[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13407] trunk/blender/source/blender/src/ editmesh_tools.c: == Mirror Modifier & Subdivide ==
Chris Want
cwant at ualberta.ca
Sat Jan 26 00:21:22 CET 2008
Revision: 13407
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13407
Author: hos
Date: 2008-01-26 00:21:22 +0100 (Sat, 26 Jan 2008)
Log Message:
-----------
== Mirror Modifier & Subdivide ==
Vertices that are newly created by a subdivision of a mesh object
with mirror modifiers (with clipping option set) are projected to
the plane of symmetry when they are created on edges that lie on
that plane.
For regular subdivide this is trivial by linearity, so this mainly
effects subdivide smooth, loopcut smooth, and subdivide fractal.
This commit basically prevents nasty seam rips on the mirror when
doing these operations.
Modified Paths:
--------------
trunk/blender/source/blender/src/editmesh_tools.c
Modified: trunk/blender/source/blender/src/editmesh_tools.c
===================================================================
--- trunk/blender/source/blender/src/editmesh_tools.c 2008-01-25 21:47:43 UTC (rev 13406)
+++ trunk/blender/source/blender/src/editmesh_tools.c 2008-01-25 23:21:22 UTC (rev 13407)
@@ -51,6 +51,7 @@
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
@@ -1283,6 +1284,19 @@
/* offset for smooth or sphere or fractal */
alter_co(co, edge, rad, beauty, percent);
+ /* clip if needed by mirror modifier */
+ if (edge->v1->f2) {
+ if ( edge->v1->f2 & edge->v2->f2 & 1) {
+ co[0]= 0.0f;
+ }
+ if ( edge->v1->f2 & edge->v2->f2 & 2) {
+ co[1]= 0.0f;
+ }
+ if ( edge->v1->f2 & edge->v2->f2 & 4) {
+ co[2]= 0.0f;
+ }
+ }
+
ev = addvertlist(co, NULL);
/* vert data (vgroups, ..) */
@@ -2403,12 +2417,39 @@
EditMesh *em = G.editMesh;
EditFace *ef;
EditEdge *eed, *cedge, *sort[4];
- EditVert **templist;
+ EditVert *eve, **templist;
struct GHash *gh;
float length[4], v1mat[3], v2mat[3], v3mat[3], v4mat[3];
int i, j, edgecount, touchcount, facetype,hold;
+ ModifierData *md= G.obedit->modifiers.first;
if(multires_test()) return;
+
+ for (; md; md=md->next) {
+ if (md->type==eModifierType_Mirror) {
+ MirrorModifierData *mmd = (MirrorModifierData*) md;
+
+ if(mmd->flag & MOD_MIR_CLIPPING) {
+ for (eve= em->verts.first; eve; eve= eve->next) {
+ eve->f2= 0;
+ switch(mmd->axis){
+ case 0:
+ if (fabs(eve->co[0]) < mmd->tolerance)
+ eve->f2 |= 1;
+ break;
+ case 1:
+ if (fabs(eve->co[1]) < mmd->tolerance)
+ eve->f2 |= 2;
+ break;
+ case 2:
+ if (fabs(eve->co[2]) < mmd->tolerance)
+ eve->f2 |= 4;
+ break;
+ }
+ }
+ }
+ }
+ }
//Set faces f1 to 0 cause we need it later
for(ef=em->faces.first;ef;ef = ef->next) {
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