[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13566] trunk/blender/projectfiles_vc7: == MSVC 7.1 projectfiles ==

Andrea Weikert elubie at gmx.net
Mon Feb 4 20:59:32 CET 2008


Revision: 13566
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13566
Author:   elubie
Date:     2008-02-04 20:59:31 +0100 (Mon, 04 Feb 2008)

Log Message:
-----------
== MSVC 7.1 projectfiles ==
- added missing files rev. 13556 (game engine 2D filters) commit.

Modified Paths:
--------------
    trunk/blender/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
    trunk/blender/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
    trunk/blender/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
    trunk/blender/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj

Modified: trunk/blender/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
===================================================================
--- trunk/blender/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj	2008-02-04 18:37:40 UTC (rev 13565)
+++ trunk/blender/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj	2008-02-04 19:59:31 UTC (rev 13566)
@@ -126,7 +126,7 @@
 				Name="VCCLCompilerTool"
 				InlineFunctionExpansion="1"
 				AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
-				PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET =1"
+				PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1"
 				StringPooling="TRUE"
 				RuntimeLibrary="0"
 				EnableFunctionLevelLinking="TRUE"

Modified: trunk/blender/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
===================================================================
--- trunk/blender/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj	2008-02-04 18:37:40 UTC (rev 13565)
+++ trunk/blender/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj	2008-02-04 19:59:31 UTC (rev 13566)
@@ -21,7 +21,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
 				PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -73,7 +73,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				InlineFunctionExpansion="1"
-				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
 				PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
 				StringPooling="TRUE"
 				RuntimeLibrary="0"
@@ -125,7 +125,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				InlineFunctionExpansion="1"
-				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
 				PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
 				StringPooling="TRUE"
 				RuntimeLibrary="2"
@@ -177,7 +177,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
 				PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="3"
@@ -229,7 +229,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
 				PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -281,7 +281,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				InlineFunctionExpansion="1"
-				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+				AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
 				PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
 				StringPooling="TRUE"
 				RuntimeLibrary="0"
@@ -330,6 +330,9 @@
 			Name="Source Files"
 			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
 			<File
+				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.cpp">
+			</File>
+			<File
 				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
 			</File>
 			<File
@@ -427,6 +430,9 @@
 			Name="Header Files"
 			Filter="h;hpp;hxx;hm;inl">
 			<File
+				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.h">
+			</File>
+			<File
 				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
 			</File>
 			<File

Modified: trunk/blender/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
===================================================================
--- trunk/blender/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj	2008-02-04 18:37:40 UTC (rev 13565)
+++ trunk/blender/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj	2008-02-04 19:59:31 UTC (rev 13566)
@@ -330,6 +330,9 @@
 			Name="Source Files"
 			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
 			<File
+				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.cpp">
+			</File>
+			<File
 				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp">
 			</File>
 			<File
@@ -361,6 +364,9 @@
 			Name="Header Files"
 			Filter="h;hpp;hxx;hm;inl">
 			<File
+				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.h">
+			</File>
+			<File
 				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h">
 			</File>
 			<File

Modified: trunk/blender/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
===================================================================
--- trunk/blender/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj	2008-02-04 18:37:40 UTC (rev 13565)
+++ trunk/blender/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj	2008-02-04 19:59:31 UTC (rev 13566)
@@ -367,6 +367,40 @@
 				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h">
 			</File>
 		</Filter>
+		<Filter
+			Name="Filters"
+			Filter="">
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Blur2DFilter.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Dilation2DFilter.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Erosion2DFilter.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_GrayScale2DFilter.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Invert2DFilter.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Laplacian2DFilter.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Prewitt2DFilter.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sepia2DFilter.h">
+			</File>
+			<File
+				RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sharpen2DFilter.h">

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list