[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13804] trunk/blender/source/blender/ render/intern/source/rendercore.c:
Brecht Van Lommel
brechtvanlommel at pandora.be
Thu Feb 21 21:58:24 CET 2008
Revision: 13804
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13804
Author: blendix
Date: 2008-02-21 21:58:22 +0100 (Thu, 21 Feb 2008)
Log Message:
-----------
Fix for bug #8214: halo didn't render correct with FSA.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/rendercore.c
Modified: trunk/blender/source/blender/render/intern/source/rendercore.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rendercore.c 2008-02-21 20:13:33 UTC (rev 13803)
+++ trunk/blender/source/blender/render/intern/source/rendercore.c 2008-02-21 20:58:22 UTC (rev 13804)
@@ -164,10 +164,10 @@
return zz;
}
-static void halo_pixelstruct(HaloRen *har, float *rb, float dist, float xn, float yn, PixStr *ps)
+static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, int od, float dist, float xn, float yn, PixStr *ps)
{
float col[4], accol[4];
- int amount, amountm, zz, flarec;
+ int amount, amountm, zz, flarec, sample;
amount= 0;
accol[0]=accol[1]=accol[2]=accol[3]= 0.0f;
@@ -209,19 +209,21 @@
col[2]= accol[2];
col[3]= accol[3];
- addalphaAddfacFloat(rb, col, har->add);
-
+ for(sample=0; sample<totsample; sample++)
+ addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
}
-static void halo_tile(RenderPart *pa, float *pass, unsigned int lay)
+static void halo_tile(RenderPart *pa, RenderLayer *rl)
{
+ RenderLayer *rlpp[RE_MAX_OSA];
HaloRen *har;
rcti disprect= pa->disprect, testrect= pa->disprect;
- float dist, xsq, ysq, xn, yn, *rb;
+ float dist, xsq, ysq, xn, yn;
float col[4];
long *rd= NULL;
- int a, *rz, zz, y;
+ int a, *rz, zz, y, sample, totsample, od;
short minx, maxx, miny, maxy, x;
+ unsigned int lay= rl->lay;
/* we don't render halos in the cropped area, gives errors in flare counter */
if(pa->crop) {
@@ -231,6 +233,8 @@
testrect.ymax-= pa->crop;
}
+ totsample= get_sample_layers(pa, rl, rlpp);
+
for(a=0; a<R.tothalo; a++) {
har= R.sortedhalos[a];
@@ -255,8 +259,8 @@
for(y=miny; y<maxy; y++) {
int rectofs= (y-disprect.ymin)*pa->rectx + (minx - disprect.xmin);
- rb= pass + 4*rectofs;
rz= pa->rectz + rectofs;
+ od= rectofs;
if(pa->rectdaps)
rd= pa->rectdaps + rectofs;
@@ -264,19 +268,21 @@
yn= (y-har->ys)*R.ycor;
ysq= yn*yn;
- for(x=minx; x<maxx; x++, rb+=4, rz++) {
+ for(x=minx; x<maxx; x++, rz++, od++) {
xn= x- har->xs;
xsq= xn*xn;
dist= xsq+ysq;
if(dist<har->radsq) {
if(rd && *rd) {
- halo_pixelstruct(har, rb, dist, xn, yn, (PixStr *)*rd);
+ halo_pixelstruct(har, rlpp, totsample, od, dist, xn, yn, (PixStr *)*rd);
}
else {
zz= calchalo_z(har, *rz);
if(zz> har->zs) {
shadeHaloFloat(har, col, zz, dist, xn, yn, har->flarec);
- addalphaAddfacFloat(rb, col, har->add);
+
+ for(sample=0; sample<totsample; sample++)
+ addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
}
}
}
@@ -972,7 +978,7 @@
/* halo before ztra, because ztra fills in zbuffer now */
if(R.flag & R_HALO)
if(rl->layflag & SCE_LAY_HALO)
- halo_tile(pa, rl->rectf, rl->lay);
+ halo_tile(pa, rl);
/* transp layer */
if(R.flag & R_ZTRA || R.totstrand) {
@@ -1158,7 +1164,7 @@
/* halo before ztra, because ztra fills in zbuffer now */
if(R.flag & R_HALO)
if(rl->layflag & SCE_LAY_HALO)
- halo_tile(pa, rl->rectf, rl->lay);
+ halo_tile(pa, rl);
if(R.flag & R_ZTRA || R.totstrand) {
if(rl->layflag & (SCE_LAY_ZTRA|SCE_LAY_STRAND)) {
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