[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15444] trunk/blender/source: rollbacking accidental erase of gameengine
JLuc Peuriere
jlp at nerim.net
Sat Jul 5 19:06:42 CEST 2008
Revision: 15444
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15444
Author: lukep
Date: 2008-07-05 19:05:05 +0200 (Sat, 05 Jul 2008)
Log Message:
-----------
rollbacking accidental erase of gameengine
rev 15443
Revision Links:
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http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15443
Added Paths:
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trunk/blender/source/gameengine/
trunk/blender/source/gameengine/BlenderRoutines/
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/BlenderRoutines/CMakeLists.txt
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
trunk/blender/source/gameengine/BlenderRoutines/Makefile
trunk/blender/source/gameengine/BlenderRoutines/SConscript
trunk/blender/source/gameengine/CMakeLists.txt
trunk/blender/source/gameengine/Converter/
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ActionActuator.h
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.h
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.h
trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.cpp
trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.h
trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_MeshDeformer.h
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.h
trunk/blender/source/gameengine/Converter/BL_ShapeDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeDeformer.h
trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_SkinDeformer.h
trunk/blender/source/gameengine/Converter/BL_SkinMeshObject.cpp
trunk/blender/source/gameengine/Converter/BL_SkinMeshObject.h
trunk/blender/source/gameengine/Converter/BlenderWorldInfo.cpp
trunk/blender/source/gameengine/Converter/BlenderWorldInfo.h
trunk/blender/source/gameengine/Converter/CMakeLists.txt
trunk/blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
trunk/blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertActuators.h
trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertControllers.h
trunk/blender/source/gameengine/Converter/KX_ConvertProperties.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertProperties.h
trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertSensors.h
trunk/blender/source/gameengine/Converter/KX_IpoConvert.cpp
trunk/blender/source/gameengine/Converter/KX_IpoConvert.h
trunk/blender/source/gameengine/Converter/Makefile
trunk/blender/source/gameengine/Converter/SConscript
trunk/blender/source/gameengine/Expressions/
trunk/blender/source/gameengine/Expressions/BoolValue.cpp
trunk/blender/source/gameengine/Expressions/BoolValue.h
trunk/blender/source/gameengine/Expressions/CMakeLists.txt
trunk/blender/source/gameengine/Expressions/ConstExpr.cpp
trunk/blender/source/gameengine/Expressions/ConstExpr.h
trunk/blender/source/gameengine/Expressions/EXP_C-Api.cpp
trunk/blender/source/gameengine/Expressions/EXP_C-Api.h
trunk/blender/source/gameengine/Expressions/EmptyValue.cpp
trunk/blender/source/gameengine/Expressions/EmptyValue.h
trunk/blender/source/gameengine/Expressions/ErrorValue.cpp
trunk/blender/source/gameengine/Expressions/ErrorValue.h
trunk/blender/source/gameengine/Expressions/Expression.cpp
trunk/blender/source/gameengine/Expressions/Expression.h
trunk/blender/source/gameengine/Expressions/FloatValue.cpp
trunk/blender/source/gameengine/Expressions/FloatValue.h
trunk/blender/source/gameengine/Expressions/IdentifierExpr.cpp
trunk/blender/source/gameengine/Expressions/IdentifierExpr.h
trunk/blender/source/gameengine/Expressions/IfExpr.cpp
trunk/blender/source/gameengine/Expressions/IfExpr.h
trunk/blender/source/gameengine/Expressions/InputParser.cpp
trunk/blender/source/gameengine/Expressions/InputParser.h
trunk/blender/source/gameengine/Expressions/IntValue.cpp
trunk/blender/source/gameengine/Expressions/IntValue.h
trunk/blender/source/gameengine/Expressions/KX_HashedPtr.cpp
trunk/blender/source/gameengine/Expressions/KX_HashedPtr.h
trunk/blender/source/gameengine/Expressions/KX_Python.h
trunk/blender/source/gameengine/Expressions/KX_Python_dynamic.h
trunk/blender/source/gameengine/Expressions/KX_Python_static.h
trunk/blender/source/gameengine/Expressions/ListValue.cpp
trunk/blender/source/gameengine/Expressions/ListValue.h
trunk/blender/source/gameengine/Expressions/Makefile
trunk/blender/source/gameengine/Expressions/Operator1Expr.cpp
trunk/blender/source/gameengine/Expressions/Operator1Expr.h
trunk/blender/source/gameengine/Expressions/Operator2Expr.cpp
trunk/blender/source/gameengine/Expressions/Operator2Expr.h
trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
trunk/blender/source/gameengine/Expressions/SConscript
trunk/blender/source/gameengine/Expressions/StringValue.cpp
trunk/blender/source/gameengine/Expressions/StringValue.h
trunk/blender/source/gameengine/Expressions/Value.cpp
trunk/blender/source/gameengine/Expressions/Value.h
trunk/blender/source/gameengine/Expressions/VectorValue.cpp
trunk/blender/source/gameengine/Expressions/VectorValue.h
trunk/blender/source/gameengine/Expressions/VoidValue.h
trunk/blender/source/gameengine/GameLogic/
trunk/blender/source/gameengine/GameLogic/CMakeLists.txt
trunk/blender/source/gameengine/GameLogic/Joystick/
trunk/blender/source/gameengine/GameLogic/Joystick/Makefile
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h
trunk/blender/source/gameengine/GameLogic/Makefile
trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_ANDController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ANDController.h
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_EventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_EventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.h
trunk/blender/source/gameengine/GameLogic/SCA_IActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_IController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IController.h
trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.h
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
trunk/blender/source/gameengine/GameLogic/SCA_IObject.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IObject.h
trunk/blender/source/gameengine/GameLogic/SCA_IScene.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IScene.h
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.h
trunk/blender/source/gameengine/GameLogic/SCA_JoystickManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_JoystickManager.h
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardManager.h
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.h
trunk/blender/source/gameengine/GameLogic/SCA_MouseManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_MouseManager.h
trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_NANDController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_NANDController.h
trunk/blender/source/gameengine/GameLogic/SCA_NORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_NORController.h
trunk/blender/source/gameengine/GameLogic/SCA_ORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ORController.h
trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertyEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.h
trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PythonController.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_TimeEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_XNORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_XNORController.h
trunk/blender/source/gameengine/GameLogic/SCA_XORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_XORController.h
trunk/blender/source/gameengine/GameLogic/SConscript
trunk/blender/source/gameengine/GamePlayer/
trunk/blender/source/gameengine/GamePlayer/ActiveX/
trunk/blender/source/gameengine/GamePlayer/ActiveX/ActiveXandNetscapeTest.html
trunk/blender/source/gameengine/GamePlayer/ActiveX/ActiveXgp.hpj
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderDataPathProperty.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderDataPathProperty.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.aps
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.clw
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.def
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.html
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.ico
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.odl
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.rc
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerCtl.bmp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerCtl.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerCtl.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerDuo.html
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerPpg.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerPpg.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/CControlRefresher.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/CControlRefresher.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/Hlp/
trunk/blender/source/gameengine/GamePlayer/ActiveX/Hlp/ActiveXgp.hm
trunk/blender/source/gameengine/GamePlayer/ActiveX/Hlp/ActiveXgp.rtf
trunk/blender/source/gameengine/GamePlayer/ActiveX/Hlp/Bullet.bmp
trunk/blender/source/gameengine/GamePlayer/ActiveX/MemoryResource.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/MemoryResource.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/RawImageRsrc.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/RawImageRsrc.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/ReadMe.txt
trunk/blender/source/gameengine/GamePlayer/ActiveX/ReadMeBuilding.txt
trunk/blender/source/gameengine/GamePlayer/ActiveX/SafeControl.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/SafeControl.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/StdAfx.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/StdAfx.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/resource.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/splash.bmp
trunk/blender/source/gameengine/GamePlayer/CMakeLists.txt
trunk/blender/source/gameengine/GamePlayer/Makefile
trunk/blender/source/gameengine/GamePlayer/SConscript
trunk/blender/source/gameengine/GamePlayer/common/
trunk/blender/source/gameengine/GamePlayer/common/CMakeLists.txt
trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_Engine.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawImage.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_System.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_System.h
trunk/blender/source/gameengine/GamePlayer/common/Makefile
trunk/blender/source/gameengine/GamePlayer/common/SConscript
trunk/blender/source/gameengine/GamePlayer/common/bmfont.cpp
trunk/blender/source/gameengine/GamePlayer/common/load.blend
trunk/blender/source/gameengine/GamePlayer/common/logo_blender.raw
trunk/blender/source/gameengine/GamePlayer/common/logo_blender3d.raw
trunk/blender/source/gameengine/GamePlayer/common/logo_nan.raw
trunk/blender/source/gameengine/GamePlayer/common/unix/
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Engine.h
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_System.cpp
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_System.h
trunk/blender/source/gameengine/GamePlayer/common/unix/Makefile
trunk/blender/source/gameengine/GamePlayer/common/windows/
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_System.cpp
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_System.h
trunk/blender/source/gameengine/GamePlayer/common/windows/Makefile
trunk/blender/source/gameengine/GamePlayer/ghost/
trunk/blender/source/gameengine/GamePlayer/ghost/CMakeLists.txt
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.h
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_System.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_System.h
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/Makefile
trunk/blender/source/gameengine/GamePlayer/ghost/SConscript
trunk/blender/source/gameengine/GamePlayer/netscape/
trunk/blender/source/gameengine/GamePlayer/netscape/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/common/
trunk/blender/source/gameengine/GamePlayer/netscape/common/npmac.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/common/npunix.c
trunk/blender/source/gameengine/GamePlayer/netscape/common/npwin.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/jri.h
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/jri_md.h
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/jritypes.h
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/npapi.h
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/npupp.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin.class
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin.java
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin_native_implementation.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/src/NZC_application_callback.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/NZC_application_hooks.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLB_script_bindings.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_MSWindows_windowing.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_MSWindows_windowing.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_X11_windowing.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_X11_windowing.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_plugin_handles.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/README
trunk/blender/source/gameengine/GamePlayer/netscape/src/UnixShell.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/blender_plugin_types.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_MSWindows_event_sinks.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_MSWindows_event_sinks.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_MSWindows_services.cpp
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trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_engine_data_wraps.h
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trunk/blender/source/gameengine/Ketsji/
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trunk/blender/source/gameengine/Ketsji/BL_Material.cpp
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trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
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trunk/blender/source/gameengine/Ketsji/BL_Texture.cpp
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trunk/blender/source/gameengine/Ketsji/CMakeLists.txt
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trunk/blender/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.h
trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
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trunk/blender/source/gameengine/Ketsji/KX_CDActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
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trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
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trunk/blender/source/gameengine/Ketsji/KX_EmptyObject.cpp
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trunk/blender/source/gameengine/Ketsji/KX_GameActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
trunk/blender/source/gameengine/Ketsji/KX_IInterpolator.h
trunk/blender/source/gameengine/Ketsji/KX_IPOTransform.h
trunk/blender/source/gameengine/Ketsji/KX_IPO_SGController.cpp
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trunk/blender/source/gameengine/Ketsji/KX_ISystem.h
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trunk/blender/source/gameengine/Ketsji/KX_NearSensor.cpp
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trunk/blender/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
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trunk/blender/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
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trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
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trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp
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trunk/blender/source/gameengine/Ketsji/KX_RayEventManager.cpp
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trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h
trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
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trunk/blender/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
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trunk/blender/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
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trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_StateActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_StateActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
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trunk/blender/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
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trunk/blender/source/gameengine/Ketsji/KX_TouchEventManager.cpp
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trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
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trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
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trunk/blender/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
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trunk/blender/source/gameengine/Ketsji/KX_WorldInfo.cpp
trunk/blender/source/gameengine/Ketsji/KX_WorldInfo.h
trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.cpp
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trunk/blender/source/gameengine/Physics/
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trunk/blender/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.cpp
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trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
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trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
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trunk/blender/source/gameengine/PyDoc/KX_RaySensor.py
trunk/blender/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
trunk/blender/source/gameengine/PyDoc/KX_SCA_EndObjectActuator.py
trunk/blender/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
trunk/blender/source/gameengine/PyDoc/KX_Scene.py
trunk/blender/source/gameengine/PyDoc/KX_SceneActuator.py
trunk/blender/source/gameengine/PyDoc/KX_SoundActuator.py
trunk/blender/source/gameengine/PyDoc/KX_TouchSensor.py
trunk/blender/source/gameengine/PyDoc/KX_TrackToActuator.py
trunk/blender/source/gameengine/PyDoc/KX_VertexProxy.py
trunk/blender/source/gameengine/PyDoc/KX_VisibilityActuator.py
trunk/blender/source/gameengine/PyDoc/Rasterizer.py
trunk/blender/source/gameengine/PyDoc/SCA_ANDController.py
trunk/blender/source/gameengine/PyDoc/SCA_AlwaysSensor.py
trunk/blender/source/gameengine/PyDoc/SCA_IActuator.py
trunk/blender/source/gameengine/PyDoc/SCA_IController.py
trunk/blender/source/gameengine/PyDoc/SCA_ILogicBrick.py
trunk/blender/source/gameengine/PyDoc/SCA_ISensor.py
trunk/blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py
trunk/blender/source/gameengine/PyDoc/SCA_MouseSensor.py
trunk/blender/source/gameengine/PyDoc/SCA_ORController.py
trunk/blender/source/gameengine/PyDoc/SCA_PropertyActuator.py
trunk/blender/source/gameengine/PyDoc/SCA_PropertySensor.py
trunk/blender/source/gameengine/PyDoc/SCA_PythonController.py
trunk/blender/source/gameengine/PyDoc/SCA_RandomActuator.py
trunk/blender/source/gameengine/PyDoc/SCA_RandomSensor.py
trunk/blender/source/gameengine/PyDoc/WhatsNew.py
trunk/blender/source/gameengine/PyDoc/epy_docgen.sh
trunk/blender/source/gameengine/Rasterizer/
trunk/blender/source/gameengine/Rasterizer/CMakeLists.txt
trunk/blender/source/gameengine/Rasterizer/Makefile
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.h
trunk/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_BucketManager.h
trunk/blender/source/gameengine/Rasterizer/RAS_CameraData.h
trunk/blender/source/gameengine/Rasterizer/RAS_Deformer.h
trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.h
trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h
trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.h
trunk/blender/source/gameengine/Rasterizer/RAS_LightObject.h
trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.h
trunk/blender/source/gameengine/Rasterizer/RAS_ObjectColor.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h
trunk/blender/source/gameengine/Rasterizer/RAS_Rect.h
trunk/blender/source/gameengine/Rasterizer/RAS_TexMatrix.h
trunk/blender/source/gameengine/Rasterizer/RAS_TexVert.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_TexVert.h
trunk/blender/source/gameengine/Rasterizer/RAS_texmatrix.cpp
trunk/blender/source/gameengine/Rasterizer/SConscript
trunk/blender/source/gameengine/SConscript
trunk/blender/source/gameengine/SceneGraph/
trunk/blender/source/gameengine/SceneGraph/CMakeLists.txt
trunk/blender/source/gameengine/SceneGraph/Makefile
trunk/blender/source/gameengine/SceneGraph/SConscript
trunk/blender/source/gameengine/SceneGraph/SG_BBox.cpp
trunk/blender/source/gameengine/SceneGraph/SG_BBox.h
trunk/blender/source/gameengine/SceneGraph/SG_Controller.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Controller.h
trunk/blender/source/gameengine/SceneGraph/SG_IObject.cpp
trunk/blender/source/gameengine/SceneGraph/SG_IObject.h
trunk/blender/source/gameengine/SceneGraph/SG_Node.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Node.h
trunk/blender/source/gameengine/SceneGraph/SG_ParentRelation.h
trunk/blender/source/gameengine/SceneGraph/SG_Spatial.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Spatial.h
trunk/blender/source/gameengine/SceneGraph/SG_Tree.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Tree.h
Removed Paths:
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trunk/blender/source/gameengine/BlenderRoutines/
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/BlenderRoutines/CMakeLists.txt
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
trunk/blender/source/gameengine/BlenderRoutines/Makefile
trunk/blender/source/gameengine/BlenderRoutines/SConscript
trunk/blender/source/gameengine/CMakeLists.txt
trunk/blender/source/gameengine/Converter/
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ActionActuator.h
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.h
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.h
trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.cpp
trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.h
trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_MeshDeformer.h
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.h
trunk/blender/source/gameengine/Converter/BL_ShapeDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeDeformer.h
trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_SkinDeformer.h
trunk/blender/source/gameengine/Converter/BL_SkinMeshObject.cpp
trunk/blender/source/gameengine/Converter/BL_SkinMeshObject.h
trunk/blender/source/gameengine/Converter/BlenderWorldInfo.cpp
trunk/blender/source/gameengine/Converter/BlenderWorldInfo.h
trunk/blender/source/gameengine/Converter/CMakeLists.txt
trunk/blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
trunk/blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertActuators.h
trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertControllers.h
trunk/blender/source/gameengine/Converter/KX_ConvertProperties.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertProperties.h
trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertSensors.h
trunk/blender/source/gameengine/Converter/KX_IpoConvert.cpp
trunk/blender/source/gameengine/Converter/KX_IpoConvert.h
trunk/blender/source/gameengine/Converter/Makefile
trunk/blender/source/gameengine/Converter/SConscript
trunk/blender/source/gameengine/Expressions/
trunk/blender/source/gameengine/Expressions/BoolValue.cpp
trunk/blender/source/gameengine/Expressions/BoolValue.h
trunk/blender/source/gameengine/Expressions/CMakeLists.txt
trunk/blender/source/gameengine/Expressions/ConstExpr.cpp
trunk/blender/source/gameengine/Expressions/ConstExpr.h
trunk/blender/source/gameengine/Expressions/EXP_C-Api.cpp
trunk/blender/source/gameengine/Expressions/EXP_C-Api.h
trunk/blender/source/gameengine/Expressions/EmptyValue.cpp
trunk/blender/source/gameengine/Expressions/EmptyValue.h
trunk/blender/source/gameengine/Expressions/ErrorValue.cpp
trunk/blender/source/gameengine/Expressions/ErrorValue.h
trunk/blender/source/gameengine/Expressions/Expression.cpp
trunk/blender/source/gameengine/Expressions/Expression.h
trunk/blender/source/gameengine/Expressions/FloatValue.cpp
trunk/blender/source/gameengine/Expressions/FloatValue.h
trunk/blender/source/gameengine/Expressions/IdentifierExpr.cpp
trunk/blender/source/gameengine/Expressions/IdentifierExpr.h
trunk/blender/source/gameengine/Expressions/IfExpr.cpp
trunk/blender/source/gameengine/Expressions/IfExpr.h
trunk/blender/source/gameengine/Expressions/InputParser.cpp
trunk/blender/source/gameengine/Expressions/InputParser.h
trunk/blender/source/gameengine/Expressions/IntValue.cpp
trunk/blender/source/gameengine/Expressions/IntValue.h
trunk/blender/source/gameengine/Expressions/KX_HashedPtr.cpp
trunk/blender/source/gameengine/Expressions/KX_HashedPtr.h
trunk/blender/source/gameengine/Expressions/KX_Python.h
trunk/blender/source/gameengine/Expressions/KX_Python_dynamic.h
trunk/blender/source/gameengine/Expressions/KX_Python_static.h
trunk/blender/source/gameengine/Expressions/ListValue.cpp
trunk/blender/source/gameengine/Expressions/ListValue.h
trunk/blender/source/gameengine/Expressions/Makefile
trunk/blender/source/gameengine/Expressions/Operator1Expr.cpp
trunk/blender/source/gameengine/Expressions/Operator1Expr.h
trunk/blender/source/gameengine/Expressions/Operator2Expr.cpp
trunk/blender/source/gameengine/Expressions/Operator2Expr.h
trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
trunk/blender/source/gameengine/Expressions/SConscript
trunk/blender/source/gameengine/Expressions/StringValue.cpp
trunk/blender/source/gameengine/Expressions/StringValue.h
trunk/blender/source/gameengine/Expressions/Value.cpp
trunk/blender/source/gameengine/Expressions/Value.h
trunk/blender/source/gameengine/Expressions/VectorValue.cpp
trunk/blender/source/gameengine/Expressions/VectorValue.h
trunk/blender/source/gameengine/Expressions/VoidValue.h
trunk/blender/source/gameengine/GameLogic/
trunk/blender/source/gameengine/GameLogic/CMakeLists.txt
trunk/blender/source/gameengine/GameLogic/Joystick/
trunk/blender/source/gameengine/GameLogic/Joystick/Makefile
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h
trunk/blender/source/gameengine/GameLogic/Makefile
trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_ANDController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ANDController.h
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_EventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_EventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.h
trunk/blender/source/gameengine/GameLogic/SCA_IActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_IController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IController.h
trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.h
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
trunk/blender/source/gameengine/GameLogic/SCA_IObject.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IObject.h
trunk/blender/source/gameengine/GameLogic/SCA_IScene.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IScene.h
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.h
trunk/blender/source/gameengine/GameLogic/SCA_JoystickManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_JoystickManager.h
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardManager.h
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.h
trunk/blender/source/gameengine/GameLogic/SCA_MouseManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_MouseManager.h
trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_NANDController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_NANDController.h
trunk/blender/source/gameengine/GameLogic/SCA_NORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_NORController.h
trunk/blender/source/gameengine/GameLogic/SCA_ORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ORController.h
trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertyEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.h
trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PythonController.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_TimeEventManager.h
trunk/blender/source/gameengine/GameLogic/SCA_XNORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_XNORController.h
trunk/blender/source/gameengine/GameLogic/SCA_XORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_XORController.h
trunk/blender/source/gameengine/GameLogic/SConscript
trunk/blender/source/gameengine/GamePlayer/
trunk/blender/source/gameengine/GamePlayer/ActiveX/
trunk/blender/source/gameengine/GamePlayer/ActiveX/ActiveXandNetscapeTest.html
trunk/blender/source/gameengine/GamePlayer/ActiveX/ActiveXgp.hpj
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderDataPathProperty.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderDataPathProperty.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.aps
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.clw
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.def
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.html
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.ico
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.odl
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayer.rc
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerCtl.bmp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerCtl.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerCtl.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerDuo.html
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerPpg.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/BlenderPlayerPpg.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/CControlRefresher.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/CControlRefresher.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/Hlp/
trunk/blender/source/gameengine/GamePlayer/ActiveX/Hlp/ActiveXgp.hm
trunk/blender/source/gameengine/GamePlayer/ActiveX/Hlp/ActiveXgp.rtf
trunk/blender/source/gameengine/GamePlayer/ActiveX/Hlp/Bullet.bmp
trunk/blender/source/gameengine/GamePlayer/ActiveX/MemoryResource.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/MemoryResource.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/RawImageRsrc.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/RawImageRsrc.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/ReadMe.txt
trunk/blender/source/gameengine/GamePlayer/ActiveX/ReadMeBuilding.txt
trunk/blender/source/gameengine/GamePlayer/ActiveX/SafeControl.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/SafeControl.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/StdAfx.cpp
trunk/blender/source/gameengine/GamePlayer/ActiveX/StdAfx.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/resource.h
trunk/blender/source/gameengine/GamePlayer/ActiveX/splash.bmp
trunk/blender/source/gameengine/GamePlayer/CMakeLists.txt
trunk/blender/source/gameengine/GamePlayer/Makefile
trunk/blender/source/gameengine/GamePlayer/SConscript
trunk/blender/source/gameengine/GamePlayer/common/
trunk/blender/source/gameengine/GamePlayer/common/CMakeLists.txt
trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_Engine.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawImage.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_System.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_System.h
trunk/blender/source/gameengine/GamePlayer/common/Makefile
trunk/blender/source/gameengine/GamePlayer/common/SConscript
trunk/blender/source/gameengine/GamePlayer/common/bmfont.cpp
trunk/blender/source/gameengine/GamePlayer/common/load.blend
trunk/blender/source/gameengine/GamePlayer/common/logo_blender.raw
trunk/blender/source/gameengine/GamePlayer/common/logo_blender3d.raw
trunk/blender/source/gameengine/GamePlayer/common/logo_nan.raw
trunk/blender/source/gameengine/GamePlayer/common/unix/
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Engine.h
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_System.cpp
trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_System.h
trunk/blender/source/gameengine/GamePlayer/common/unix/Makefile
trunk/blender/source/gameengine/GamePlayer/common/windows/
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_System.cpp
trunk/blender/source/gameengine/GamePlayer/common/windows/GPW_System.h
trunk/blender/source/gameengine/GamePlayer/common/windows/Makefile
trunk/blender/source/gameengine/GamePlayer/ghost/
trunk/blender/source/gameengine/GamePlayer/ghost/CMakeLists.txt
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.h
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_System.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_System.h
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/Makefile
trunk/blender/source/gameengine/GamePlayer/ghost/SConscript
trunk/blender/source/gameengine/GamePlayer/netscape/
trunk/blender/source/gameengine/GamePlayer/netscape/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/common/
trunk/blender/source/gameengine/GamePlayer/netscape/common/npmac.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/common/npunix.c
trunk/blender/source/gameengine/GamePlayer/netscape/common/npwin.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/jri.h
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/jri_md.h
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/jritypes.h
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/npapi.h
trunk/blender/source/gameengine/GamePlayer/netscape/netscape_api/npupp.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin.class
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin.java
trunk/blender/source/gameengine/GamePlayer/netscape/src/Blender3DPlugin_native_implementation.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/src/NZC_application_callback.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/NZC_application_hooks.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLB_script_bindings.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_MSWindows_windowing.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_MSWindows_windowing.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_X11_windowing.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_X11_windowing.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/PLG_plugin_handles.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/README
trunk/blender/source/gameengine/GamePlayer/netscape/src/UnixShell.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/blender_plugin_types.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_MSWindows_event_sinks.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_MSWindows_event_sinks.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_MSWindows_services.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_MSWindows_services.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_engine_data_wraps.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_ketsji_hooks.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_ketsji_hooks.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_unix_event_sinks.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_unix_event_sinks.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_unix_services.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_unix_services.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/ketsji/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/src/netscape_plugin_Plugin.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/netscape_plugin_Plugin.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/npB3DPlg.def
trunk/blender/source/gameengine/GamePlayer/netscape/src/npB3DPlg.rc
trunk/blender/source/gameengine/GamePlayer/netscape/src/resource.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/stubs.c
trunk/blender/source/gameengine/GamePlayer/netscape/src/winstubs.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/Blender3DPlugin.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/Blender3DPlugin.idl
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/Blender3DPlugin.xpt
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/XPH_xpcom_hooks.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/XPH_xpcom_hooks.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/_Blender3DPlugin_implementation_.cpp
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/_Blender3DPlugin_implementation_.h
trunk/blender/source/gameengine/GamePlayer/netscape/src/xpcom/nsClassInfoMixin.h
trunk/blender/source/gameengine/GamePlayer/netscape/test/
trunk/blender/source/gameengine/GamePlayer/netscape/test/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/test/colorcycle/
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trunk/blender/source/gameengine/GamePlayer/netscape/test/colorcycle/TST_colorcycle.c
trunk/blender/source/gameengine/GamePlayer/netscape/test/gears/
trunk/blender/source/gameengine/GamePlayer/netscape/test/gears/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/test/gears/TST_gears.c
trunk/blender/source/gameengine/GamePlayer/netscape/test/resource/
trunk/blender/source/gameengine/GamePlayer/netscape/test/resource/test.html
trunk/blender/source/gameengine/GamePlayer/netscape/test/stub/
trunk/blender/source/gameengine/GamePlayer/netscape/test/stub/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/test/stub/TST_stubbed_app.c
trunk/blender/source/gameengine/GamePlayer/netscape/test/threaded_gears/
trunk/blender/source/gameengine/GamePlayer/netscape/test/threaded_gears/Makefile
trunk/blender/source/gameengine/GamePlayer/netscape/test/threaded_gears/TST_threaded_gears.c
trunk/blender/source/gameengine/Ketsji/
trunk/blender/source/gameengine/Ketsji/BL_BlenderShader.cpp
trunk/blender/source/gameengine/Ketsji/BL_BlenderShader.h
trunk/blender/source/gameengine/Ketsji/BL_Material.cpp
trunk/blender/source/gameengine/Ketsji/BL_Material.h
trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
trunk/blender/source/gameengine/Ketsji/BL_Shader.h
trunk/blender/source/gameengine/Ketsji/BL_Texture.cpp
trunk/blender/source/gameengine/Ketsji/BL_Texture.h
trunk/blender/source/gameengine/Ketsji/CMakeLists.txt
trunk/blender/source/gameengine/Ketsji/KXNetwork/
trunk/blender/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h
trunk/blender/source/gameengine/Ketsji/KXNetwork/Makefile
trunk/blender/source/gameengine/Ketsji/KXNetwork/SConscript
trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.h
trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
trunk/blender/source/gameengine/Ketsji/KX_CDActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_CDActuator.h
trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
trunk/blender/source/gameengine/Ketsji/KX_Camera.h
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp.bras
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h
trunk/blender/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
trunk/blender/source/gameengine/Ketsji/KX_CameraIpoSGController.h
trunk/blender/source/gameengine/Ketsji/KX_ClientObjectInfo.h
trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.h
trunk/blender/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_ConstraintWrapper.h
trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
trunk/blender/source/gameengine/Ketsji/KX_EmptyObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_EmptyObject.h
trunk/blender/source/gameengine/Ketsji/KX_GameActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameActuator.h
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
trunk/blender/source/gameengine/Ketsji/KX_IInterpolator.h
trunk/blender/source/gameengine/Ketsji/KX_IPOTransform.h
trunk/blender/source/gameengine/Ketsji/KX_IPO_SGController.cpp
trunk/blender/source/gameengine/Ketsji/KX_IPO_SGController.h
trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.cpp
trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h
trunk/blender/source/gameengine/Ketsji/KX_IScalarInterpolator.h
trunk/blender/source/gameengine/Ketsji/KX_ISceneConverter.h
trunk/blender/source/gameengine/Ketsji/KX_ISystem.h
trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.h
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
trunk/blender/source/gameengine/Ketsji/KX_Light.h
trunk/blender/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
trunk/blender/source/gameengine/Ketsji/KX_LightIpoSGController.h
trunk/blender/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
trunk/blender/source/gameengine/Ketsji/KX_MaterialIpoController.h
trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.h
trunk/blender/source/gameengine/Ketsji/KX_MotionState.cpp
trunk/blender/source/gameengine/Ketsji/KX_MotionState.h
trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
trunk/blender/source/gameengine/Ketsji/KX_NearSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_NearSensor.h
trunk/blender/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
trunk/blender/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.h
trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.h
trunk/blender/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
trunk/blender/source/gameengine/Ketsji/KX_OrientationInterpolator.h
trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.h
trunk/blender/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
trunk/blender/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
trunk/blender/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.h
trunk/blender/source/gameengine/Ketsji/KX_PositionInterpolator.cpp
trunk/blender/source/gameengine/Ketsji/KX_PositionInterpolator.h
trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.h
trunk/blender/source/gameengine/Ketsji/KX_PyMath.cpp
trunk/blender/source/gameengine/Ketsji/KX_PyMath.h
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h
trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.h
trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp
trunk/blender/source/gameengine/Ketsji/KX_RayCast.h
trunk/blender/source/gameengine/Ketsji/KX_RayEventManager.cpp
trunk/blender/source/gameengine/Ketsji/KX_RayEventManager.h
trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h
trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
trunk/blender/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
trunk/blender/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
trunk/blender/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
trunk/blender/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ScalarInterpolator.h
trunk/blender/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ScalingInterpolator.h
trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
trunk/blender/source/gameengine/Ketsji/KX_Scene.h
trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.h
trunk/blender/source/gameengine/Ketsji/KX_StateActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_StateActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h
trunk/blender/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
trunk/blender/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
trunk/blender/source/gameengine/Ketsji/KX_TimeLogger.cpp
trunk/blender/source/gameengine/Ketsji/KX_TimeLogger.h
trunk/blender/source/gameengine/Ketsji/KX_TouchEventManager.cpp
trunk/blender/source/gameengine/Ketsji/KX_TouchEventManager.h
trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.h
trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.h
trunk/blender/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_VehicleWrapper.h
trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.h
trunk/blender/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_VisibilityActuator.h
trunk/blender/source/gameengine/Ketsji/KX_WorldInfo.cpp
trunk/blender/source/gameengine/Ketsji/KX_WorldInfo.h
trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.cpp
trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.h
trunk/blender/source/gameengine/Ketsji/Makefile
trunk/blender/source/gameengine/Ketsji/SConscript
trunk/blender/source/gameengine/Makefile
trunk/blender/source/gameengine/Network/
trunk/blender/source/gameengine/Network/CMakeLists.txt
trunk/blender/source/gameengine/Network/LoopBackNetwork/
trunk/blender/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
trunk/blender/source/gameengine/Network/LoopBackNetwork/Makefile
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
trunk/blender/source/gameengine/Network/LoopBackNetwork/SConscript
trunk/blender/source/gameengine/Network/Makefile
trunk/blender/source/gameengine/Network/NG_NetworkDeviceInterface.h
trunk/blender/source/gameengine/Network/NG_NetworkMessage.cpp
trunk/blender/source/gameengine/Network/NG_NetworkMessage.h
trunk/blender/source/gameengine/Network/NG_NetworkObject.cpp
trunk/blender/source/gameengine/Network/NG_NetworkObject.h
trunk/blender/source/gameengine/Network/NG_NetworkScene.cpp
trunk/blender/source/gameengine/Network/NG_NetworkScene.h
trunk/blender/source/gameengine/Network/SConscript
trunk/blender/source/gameengine/Network/TerraplayNetwork/
trunk/blender/source/gameengine/Network/TerraplayNetwork/Makefile
trunk/blender/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp
trunk/blender/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h
trunk/blender/source/gameengine/Physics/
trunk/blender/source/gameengine/Physics/BlOde/
trunk/blender/source/gameengine/Physics/BlOde/Makefile
trunk/blender/source/gameengine/Physics/BlOde/OdePhysicsController.cpp
trunk/blender/source/gameengine/Physics/BlOde/OdePhysicsController.h
trunk/blender/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
trunk/blender/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
trunk/blender/source/gameengine/Physics/BlOde/SConscript
trunk/blender/source/gameengine/Physics/Bullet/
trunk/blender/source/gameengine/Physics/Bullet/CMakeLists.txt
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
trunk/blender/source/gameengine/Physics/Bullet/Makefile
trunk/blender/source/gameengine/Physics/Bullet/SConscript
trunk/blender/source/gameengine/Physics/Dummy/
trunk/blender/source/gameengine/Physics/Dummy/CMakeLists.txt
trunk/blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
trunk/blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
trunk/blender/source/gameengine/Physics/Dummy/Makefile
trunk/blender/source/gameengine/Physics/Dummy/SConscript
trunk/blender/source/gameengine/Physics/Makefile
trunk/blender/source/gameengine/Physics/Sumo/
trunk/blender/source/gameengine/Physics/Sumo/CMakeLists.txt
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/Makefile
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Debug.h
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/sample/
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/sample/Makefile
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/Makefile
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_MotionState.cpp
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
trunk/blender/source/gameengine/Physics/Sumo/Makefile
trunk/blender/source/gameengine/Physics/Sumo/SConscript
trunk/blender/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.cpp
trunk/blender/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.h
trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsController.h
trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
trunk/blender/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
trunk/blender/source/gameengine/Physics/Sumo/convert.txt
trunk/blender/source/gameengine/Physics/Sumo/include/
trunk/blender/source/gameengine/Physics/Sumo/include/interpolator.h
trunk/blender/source/gameengine/Physics/common/
trunk/blender/source/gameengine/Physics/common/CMakeLists.txt
trunk/blender/source/gameengine/Physics/common/Makefile
trunk/blender/source/gameengine/Physics/common/PHY_DynamicTypes.h
trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.cpp
trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsController.h
trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
trunk/blender/source/gameengine/Physics/common/PHY_IVehicle.cpp
trunk/blender/source/gameengine/Physics/common/PHY_IVehicle.h
trunk/blender/source/gameengine/Physics/common/PHY_Pro.h
trunk/blender/source/gameengine/Physics/common/SConscript
trunk/blender/source/gameengine/PyDoc/
trunk/blender/source/gameengine/PyDoc/.cvsignore
trunk/blender/source/gameengine/PyDoc/BL_ActionActuator.py
trunk/blender/source/gameengine/PyDoc/GameKeys.py
trunk/blender/source/gameengine/PyDoc/GameLogic.py
trunk/blender/source/gameengine/PyDoc/KX_CDActuator.py
trunk/blender/source/gameengine/PyDoc/KX_Camera.py
trunk/blender/source/gameengine/PyDoc/KX_CameraActuator.py
trunk/blender/source/gameengine/PyDoc/KX_ConstraintActuator.py
trunk/blender/source/gameengine/PyDoc/KX_GameActuator.py
trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
trunk/blender/source/gameengine/PyDoc/KX_IpoActuator.py
trunk/blender/source/gameengine/PyDoc/KX_Light.py
trunk/blender/source/gameengine/PyDoc/KX_MeshProxy.py
trunk/blender/source/gameengine/PyDoc/KX_MouseFocusSensor.py
trunk/blender/source/gameengine/PyDoc/KX_NearSensor.py
trunk/blender/source/gameengine/PyDoc/KX_NetworkMessageActuator.py
trunk/blender/source/gameengine/PyDoc/KX_NetworkMessageSensor.py
trunk/blender/source/gameengine/PyDoc/KX_ObjectActuator.py
trunk/blender/source/gameengine/PyDoc/KX_ParentActuator.py
trunk/blender/source/gameengine/PyDoc/KX_PolygonMaterial.py
trunk/blender/source/gameengine/PyDoc/KX_RadarSensor.py
trunk/blender/source/gameengine/PyDoc/KX_RaySensor.py
trunk/blender/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
trunk/blender/source/gameengine/PyDoc/KX_SCA_EndObjectActuator.py
trunk/blender/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
trunk/blender/source/gameengine/PyDoc/KX_Scene.py
trunk/blender/source/gameengine/PyDoc/KX_SceneActuator.py
trunk/blender/source/gameengine/PyDoc/KX_SoundActuator.py
trunk/blender/source/gameengine/PyDoc/KX_TouchSensor.py
trunk/blender/source/gameengine/PyDoc/KX_TrackToActuator.py
trunk/blender/source/gameengine/PyDoc/KX_VertexProxy.py
trunk/blender/source/gameengine/PyDoc/KX_VisibilityActuator.py
trunk/blender/source/gameengine/PyDoc/Rasterizer.py
trunk/blender/source/gameengine/PyDoc/SCA_ANDController.py
trunk/blender/source/gameengine/PyDoc/SCA_AlwaysSensor.py
trunk/blender/source/gameengine/PyDoc/SCA_IActuator.py
trunk/blender/source/gameengine/PyDoc/SCA_IController.py
trunk/blender/source/gameengine/PyDoc/SCA_ILogicBrick.py
trunk/blender/source/gameengine/PyDoc/SCA_ISensor.py
trunk/blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py
trunk/blender/source/gameengine/PyDoc/SCA_MouseSensor.py
trunk/blender/source/gameengine/PyDoc/SCA_ORController.py
trunk/blender/source/gameengine/PyDoc/SCA_PropertyActuator.py
trunk/blender/source/gameengine/PyDoc/SCA_PropertySensor.py
trunk/blender/source/gameengine/PyDoc/SCA_PythonController.py
trunk/blender/source/gameengine/PyDoc/SCA_RandomActuator.py
trunk/blender/source/gameengine/PyDoc/SCA_RandomSensor.py
trunk/blender/source/gameengine/PyDoc/WhatsNew.py
trunk/blender/source/gameengine/PyDoc/epy_docgen.sh
trunk/blender/source/gameengine/Rasterizer/
trunk/blender/source/gameengine/Rasterizer/CMakeLists.txt
trunk/blender/source/gameengine/Rasterizer/Makefile
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.h
trunk/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_BucketManager.h
trunk/blender/source/gameengine/Rasterizer/RAS_CameraData.h
trunk/blender/source/gameengine/Rasterizer/RAS_Deformer.h
trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.h
trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h
trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.h
trunk/blender/source/gameengine/Rasterizer/RAS_LightObject.h
trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.h
trunk/blender/source/gameengine/Rasterizer/RAS_ObjectColor.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h
trunk/blender/source/gameengine/Rasterizer/RAS_Rect.h
trunk/blender/source/gameengine/Rasterizer/RAS_TexMatrix.h
trunk/blender/source/gameengine/Rasterizer/RAS_TexVert.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_TexVert.h
trunk/blender/source/gameengine/Rasterizer/RAS_texmatrix.cpp
trunk/blender/source/gameengine/Rasterizer/SConscript
trunk/blender/source/gameengine/SConscript
trunk/blender/source/gameengine/SceneGraph/
trunk/blender/source/gameengine/SceneGraph/CMakeLists.txt
trunk/blender/source/gameengine/SceneGraph/Makefile
trunk/blender/source/gameengine/SceneGraph/SConscript
trunk/blender/source/gameengine/SceneGraph/SG_BBox.cpp
trunk/blender/source/gameengine/SceneGraph/SG_BBox.h
trunk/blender/source/gameengine/SceneGraph/SG_Controller.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Controller.h
trunk/blender/source/gameengine/SceneGraph/SG_IObject.cpp
trunk/blender/source/gameengine/SceneGraph/SG_IObject.h
trunk/blender/source/gameengine/SceneGraph/SG_Node.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Node.h
trunk/blender/source/gameengine/SceneGraph/SG_ParentRelation.h
trunk/blender/source/gameengine/SceneGraph/SG_Spatial.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Spatial.h
trunk/blender/source/gameengine/SceneGraph/SG_Tree.cpp
trunk/blender/source/gameengine/SceneGraph/SG_Tree.h
Copied: trunk/blender/source/gameengine (from rev 15442, trunk/blender/source/gameengine)
Copied: trunk/blender/source/gameengine/BlenderRoutines (from rev 15442, trunk/blender/source/gameengine/BlenderRoutines)
Deleted: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2008-07-05 13:30:48 UTC (rev 15442)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2008-07-05 17:05:05 UTC (rev 15444)
@@ -1,677 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Blender's Ketsji startpoint
- */
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include <signal.h>
-#include <stdlib.h>
-
-#ifdef WIN32
-// don't show stl-warnings
-#pragma warning (disable:4786)
-#endif
-
-#include "GL/glew.h"
-
-#include "KX_BlenderGL.h"
-#include "KX_BlenderCanvas.h"
-#include "KX_BlenderKeyboardDevice.h"
-#include "KX_BlenderMouseDevice.h"
-#include "KX_BlenderRenderTools.h"
-#include "KX_BlenderSystem.h"
-#include "BL_Material.h"
-
-#include "KX_KetsjiEngine.h"
-#include "KX_BlenderSceneConverter.h"
-#include "KX_PythonInit.h"
-#include "KX_PyConstraintBinding.h"
-
-#include "RAS_GLExtensionManager.h"
-#include "RAS_OpenGLRasterizer.h"
-#include "RAS_VAOpenGLRasterizer.h"
-#include "RAS_ListRasterizer.h"
-
-#include "NG_LoopBackNetworkDeviceInterface.h"
-#include "SND_DeviceManager.h"
-
-#include "SYS_System.h"
-
- /***/
-
-#include "DNA_view3d_types.h"
-#include "DNA_screen_types.h"
-#include "BKE_global.h"
-#include "BIF_screen.h"
-#include "BIF_scrarea.h"
-
-#include "BKE_main.h"
-#include "BLI_blenlib.h"
-#include "BLO_readfile.h"
-#include "DNA_scene_types.h"
- /***/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-#include "BSE_headerbuttons.h"
-void update_for_newframe();
-#ifdef __cplusplus
-}
-#endif
-
-static BlendFileData *load_game_data(char *filename) {
- BlendReadError error;
- //this doesn't work anymore for relative paths, so use BLO_read_from_memory instead
- //BlendFileData *bfd= BLO_read_from_file(filename, &error);
- FILE* file = fopen(filename,"rb");
- BlendFileData *bfd = 0;
- if (file)
- {
- fseek(file, 0L, SEEK_END);
- int len= ftell(file);
- fseek(file, 0L, SEEK_SET);
- char* filebuffer= new char[len];//MEM_mallocN(len, "text_buffer");
- int sizeread = fread(filebuffer,len,1,file);
- if (sizeread==1){
- bfd = BLO_read_from_memory(filebuffer, len, &error);
- } else {
- error = BRE_UNABLE_TO_READ;
- }
- fclose(file);
- // the memory is not released in BLO_read_from_memory, must do it here
- delete filebuffer;
- } else {
- error = BRE_UNABLE_TO_OPEN;
- }
-
- if (!bfd) {
- printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
- }
-
- return bfd;
-}
-
-extern "C" void StartKetsjiShell(struct ScrArea *area,
- char* scenename,
- struct Main* maggie1,
- struct SpaceIpo *sipo,
- int always_use_expand_framing)
-{
- int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
-
- Main* blenderdata = maggie1;
-
- char* startscenename = scenename;
- char pathname[160];
- strcpy (pathname, blenderdata->name);
- STR_String exitstring = "";
- BlendFileData *bfd= NULL;
-
- // Acquire Python's GIL (global interpreter lock)
- // so we can safely run Python code and API calls
- PyGILState_STATE gilstate = PyGILState_Ensure();
-
- bgl::InitExtensions(true);
-
- do
- {
- View3D *v3d= (View3D*) area->spacedata.first;
-
- // get some preferences
- SYS_SystemHandle syshandle = SYS_GetSystem();
- bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
- bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
- bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
- bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
- bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
- bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
- bool usemat = false, useglslmat = false;
-
- if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
- usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
-
- // create the canvas, rasterizer and rendertools
- RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
- canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
- RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
- RAS_IRasterizer* rasterizer = NULL;
-
- if(displaylists) {
- if (GLEW_VERSION_1_1)
- rasterizer = new RAS_ListRasterizer(canvas, true, true);
- else
- rasterizer = new RAS_ListRasterizer(canvas);
- }
- else if (GLEW_VERSION_1_1)
- rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
- else
- rasterizer = new RAS_OpenGLRasterizer(canvas);
-
- // create the inputdevices
- KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
- KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
-
- // create a networkdevice
- NG_NetworkDeviceInterface* networkdevice = new
- NG_LoopBackNetworkDeviceInterface();
-
- // get an audiodevice
- SND_DeviceManager::Subscribe();
- SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
- audiodevice->UseCD();
-
- // create a ketsji/blendersystem (only needed for timing and stuff)
- KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
-
- // create the ketsjiengine
- KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
-
- // set the devices
- ketsjiengine->SetKeyboardDevice(keyboarddevice);
- ketsjiengine->SetMouseDevice(mousedevice);
- ketsjiengine->SetNetworkDevice(networkdevice);
- ketsjiengine->SetCanvas(canvas);
- ketsjiengine->SetRenderTools(rendertools);
- ketsjiengine->SetRasterizer(rasterizer);
- ketsjiengine->SetNetworkDevice(networkdevice);
- ketsjiengine->SetAudioDevice(audiodevice);
- ketsjiengine->SetUseFixedTime(usefixed);
- ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
-
-
-
- // some blender stuff
- MT_CmMatrix4x4 projmat;
- MT_CmMatrix4x4 viewmat;
- int i;
-
- for (i = 0; i < 16; i++)
- {
- float *viewmat_linear= (float*) v3d->viewmat;
- viewmat.setElem(i, viewmat_linear[i]);
- }
- for (i = 0; i < 16; i++)
- {
- float *projmat_linear = (float*) area->winmat;
- projmat.setElem(i, projmat_linear[i]);
- }
-
- float camzoom = (1.41421 + (v3d->camzoom / 50.0));
- camzoom *= camzoom;
- camzoom = 4.0 / camzoom;
-
- ketsjiengine->SetDrawType(v3d->drawtype);
- ketsjiengine->SetCameraZoom(camzoom);
-
- // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
- if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
- {
- exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
- if (bfd) BLO_blendfiledata_free(bfd);
-
- char basedpath[240];
- // base the actuator filename with respect
- // to the original file working directory
- if (exitstring != "")
- strcpy(basedpath, exitstring.Ptr());
-
- BLI_convertstringcode(basedpath, pathname);
- bfd = load_game_data(basedpath);
-
- // if it wasn't loaded, try it forced relative
- if (!bfd)
- {
- // just add "//" in front of it
- char temppath[242];
- strcpy(temppath, "//");
- strcat(temppath, basedpath);
-
- BLI_convertstringcode(temppath, pathname);
- bfd = load_game_data(temppath);
- }
-
- // if we got a loaded blendfile, proceed
- if (bfd)
- {
- blenderdata = bfd->main;
- startscenename = bfd->curscene->id.name + 2;
- }
- // else forget it, we can't find it
- else
- {
- exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
- }
- }
-
- Scene *blscene = NULL;
- if (!bfd)
- {
- blscene = (Scene*) blenderdata->scene.first;
- for (Scene *sce= (Scene*) blenderdata->scene.first; sce; sce= (Scene*) sce->id.next)
- {
- if (startscenename == (sce->id.name+2))
- {
- blscene = sce;
- break;
- }
- }
- } else {
- blscene = bfd->curscene;
- }
-
- if (blscene)
- {
- int startFrame = blscene->r.cfra;
- ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
- }
-
-
- // Quad buffered needs a special window.
- if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
- rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
-
- if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
- {
- if (v3d->persp != V3D_CAMOB)
- {
- ketsjiengine->EnableCameraOverride(startscenename);
- ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == V3D_ORTHO));
- ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
- ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
- }
-
- // create a scene converter, create and convert the startingscene
- KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata,sipo, ketsjiengine);
- ketsjiengine->SetSceneConverter(sceneconverter);
- sceneconverter->addInitFromFrame=false;
- if (always_use_expand_framing)
- sceneconverter->SetAlwaysUseExpandFraming(true);
-
- if(usemat)
- sceneconverter->SetMaterials(true);
- if(useglslmat)
- sceneconverter->SetGLSLMaterials(true);
-
- KX_Scene* startscene = new KX_Scene(keyboarddevice,
- mousedevice,
- networkdevice,
- audiodevice,
- startscenename);
-
- // some python things
- PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
- ketsjiengine->SetPythonDictionary(dictionaryobject);
- initRasterizer(rasterizer, canvas);
@@ Diff output truncated at 10240 characters. @@
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