[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13083] branches/blender2.5/blender/intern : * silence more warnings
Nathan Letwory
jesterking at letwory.net
Tue Jan 1 12:14:25 CET 2008
Revision: 13083
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13083
Author: jesterking
Date: 2008-01-01 12:14:25 +0100 (Tue, 01 Jan 2008)
Log Message:
-----------
* silence more warnings
Modified Paths:
--------------
branches/blender2.5/blender/intern/ghost/intern/GHOST_WindowWin32.cpp
branches/blender2.5/blender/intern/string/STR_String.h
Modified: branches/blender2.5/blender/intern/ghost/intern/GHOST_WindowWin32.cpp
===================================================================
--- branches/blender2.5/blender/intern/ghost/intern/GHOST_WindowWin32.cpp 2008-01-01 10:45:48 UTC (rev 13082)
+++ branches/blender2.5/blender/intern/ghost/intern/GHOST_WindowWin32.cpp 2008-01-01 11:14:25 UTC (rev 13083)
@@ -737,15 +737,15 @@
*/
/* convert raw fixed point data to radians */
- altRad = (fabs((float)ort.orAltitude)/(float)m_maxAltitude) * M_PI/2.0;
- azmRad = ((float)ort.orAzimuth/(float)m_maxAzimuth) * M_PI*2.0;
+ altRad = (float)((fabs((float)ort.orAltitude)/(float)m_maxAltitude) * M_PI/2.0);
+ azmRad = (float)(((float)ort.orAzimuth/(float)m_maxAzimuth) * M_PI*2.0);
/* find length of the stylus' projected vector on the XY plane */
vecLen = cos(altRad);
/* from there calculate X and Y components based on azimuth */
m_tabletData->Xtilt = sin(azmRad) * vecLen;
- m_tabletData->Ytilt = sin(M_PI/2.0 - azmRad) * vecLen;
+ m_tabletData->Ytilt = (float)(sin(M_PI/2.0 - azmRad) * vecLen);
} else {
m_tabletData->Xtilt = 0.0f;
Modified: branches/blender2.5/blender/intern/string/STR_String.h
===================================================================
--- branches/blender2.5/blender/intern/string/STR_String.h 2008-01-01 10:45:48 UTC (rev 13082)
+++ branches/blender2.5/blender/intern/string/STR_String.h 2008-01-01 11:14:25 UTC (rev 13083)
@@ -141,7 +141,7 @@
inline operator const char *() const { return pData; }
inline char *Ptr() { return pData; }
inline const char *ReadPtr() const { return pData; }
- inline float ToFloat() const { float x=atof(pData); return x; }
+ inline float ToFloat() const { float x=(float)(atof(pData)); return x; }
inline int ToInt() const { return atoi(pData); }
// Operators
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