer(canvas, true, true);
-			else
-				rasterizer = new RAS_ListRasterizer(canvas);
-		}
-		else if (GLEW_VERSION_1_1)
-			rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
-		else
-			rasterizer = new RAS_OpenGLRasterizer(canvas);
-		
-		// create the inputdevices
-		KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
-		KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
-		
-		// create a networkdevice
-		NG_NetworkDeviceInterface* networkdevice = new
-			NG_LoopBackNetworkDeviceInterface();
-		
-		// get an audiodevice
-		SND_DeviceManager::Subscribe();
-		SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
-		audiodevice->UseCD();
-		
-		// create a ketsji/blendersystem (only needed for timing and stuff)
-		KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
-		
-		// create the ketsjiengine
-		KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
-		
-		// set the devices
-		ketsjiengine->SetKeyboardDevice(keyboarddevice);
-		ketsjiengine->SetMouseDevice(mousedevice);
-		ketsjiengine->SetNetworkDevice(networkdevice);
-		ketsjiengine->SetCanvas(canvas);
-		ketsjiengine->SetRenderTools(rendertools);
-		ketsjiengine->SetRasterizer(rasterizer);
-		ketsjiengine->SetNetworkDevice(networkdevice);
-		ketsjiengine->SetAudioDevice(audiodevice);
-		ketsjiengine->SetUseFixedTime(usefixed);
-		ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
-
-		
-	
-		// some blender stuff
-		MT_CmMatrix4x4 projmat;
-		MT_CmMatrix4x4 viewmat;
-		int i;
-		
-		for (i = 0; i < 16; i++)
-		{
-			float *viewmat_linear= (float*) v3d->viewmat;
-			viewmat.setElem(i, viewmat_linear[i]);
-		}
-		for (i = 0; i < 16; i++)
-		{
-			float *projmat_linear = (float*) area->winmat;
-			projmat.setElem(i, projmat_linear[i]);
-		}
-		
-		float camzoom = (1.41421 + (v3d->camzoom / 50.0));
-		camzoom *= camzoom;
-		camzoom = 4.0 / camzoom;
-		
-		ketsjiengine->SetDrawType(v3d->drawtype);
-		ketsjiengine->SetCameraZoom(camzoom);
-		
-		// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
-		if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
-		{
-			exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
-			if (bfd) BLO_blendfiledata_free(bfd);
-			
-			char basedpath[240];
-			// base the actuator filename with respect
-			// to the original file working directory
-			if (exitstring != "")
-				strcpy(basedpath, exitstring.Ptr());
-
-			BLI_convertstringcode(basedpath, pathname);
-			bfd = load_game_data(basedpath);
-			
-			// if it wasn't loaded, try it forced relative
-			if (!bfd)
-			{
-				// just add "//" in front of it
-				char temppath[242];
-				strcpy(temppath, "//");
-				strcat(temppath, basedpath);
-				
-				BLI_convertstringcode(temppath, pathname);
-				bfd = load_game_data(temppath);
-			}
-			
-			// if we got a loaded blendfile, proceed
-			if (bfd)
-			{
-				blenderdata = bfd->main;
-				startscenename = bfd->curscene->id.name + 2;
-			}
-			// else forget it, we can't find it
-			else
-			{
-				exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
-			}
-		}
-		
-		Scene *blscene = NULL;
-		if (!bfd)
-		{
-			blscene = (Scene*) blenderdata->scene.first;
-			for (Scene *sce= (Scene*) blenderdata->scene.first; sce; sce= (Scene*) sce->id.next)
-			{
-				if (startscenename == (sce->id.name+2))
-				{
-					blscene = sce;
-					break;
-				}
-			}
-		} else {
-			blscene = bfd->curscene;
-		}
-
-		if (blscene)
-		{
-			int startFrame = blscene->r.cfra;
-			ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
-		}
-
-
-		// Quad buffered needs a special window.
-		if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
-			rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
-		
-		if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
-		{
-			if (v3d->persp != V3D_CAMOB)
-			{
-				ketsjiengine->EnableCameraOverride(startscenename);
-				ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == V3D_ORTHO));
-				ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
-				ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
-			}
-			
-			// create a scene converter, create and convert the startingscene
-			KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata,sipo, ketsjiengine);
-			ketsjiengine->SetSceneConverter(sceneconverter);
-			sceneconverter->addInitFromFrame=false;
-			if (always_use_expand_framing)
-				sceneconverter->SetAlwaysUseExpandFraming(true);
-			
-			if(usemat)
-				sceneconverter->SetMaterials(true);
-			if(useglslmat)
-				sceneconverter->SetGLSLMaterials(true);
-					
-			KX_Scene* startscene = new KX_Scene(keyboarddevice,
-				mousedevice,
-				networkdevice,
-				audiodevice,
-				startscenename);
-			
-			// some python things
-			PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
-			ketsjiengine->SetPythonDictionary(dictionaryobject);
-			initRasterizer(rasterizer, canvas);

@@ Diff output truncated at 10240 characters. @@




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