[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15421] trunk/blender/source/gameengine/ GameLogic: small changes to py funcs that can run 100s of times a second, so python wont generate empty args tuple when they are not needed.
Campbell Barton
ideasman42 at gmail.com
Fri Jul 4 02:31:46 CEST 2008
Revision: 15421
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15421
Author: campbellbarton
Date: 2008-07-04 02:30:44 +0200 (Fri, 04 Jul 2008)
Log Message:
-----------
small changes to py funcs that can run 100s of times a second, so python wont generate empty args tuple when they are not needed.
Modified Paths:
--------------
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
Modified: trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp 2008-07-04 00:05:50 UTC (rev 15420)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp 2008-07-04 00:30:44 UTC (rev 15421)
@@ -242,8 +242,8 @@
PyMethodDef SCA_ILogicBrick::Methods[] = {
- {"getOwner", (PyCFunction) SCA_ILogicBrick::sPyGetOwner, METH_VARARGS},
- {"getExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_VARARGS},
+ {"getOwner", (PyCFunction) SCA_ILogicBrick::sPyGetOwner, METH_NOARGS},
+ {"getExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_NOARGS},
{"setExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_VARARGS},
{NULL,NULL} //Sentinel
};
@@ -258,9 +258,7 @@
-PyObject* SCA_ILogicBrick::PyGetOwner(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* SCA_ILogicBrick::PyGetOwner(PyObject* self)
{
CValue* parent = GetParent();
if (parent)
@@ -294,9 +292,7 @@
-PyObject* SCA_ILogicBrick::PyGetExecutePriority(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* SCA_ILogicBrick::PyGetExecutePriority(PyObject* self)
{
return PyInt_FromLong(m_Execute_Ueber_Priority);
}
Modified: trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h 2008-07-04 00:05:50 UTC (rev 15420)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h 2008-07-04 00:30:44 UTC (rev 15421)
@@ -82,9 +82,9 @@
// python methods
- KX_PYMETHOD(SCA_ILogicBrick,GetOwner);
+ KX_PYMETHOD_NOARGS(SCA_ILogicBrick,GetOwner);
KX_PYMETHOD(SCA_ILogicBrick,SetExecutePriority);
- KX_PYMETHOD(SCA_ILogicBrick,GetExecutePriority);
+ KX_PYMETHOD_NOARGS(SCA_ILogicBrick,GetExecutePriority);
enum KX_BOOL_TYPE {
KX_BOOL_NODEF = 0,
Modified: trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp 2008-07-04 00:05:50 UTC (rev 15420)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp 2008-07-04 00:30:44 UTC (rev 15421)
@@ -118,7 +118,7 @@
}
void SCA_ISensor::Init() {
- printf("Sensor %s has no init function, please report this bug to Blender.org\n", m_name);
+ printf("Sensor %s has no init function, please report this bug to Blender.org\n", m_name.Ptr());
}
void SCA_ISensor::DecLink() {
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