[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13434] trunk/blender: tooltips for some dual toggle buttons as well as tooltips from wim van hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline)

Campbell Barton ideasman42 at gmail.com
Mon Jan 28 11:56:42 CET 2008


Revision: 13434
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13434
Author:   campbellbarton
Date:     2008-01-28 11:56:42 +0100 (Mon, 28 Jan 2008)

Log Message:
-----------
tooltips for some dual toggle buttons as well as tooltips from wim van hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline)

Modified Paths:
--------------
    trunk/blender/release/scripts/add_mesh_torus.py
    trunk/blender/source/blender/src/buttons_editing.c
    trunk/blender/source/blender/src/buttons_scene.c

Modified: trunk/blender/release/scripts/add_mesh_torus.py
===================================================================
--- trunk/blender/release/scripts/add_mesh_torus.py	2008-01-28 09:39:55 UTC (rev 13433)
+++ trunk/blender/release/scripts/add_mesh_torus.py	2008-01-28 10:56:42 UTC (rev 13434)
@@ -51,9 +51,9 @@
 
 	if not Draw.PupBlock('Add Torus', [\
 	('Major Radius:', PREF_MAJOR_RAD,  0.01, 100, 'Radius for the main ring of the torus'),\
-	('Minor Radius:', PREF_MINOR_RAD,  0.01, 100, 'Radius for the minor ring of the torus setting the thickness of the ring.'),\
-	('Major Segments:', PREF_MAJOR_SEG,  3, 256, 'Radius for the main ring of the torus'),\
-	('Minor Segments:', PREF_MINOR_SEG,  3, 256, 'Radius for the minor ring of the torus setting the thickness of the ring.'),\
+	('Minor Radius:', PREF_MINOR_RAD,  0.01, 100, 'Radius for the minor ring of the torus setting the thickness of the ring'),\
+	('Major Segments:', PREF_MAJOR_SEG,  3, 256, 'Number of segments for the main ring of the torus'),\
+	('Minor Segments:', PREF_MINOR_SEG,  3, 256, 'Number of segments for the minor ring of the torus'),\
 	]):
 		return
 	
@@ -61,4 +61,5 @@
 	
 	BPyAddMesh.add_mesh_simple('Torus', verts, [], faces)
 
-main()
\ No newline at end of file
+main()
+

Modified: trunk/blender/source/blender/src/buttons_editing.c
===================================================================
--- trunk/blender/source/blender/src/buttons_editing.c	2008-01-28 09:39:55 UTC (rev 13433)
+++ trunk/blender/source/blender/src/buttons_editing.c	2008-01-28 10:56:42 UTC (rev 13434)
@@ -4052,13 +4052,13 @@
 	uiBlockBeginAlign(block);
 	for(a=0; a<8; a++) {
 		short dx= 18;
-		but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 10+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "");
+		but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 10+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "Armature layer (Hold Ctrl for locking in a proxy instance)");
 		uiButSetFunc(but, armature_layer_cb, &arm->layer, (void *)(1<<a));
 	}
 	uiBlockBeginAlign(block);
 	for(a=8; a<16; a++) {
 		short dx= 18;
-		but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 18+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "");
+		but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 18+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "Armature layer (Hold Ctrl for locking in a proxy instance)");
 		uiButSetFunc(but, armature_layer_cb, &arm->layer, (void *)(1<<a));
 	}
 	/* quite bad here, but I don't know a better place for copy... */

Modified: trunk/blender/source/blender/src/buttons_scene.c
===================================================================
--- trunk/blender/source/blender/src/buttons_scene.c	2008-01-28 09:39:55 UTC (rev 13433)
+++ trunk/blender/source/blender/src/buttons_scene.c	2008-01-28 10:56:42 UTC (rev 13434)
@@ -2651,12 +2651,12 @@
 	
 	uiDefButBitI(block, TOG, SCE_PASS_RGBA, B_SET_PASS,"Col",				10, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver shade-less Color pass");	
 	uiDefButBitI(block, TOG, SCE_PASS_DIFFUSE, B_SET_PASS,"Diff",			45, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Diffuse pass");	
-	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec",		80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass");	
-	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad",	120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass");	
-	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO",			160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass");	
-	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl",	190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass");	
-	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr",	230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass");	
-	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad",		270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass");	
+	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec",		80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass (Hold Ctrl to exclude from combined)");	
+	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad",	120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass (Hold Ctrl to exclude from combined)");	
+	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO",			160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass (Hold Ctrl to exclude from combined)");
+	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl",	190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass (Hold Ctrl to exclude from combined)");	
+	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr",	230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass (Hold Ctrl to exclude from combined)");	
+	uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad",		270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass (Hold Ctrl to exclude from combined)");	
 }	
 
 void render_panels()





More information about the Bf-blender-cvs mailing list