[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13184] trunk/blender/release/scripts: -> Fix for billboard faces
Geoffrey Bantle
hairbat at yahoo.com
Wed Jan 9 20:51:22 CET 2008
Revision: 13184
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13184
Author: briggs
Date: 2008-01-09 20:51:22 +0100 (Wed, 09 Jan 2008)
Log Message:
-----------
-> Fix for billboard faces
Faces with billboard render (axis with alpha) were not being preserved on import/export. Fixed
Modified Paths:
--------------
trunk/blender/release/scripts/flt_export.py
trunk/blender/release/scripts/flt_import.py
Modified: trunk/blender/release/scripts/flt_export.py
===================================================================
--- trunk/blender/release/scripts/flt_export.py 2008-01-09 18:48:04 UTC (rev 13183)
+++ trunk/blender/release/scripts/flt_export.py 2008-01-09 19:51:22 UTC (rev 13184)
@@ -504,6 +504,7 @@
self.renderstyle = 0
self.twoside = 0
self.name = None #uses next FLT name if not set... fix resolution of conflicts!
+ self.billboard = 0
#Multi-Tex info. Dosn't include first UV Layer!
self.uvlayer = list() #list of list of tuples for UV coordinates.
@@ -716,6 +717,9 @@
if "FLT_ID" in self.exportmesh.faces.properties:
face_desc.name = face.getProperty("FLT_ID") #need better solution than this.
+ if uvok and face.mode & Blender.Mesh.FaceModes["BILLBOARD"]:
+ face_desc.billboard = 1
+
self.face_lst.append(face_desc)
if uvok:
self.exportmesh.activeUVLayer = oldlayer
@@ -904,6 +908,9 @@
alpha = 1
except:
pass
+
+ if face_desc.billboard:
+ alpha = 2
if face_desc.subface:
if face_desc.subface == 'Push':
Modified: trunk/blender/release/scripts/flt_import.py
===================================================================
--- trunk/blender/release/scripts/flt_import.py 2008-01-09 18:48:04 UTC (rev 13183)
+++ trunk/blender/release/scripts/flt_import.py 2008-01-09 19:51:22 UTC (rev 13184)
@@ -742,9 +742,13 @@
self.mesh.faces.addPropertyLayer("FLT_SFLEVEL", Blender.Mesh.PropertyTypes["INT"])
for i, f in enumerate(self.mesh.faces):
- f.transp |= Blender.Mesh.FaceTranspModes["ALPHA"] #fix this!
- f.mode |= Blender.Mesh.FaceModes["LIGHT"]
props = new_faces_props[i]
+ if props[6]['template billboard'] > 0:
+ f.transp |= Blender.Mesh.FaceTranspModes["ALPHA"]
+ if props[6]['template billboard'] == 2:
+ f.mode |= Blender.Mesh.FaceModes["BILLBOARD"]
+ f.mode |= Blender.Mesh.FaceModes["LIGHT"]
+
#f.mat = props[0]
f.image = props[1]
f.uv = props[2]
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