[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13300] trunk/blender/release/scripts/ x3d_export.py: minor changes to address bugs
Campbell Barton
ideasman42 at gmail.com
Sat Jan 19 22:52:15 CET 2008
Revision: 13300
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13300
Author: campbellbarton
Date: 2008-01-19 22:52:09 +0100 (Sat, 19 Jan 2008)
Log Message:
-----------
minor changes to address bugs
[#8109] Incorrect header information in exported X3D Files
[#8110] Illegal characters in exported X3D files
Modified Paths:
--------------
trunk/blender/release/scripts/x3d_export.py
Modified: trunk/blender/release/scripts/x3d_export.py
===================================================================
--- trunk/blender/release/scripts/x3d_export.py 2008-01-19 19:33:32 UTC (rev 13299)
+++ trunk/blender/release/scripts/x3d_export.py 2008-01-19 21:52:09 UTC (rev 13300)
@@ -162,8 +162,10 @@
##########################################################
def writeHeader(self):
- bfile = sys.expandpath(Blender.Get('filename'))
+ #bfile = sys.expandpath( Blender.Get('filename') ).replace('<', '<').replace('>', '>')
+ bfile = self.filename.replace('<', '<').replace('>', '>') # use outfile name
self.file.write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n")
+ print "fooe"
self.file.write("<!DOCTYPE X3D PUBLIC \"ISO//Web3D//DTD X3D 3.0//EN\" \"http://www.web3d.org/specifications/x3d-3.0.dtd\">\n")
self.file.write("<X3D version=\"3.0\" profile=\"Immersive\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema-instance\" xsd:noNamespaceSchemaLocation=\"http://www.web3d.org/specifications/x3d-3.0.xsd\">\n")
self.file.write("<head>\n")
@@ -256,7 +258,7 @@
headlight = "FALSE"
self.file.write("<NavigationInfo headlight=\"%s\" " % headlight)
self.file.write("visibilityLimit=\"%s\" " % (round(vislimit,self.cp)))
- self.file.write("type=\"EXAMINE, ANY\" avatarSize=\"0.25, 1.75, 0.75\" />\n\n")
+ self.file.write("type=\"EXAMINE\", \"ANY\" avatarSize=\"0.25, 1.75, 0.75\" />\n\n")
def writeSpotLight(self, ob, lamp):
safeName = self.cleanStr(ob.name)
@@ -404,7 +406,7 @@
self.writeIndented("<Appearance>\n", 1)
# right now this script can only handle a single material per mesh.
if len(maters) >= 1:
- mat=Blender.Material.Get(maters[0].name)
+ mat=maters[0]
matFlags = mat.getMode()
if not matFlags & Blender.Material.Modes['TEXFACE']:
self.writeMaterial(mat, self.cleanStr(maters[0].name,''))
@@ -452,6 +454,7 @@
for face in mesh.faces:
if face.smooth:
issmooth=1
+ break
if issmooth==1 and self.wire == 0:
creaseAngle=(mesh.getMaxSmoothAngle())*(math.pi/180.0)
self.file.write("creaseAngle=\"%s\" " % (round(creaseAngle,self.cp)))
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