[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13551] trunk/blender/source/blender: Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get cloth assigned, New: initial try of Bridson/ Fedkiw friction formula implementation, better GUI feedback when e.g.

Daniel Genrich daniel.genrich at gmx.net
Sun Feb 3 23:37:43 CET 2008


Revision: 13551
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13551
Author:   genscher
Date:     2008-02-03 23:37:43 +0100 (Sun, 03 Feb 2008)

Log Message:
-----------
Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too 

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/cloth.c
    trunk/blender/source/blender/blenkernel/intern/collision.c
    trunk/blender/source/blender/blenkernel/intern/implicit.c
    trunk/blender/source/blender/blenkernel/intern/modifier.c
    trunk/blender/source/blender/src/buttons_object.c
    trunk/blender/source/blender/src/editmesh.c

Modified: trunk/blender/source/blender/blenkernel/intern/cloth.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cloth.c	2008-02-03 21:24:48 UTC (rev 13550)
+++ trunk/blender/source/blender/blenkernel/intern/cloth.c	2008-02-03 22:37:43 UTC (rev 13551)
@@ -166,7 +166,7 @@
 	clmd->sim_parms->firstcachedframe = -1.0;
 	
 	clmd->coll_parms->self_friction = 5.0;
-	clmd->coll_parms->friction = 10.0;
+	clmd->coll_parms->friction = 5.0;
 	clmd->coll_parms->loop_count = 3;
 	clmd->coll_parms->epsilon = 0.015f;
 	clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
@@ -689,7 +689,7 @@
 	clmd->sim_parms->dt = 1.0f / clmd->sim_parms->stepsPerFrame;
 	
 	if ( ( clmd->clothObject == NULL ) || (clmd->clothObject && (numverts != clmd->clothObject->numverts )) )
-	{
+	{	
 		/* only force free the cache if we have a different number of verts */
 		if(clmd->clothObject && (numverts != clmd->clothObject->numverts ))
 		{
@@ -756,6 +756,16 @@
 		return result;
 	}
 	
+	// check for autoprotection
+	if(framenr >= clmd->sim_parms->autoprotect)
+	{
+		if(G.rt > 0)
+			printf("fr#: %f, auto: %d\n", framenr, clmd->sim_parms->autoprotect);
+		clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT;
+	}
+	if(G.rt > 0)
+		printf("clothModifier_do deltaTime=1 cachewrite\n");
+	
 	/* nice moving one frame forward */
 	if ( deltaTime == 1.0f )
 	{
@@ -795,16 +805,6 @@
 				cloth_write_cache(ob, clmd, framenr);
 			else
 				clmd->sim_parms->sim_time--;
-			
-			// check for autoprotection
-			if(framenr >= clmd->sim_parms->autoprotect)
-			{
-				if(G.rt > 0)
-					printf("fr#: %f, auto: %d\n", framenr, clmd->sim_parms->autoprotect);
-				clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT;
-			}
-			if(G.rt > 0)
-				printf("clothModifier_do deltaTime=1 cachewrite\n");
 		}
 		else
 		{
@@ -1041,14 +1041,16 @@
 
 	verts = clothObj->verts;
 	
-	if (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) || 
+	if ((((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) || 
 		     (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) && 
 		     ((clmd->sim_parms->vgroup_mass>0) || 
 		     (clmd->sim_parms->vgroup_struct>0)||
-		     (clmd->sim_parms->vgroup_bend>0)))
+		     (clmd->sim_parms->vgroup_bend>0)))|| (clmd->sim_parms->vgroup_mass>0))
 	{
 		for ( i = 0; i < numverts; i++, verts++ )
 		{
+			verts->mass = 1.0; // standard mass
+			
 			dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT );
 			if ( dvert )
 			{
@@ -1082,26 +1084,17 @@
 							verts->bend_stiff = dvert->dw [j].weight;
 						}
 					}
+					
+					if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1))
+					{
+						verts->mass = dvert->dw [j].weight;
+					}
 				}
 			}
 		}
 	}
 }
 
-/*
-helper function to get proper spring length
-when object is rescaled
-*/
-float cloth_globallen ( float *v1,float *v2,Object *ob )
-{
-	float p1[3],p2[3];
-	VECCOPY ( p1,v1 );
-	Mat4MulVecfl ( ob->obmat, p1 );
-	VECCOPY ( p2,v2 );
-	Mat4MulVecfl ( ob->obmat, p2 );
-	return VecLenf ( p1,p2 );
-}
-
 static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr)
 {
 	unsigned int i = 0;
@@ -1189,6 +1182,7 @@
 	// has to be happen before springs are build!
 	cloth_apply_vgroup (clmd, dm);
 	
+	
 	if ( !cloth_build_springs ( clmd, dm ) )
 	{
 		cloth_free_modifier ( ob, clmd );
@@ -1197,12 +1191,13 @@
 		return 0;
 	}
 	
+	
 	// init our solver
 	if ( solvers [clmd->sim_parms->solver_type].init )
 		solvers [clmd->sim_parms->solver_type].init ( ob, clmd );
 
 	clmd->clothObject->tree = bvh_build_from_cloth ( clmd, clmd->coll_parms->epsilon );
-	
+
 	return 1;
 }
 
@@ -1326,14 +1321,6 @@
 			spring->kl = medge[i].v2;
 			VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
 			spring->restlen =  sqrt ( INPR ( temp, temp ) );
-			/*
-			if(spring->restlen > 1.0)
-			{
-			printf("i: %d, L: %f\n", i, spring->restlen);
-			printf("%d, x: %f, y: %f, z: %f\n", cloth->verts[spring->ij].x[0], cloth->verts[spring->ij].x[1], spring->ij, cloth->verts[spring->ij].x[2]);
-			printf("%d, x: %f, y: %f, z: %f\n\n",spring->kl, cloth->verts[spring->kl].x[0], cloth->verts[spring->kl].x[1], cloth->verts[spring->kl].x[2]);
-		}
-			*/
 			clmd->coll_parms->avg_spring_len += spring->restlen;
 			spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
 			spring->flags = 0;
@@ -1438,6 +1425,9 @@
 		MEM_freeN ( edgelist );
 	
 	BLI_edgehash_free ( edgehash, NULL );
+	
+	if(G.rt>0)
+		printf("avg_len: %f\n",clmd->coll_parms->avg_spring_len);
 
 	return 1;
 

Modified: trunk/blender/source/blender/blenkernel/intern/collision.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/collision.c	2008-02-03 21:24:48 UTC (rev 13550)
+++ trunk/blender/source/blender/blenkernel/intern/collision.c	2008-02-03 22:37:43 UTC (rev 13551)
@@ -437,17 +437,6 @@
 	VECADDMUL(to, v3, w3);
 }
 
-// unused in the moment, has some bug in
-DO_INLINE void calculateFrictionImpulse(float to[3], float vrel[3], float normal[3], double normalVelocity,
-					double frictionConstant, double delta_V_n) 
-{
-	float vrel_t_pre[3];
-	float vrel_t[3];
-	VECSUBS(vrel_t_pre, vrel, normal, normalVelocity);
-	VECCOPY(to, vrel_t_pre);
-	VecMulf(to, MAX2(1.0f - frictionConstant * delta_V_n / INPR(vrel_t_pre,vrel_t_pre), 0.0f));
-}
-
 int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierData *collmd)
 {
 	unsigned int i = 0;
@@ -477,9 +466,9 @@
 		// was: txold
 		cloth_compute_barycentric(collpair->pb,
 					  collmd->current_x[collpair->bp1].co,
-       collmd->current_x[collpair->bp2].co,
-       collmd->current_x[collpair->bp3].co,
-       &u1, &u2, &u3);
+					collmd->current_x[collpair->bp2].co,
+					collmd->current_x[collpair->bp3].co,
+					&u1, &u2, &u3);
 	
 		// Calculate relative "velocity".
 		interpolateOnTriangle(v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3);
@@ -494,43 +483,45 @@
 		// printf("magrelVel: %f\n", magrelVel);
 				
 		// Calculate masses of points.
+		// TODO
 		
 		// If v_n_mag < 0 the edges are approaching each other.
 		if(magrelVel < -ALMOST_ZERO) 
 		{
 			// Calculate Impulse magnitude to stop all motion in normal direction.
-			// const double I_mag = v_n_mag / (1/m1 + 1/m2);
-			float magnitude_i = magrelVel / 2.0f; // TODO implement masses
-			float tangential[3], magtangent, magnormal, collvel[3];
-			float vrel_t_pre[3];
-			float vrel_t[3];
-			double impulse;
+			float magnitude_i = magrelVel / 2.0; // TODO implement masses
+			float tangential[3], magtangent, magnormal;
+			double impulse = 0.0;
 			float epsilon = clmd->coll_parms->epsilon;
-			float overlap = (epsilon + ALMOST_ZERO-collpair->distance);
+			float vrel_t_pre[3];
+			float vrel_t[3], temp[3];
 			
-			// calculateFrictionImpulse(tangential, relativeVelocity, collpair->normal, magrelVel, clmd->coll_parms->friction*0.01, magrelVel);
+			VECCOPY(temp, collpair->normal);
+			VecMulf(temp, magrelVel);
+			VECSUB(vrel_t_pre, relativeVelocity, temp);
 			
-			// magtangent = INPR(tangential, tangential);
+			VECCOPY(vrel_t, vrel_t_pre);
 			
+			VecMulf(vrel_t, MAX2(1.0 - (clmd->coll_parms->friction * magrelVel / sqrt(INPR(vrel_t_pre,vrel_t_pre))), 0));
+			
+			VECSUB(tangential, vrel_t_pre, vrel_t);
+			VecMulf(tangential, 0.5);
+			
+			// i_tangential = tangential
+			magtangent = INPR(tangential, tangential);
+			
 			// Apply friction impulse.
-			if (magtangent < -ALMOST_ZERO) 
+			if (magtangent > ALMOST_ZERO) 
 			{
-				
-				// printf("friction applied: %f\n", magtangent);
-				// TODO check original code 
-				/*
-				VECSUB(cloth1->verts[face1->v1].tv, cloth1->verts[face1->v1].tv,tangential);
-				VECSUB(cloth1->verts[face1->v1].tv, cloth1->verts[face1->v2].tv,tangential);
-				VECSUB(cloth1->verts[face1->v1].tv, cloth1->verts[face1->v3].tv,tangential);
-				VECSUB(cloth1->verts[face1->v1].tv, cloth1->verts[face1->v4].tv,tangential);
-				*/
+				impulse = magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
+				VECADDMUL(cloth1->verts[collpair->ap1].impulse, tangential, w1 * impulse/magtangent);
+				VECADDMUL(cloth1->verts[collpair->ap2].impulse, tangential, w2 * impulse/magtangent);
+				VECADDMUL(cloth1->verts[collpair->ap3].impulse, tangential, w3 * impulse/magtangent);
 			}
 			
 
 			impulse = -2.0f * magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
 			
-			// printf("impulse: %f\n", impulse);
-			
 			VECADDMUL(cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse); 
 			cloth1->verts[collpair->ap1].impulse_count++;
 			
@@ -541,42 +532,8 @@
 			cloth1->verts[collpair->ap3].impulse_count++;
 			
 			result = 1;
-			
-			/*
-			if (overlap > ALMOST_ZERO) {
-			double I_mag  = overlap * 0.1;
-				
-			impulse = -I_mag / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
-				
-			VECADDMUL(cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse); 
-			cloth1->verts[collpair->ap1].impulse_count++;
-							
-			VECADDMUL(cloth1->verts[collpair->ap2].impulse, collpair->normal, w2 * impulse); 
-			cloth1->verts[collpair->ap2].impulse_count++;
-			
-			VECADDMUL(cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse); 
-			cloth1->verts[collpair->ap3].impulse_count++;
 		}
-			*/
 		
-			// printf("magnitude_i: %f\n", magnitude_i); // negative before collision in my case
-			
-			// Apply the impulse and increase impulse counters.
-
-			/*		
-			// calculateFrictionImpulse(tangential, collvel, collpair->normal, magtangent, clmd->coll_parms->friction*0.01, magtangent);
-			VECSUBS(vrel_t_pre, collvel, collpair->normal, magnormal);
-			// VecMulf(vrel_t_pre, clmd->coll_parms->friction*0.01f/INPR(vrel_t_pre,vrel_t_pre));
-			magtangent = Normalize(vrel_t_pre);
-			VecMulf(vrel_t_pre, MIN2(clmd->coll_parms->friction*0.01f*magnormal,magtangent));
-			
-			VECSUB(cloth1->verts[face1->v1].tv, cloth1->verts[face1->v1].tv,vrel_t_pre);
-			*/
-			
-			
-			
-		}
-		
 		search = search->next;
 	}
 	

Modified: trunk/blender/source/blender/blenkernel/intern/implicit.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/implicit.c	2008-02-03 21:24:48 UTC (rev 13550)
+++ trunk/blender/source/blender/blenkernel/intern/implicit.c	2008-02-03 22:37:43 UTC (rev 13551)
@@ -114,6 +114,9 @@
 /* callbacks for errors and interrupts and some goo */
 static int (*CT_localInterruptCallBack)(void) = NULL;
 

@@ Diff output truncated at 10240 characters. @@




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