[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18194] branches/blender2.5/blender/source /blender/editors: View2D:
Joshua Leung
aligorith at gmail.com
Wed Dec 31 11:44:03 CET 2008
Revision: 18194
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18194
Author: aligorith
Date: 2008-12-31 11:44:00 +0100 (Wed, 31 Dec 2008)
Log Message:
-----------
View2D:
Added methods for easier checking of visiblity/position of items arranged in some regular table format (i.e. columns and/or rows).
Last commit from me for 2008!
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/editors/include/UI_view2d.h
branches/blender2.5/blender/source/blender/editors/interface/view2d.c
Modified: branches/blender2.5/blender/source/blender/editors/include/UI_view2d.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/include/UI_view2d.h 2008-12-31 06:23:30 UTC (rev 18193)
+++ branches/blender2.5/blender/source/blender/editors/include/UI_view2d.h 2008-12-31 10:44:00 UTC (rev 18194)
@@ -159,6 +159,10 @@
void UI_view2d_scrollers_draw(const struct bContext *C, struct View2D *v2d, View2DScrollers *scrollers);
void UI_view2d_scrollers_free(View2DScrollers *scrollers);
+/* list view tools */
+void UI_view2d_listview_get_cell(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, float viewx, float viewy, int *column, int *row);
+void UI_view2d_listview_visible_cells(struct View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int *column_min, int *column_max, int *row_min, int *row_max);
+
/* coordinate conversion */
void UI_view2d_region_to_view(struct View2D *v2d, int x, int y, float *viewx, float *viewy);
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regionx, short *regiony);
Modified: branches/blender2.5/blender/source/blender/editors/interface/view2d.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/interface/view2d.c 2008-12-31 06:23:30 UTC (rev 18193)
+++ branches/blender2.5/blender/source/blender/editors/interface/view2d.c 2008-12-31 10:44:00 UTC (rev 18194)
@@ -1086,7 +1086,7 @@
}
/* *********************************************************************** */
-/* Scrollbars */
+/* Scrollers */
/* View2DScrollers is typedef'd in UI_view2d.h
* WARNING: the start of this struct must not change, as view2d_ops.c uses this too.
@@ -1562,6 +1562,114 @@
}
/* *********************************************************************** */
+/* List View Utilities */
+
+/* Get the 'cell' (row, column) that the given 2D-view coordinates (i.e. in 'tot' rect space) lie in.
+ * - columnwidth, rowheight = size of each 'cell'
+ * - startx, starty = coordinates (in 'tot' rect space) that the list starts from
+ * This should be (0,0) for most views. However, for those where the starting row was offsetted
+ * (like for Animation Editor channel lists, to make the first entry more visible), these will be
+ * the min-coordinates of the first item.
+ * - viewx, viewy = 2D-coordinates (in 2D-view / 'tot' rect space) to get the cell for
+ * - column, row = the 'coordinates' of the relevant 'cell'
+ */
+void UI_view2d_listview_get_cell(View2D *v2d, short columnwidth, short rowheight, float startx, float starty,
+ float viewx, float viewy, int *column, int *row)
+{
+ const int x= (int)(floor(viewx + 0.5f) - startx);
+ const int y= (int)(floor(viewy + 0.5f) - starty);
+
+ /* sizes must not be negative */
+ if ( (v2d == NULL) || ((columnwidth <= 0) && (rowheight <= 0)) ) {
+ if (column) *column= 0;
+ if (row) *row= 0;
+
+ return;
+ }
+
+ /* get column */
+ if ((column) && (columnwidth > 0)) {
+ /* which way to get column depends on the alignment of the 'tot' rect
+ * - we favour positive-x here, as that's the recommended configuration for listviews
+ */
+ if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
+ /* contents are in positive-x half */
+ if (x > 0)
+ *column= x % columnwidth;
+ else
+ *column= 0;
+ }
+ else if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
+ /* contents are in negative-x half */
+ if (x < 0)
+ *column= (-x) % columnwidth;
+ else
+ *column= 0;
+ }
+ else {
+ /* contents are centered around x==0 */
+ // temp case for now...
+ *column= 0;
+ }
+ }
+ else if (column) {
+ /* we want the column, but column width is undefined */
+ *column= 0;
+ }
+
+ /* get row */
+ if ((row) && (rowheight > 0)) {
+ /* which way to get column depends on the alignment of the 'tot' rect
+ * - we favour negative-y here, as that's the recommended configuration for listviews
+ */
+ if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
+ /* contents are in negative-y half */
+ if (y < 0)
+ *row= (-y) % rowheight;
+ else
+ *row= 0;
+ }
+ else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
+ /* contents are in positive-y half */
+ if (y > 0)
+ *row= y % rowheight;
+ else
+ *row= 0;
+ }
+ else {
+ /* contents are centered around y==0 */
+ // temp case for now...
+ *row= 0;
+
+ }
+ }
+ else if (row) {
+ /* we want the row, but row height is undefined */
+ *row= 0;
+ }
+}
+
+/* Get the 'extreme' (min/max) column and row indices which are visible within the 'cur' rect
+ * - columnwidth, rowheight = size of each 'cell'
+ * - startx, starty = coordinates that the list starts from, which should be (0,0) for most views
+ * - column/row_min/max = the starting and ending column/row indices
+ */
+void UI_view2d_listview_visible_cells(View2D *v2d, short columnwidth, short rowheight, float startx, float starty,
+ int *column_min, int *column_max, int *row_min, int *row_max)
+{
+ /* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */
+ if (v2d) {
+ /* min */
+ UI_view2d_listview_get_cell(v2d, columnwidth, rowheight, startx, starty,
+ v2d->cur.xmin, v2d->cur.ymin, column_min, row_min);
+
+ /* max*/
+ UI_view2d_listview_get_cell(v2d, columnwidth, rowheight, startx, starty,
+ v2d->cur.xmax, v2d->cur.ymax, column_max, row_max);
+ }
+}
+
+/* *********************************************************************** */
/* Coordinate Conversions */
/* Convert from screen/region space to 2d-View space
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