[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13495] trunk/blender/source/blender/src: Bugfix for Join Armatures:
Joshua Leung
aligorith at gmail.com
Thu Jan 31 11:43:21 CET 2008
Revision: 13495
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13495
Author: aligorith
Date: 2008-01-31 11:43:21 +0100 (Thu, 31 Jan 2008)
Log Message:
-----------
Bugfix for Join Armatures:
When Join Armatures was called from the menu (Object -> Join Objects) problems were being cause by the use of BASEACT, causing some armatures to disappear and not be joined.
Modified Paths:
--------------
trunk/blender/source/blender/src/editarmature.c
trunk/blender/source/blender/src/header_view3d.c
Modified: trunk/blender/source/blender/src/editarmature.c
===================================================================
--- trunk/blender/source/blender/src/editarmature.c 2008-01-31 09:59:05 UTC (rev 13494)
+++ trunk/blender/source/blender/src/editarmature.c 2008-01-31 10:43:21 UTC (rev 13495)
@@ -253,7 +253,7 @@
for (eBone=list->first; eBone; eBone= neBone) {
float len= VecLenf(eBone->head, eBone->tail);
neBone= eBone->next;
- if(len <= FLT_EPSILON) {
+ if (len <= FLT_EPSILON) {
EditBone *fBone;
/* Find any bones that refer to this bone */
@@ -267,7 +267,7 @@
}
/* Copy the bones from the editData into the armature */
- for (eBone=list->first; eBone; eBone=eBone->next){
+ for (eBone=list->first; eBone; eBone=eBone->next) {
newBone= MEM_callocN (sizeof(Bone), "bone");
eBone->temp= newBone; /* Associate the real Bones with the EditBones */
@@ -275,7 +275,8 @@
memcpy (newBone->head, eBone->head, sizeof(float)*3);
memcpy (newBone->tail, eBone->tail, sizeof(float)*3);
newBone->flag= eBone->flag;
- if(eBone->flag & BONE_ACTIVE) newBone->flag |= BONE_SELECTED; /* important, editbones can be active with only 1 point selected */
+ if (eBone->flag & BONE_ACTIVE)
+ newBone->flag |= BONE_SELECTED; /* important, editbones can be active with only 1 point selected */
newBone->roll = 0.0f;
newBone->weight = eBone->weight;
@@ -289,16 +290,15 @@
newBone->rad_tail= eBone->rad_tail;
newBone->segments= eBone->segments;
newBone->layer = eBone->layer;
-
}
/* Fix parenting in a separate pass to ensure ebone->bone connections
are valid at this point */
for (eBone=list->first;eBone;eBone=eBone->next) {
- newBone= (Bone*) eBone->temp;
- if (eBone->parent){
- newBone->parent=(Bone*) eBone->parent->temp;
- BLI_addtail (&newBone->parent->childbase,newBone);
+ newBone= (Bone *)eBone->temp;
+ if (eBone->parent) {
+ newBone->parent=(Bone *)eBone->parent->temp;
+ BLI_addtail(&newBone->parent->childbase,newBone);
{
float M_boneRest[3][3];
@@ -320,14 +320,14 @@
/* Get the new head and tail */
VecSubf (newBone->head, eBone->head, eBone->parent->tail);
VecSubf (newBone->tail, eBone->tail, eBone->parent->tail);
-
+
Mat3MulVecfl(iM_parentRest, newBone->head);
Mat3MulVecfl(iM_parentRest, newBone->tail);
}
}
/* ...otherwise add this bone to the armature's bonebase */
else
- BLI_addtail (&arm->bonebase,newBone);
+ BLI_addtail(&arm->bonebase,newBone);
}
/* Make a pass through the new armature to fix rolling */
Modified: trunk/blender/source/blender/src/header_view3d.c
===================================================================
--- trunk/blender/source/blender/src/header_view3d.c 2008-01-31 09:59:05 UTC (rev 13494)
+++ trunk/blender/source/blender/src/header_view3d.c 2008-01-31 10:43:21 UTC (rev 13495)
@@ -2396,15 +2396,17 @@
static void do_view3d_edit_objectmenu(void *arg, int event)
{
+#ifdef WITH_VERSE
+ struct VerseSession *session=NULL;
+
/* needed to check for valid selected objects */
Base *base=NULL;
Object *ob=NULL;
-#ifdef WITH_VERSE
- struct VerseSession *session=NULL;
+
+ base= BASACT;
+ if (base) ob= base->object;
#endif
- base= BASACT;
- if (base) ob= base->object;
switch(event) {
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