[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17992] branches/blender2.5/blender/source /blender: 2.5

Ton Roosendaal ton at blender.org
Sun Dec 21 13:43:34 CET 2008


Revision: 17992
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17992
Author:   ton
Date:     2008-12-21 13:43:34 +0100 (Sun, 21 Dec 2008)

Log Message:
-----------
2.5

- Bugfix: loading files should close running handlers and subwindows, gave
  memory leaks that way.
- Bugfix: space image copy function didn't do curvemap
- Cleanup: moved view operators from view3d_select to view3d_view

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/space_image/space_image.c
    branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c
    branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_intern.h
    branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_select.c
    branches/blender2.5/blender/source/blender/windowmanager/intern/wm_files.c

Modified: branches/blender2.5/blender/source/blender/editors/space_image/space_image.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_image/space_image.c	2008-12-21 12:40:02 UTC (rev 17991)
+++ branches/blender2.5/blender/source/blender/editors/space_image/space_image.c	2008-12-21 12:43:34 UTC (rev 17992)
@@ -120,6 +120,8 @@
 	SpaceImage *simagen= MEM_dupallocN(sl);
 	
 	/* clear or remove stuff from old */
+	if(simagen->cumap)
+		simagen->cumap= curvemapping_copy(simagen->cumap);
 	
 	return (SpaceLink *)simagen;
 }

Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c	2008-12-21 12:40:02 UTC (rev 17991)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c	2008-12-21 12:43:34 UTC (rev 17992)
@@ -894,7 +894,272 @@
 	ot->poll= ED_operator_areaactive;
 }
 
+/* ********************* set clipping operator ****************** */
 
+static int view3d_clipping_exec(bContext *C, wmOperator *op)
+{
+	ScrArea *sa= CTX_wm_area(C);
+	View3D *v3d= sa->spacedata.first;
+	rcti rect;
+	double mvmatrix[16];
+	double projmatrix[16];
+	double xs, ys, p[3];
+	GLint viewport[4];
+	short val;
+	
+	rect.xmin= RNA_int_get(op->ptr, "xmin");
+	rect.ymin= RNA_int_get(op->ptr, "ymin");
+	rect.xmax= RNA_int_get(op->ptr, "xmax");
+	rect.ymax= RNA_int_get(op->ptr, "ymax");
+	
+	v3d->flag |= V3D_CLIPPING;
+	v3d->clipbb= MEM_callocN(sizeof(BoundBox), "clipbb");
+	
+	/* note; otherwise opengl won't work */
+	view3d_operator_needs_opengl(C);
+	
+	/* Get the matrices needed for gluUnProject */
+	glGetIntegerv(GL_VIEWPORT, viewport);
+	glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
+	glGetDoublev(GL_PROJECTION_MATRIX, projmatrix);
+	
+	/* near zero floating point values can give issues with gluUnProject
+		in side view on some implementations */
+	if(fabs(mvmatrix[0]) < 1e-6) mvmatrix[0]= 0.0;
+	if(fabs(mvmatrix[5]) < 1e-6) mvmatrix[5]= 0.0;
+	
+	/* Set up viewport so that gluUnProject will give correct values */
+	viewport[0] = 0;
+	viewport[1] = 0;
+	
+	/* four clipping planes and bounding volume */
+	/* first do the bounding volume */
+	for(val=0; val<4; val++) {
+		
+		xs= (val==0||val==3)?rect.xmin:rect.xmax;
+		ys= (val==0||val==1)?rect.ymin:rect.ymax;
+		
+		gluUnProject(xs, ys, 0.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
+		VECCOPY(v3d->clipbb->vec[val], p);
+		
+		gluUnProject(xs, ys, 1.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
+		VECCOPY(v3d->clipbb->vec[4+val], p);
+	}
+	
+	/* then plane equations */
+	for(val=0; val<4; val++) {
+		
+		CalcNormFloat(v3d->clipbb->vec[val], v3d->clipbb->vec[val==3?0:val+1], v3d->clipbb->vec[val+4],
+					  v3d->clip[val]); 
+		
+		v3d->clip[val][3]= - v3d->clip[val][0]*v3d->clipbb->vec[val][0] 
+			- v3d->clip[val][1]*v3d->clipbb->vec[val][1] 
+			- v3d->clip[val][2]*v3d->clipbb->vec[val][2];
+	}
+	return OPERATOR_FINISHED;
+}
+
+static int view3d_clipping_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+	ScrArea *sa= CTX_wm_area(C);
+	View3D *v3d= sa->spacedata.first;
+	
+	if(v3d->flag & V3D_CLIPPING) {
+		v3d->flag &= ~V3D_CLIPPING;
+		ED_area_tag_redraw(sa);
+		if(v3d->clipbb) MEM_freeN(v3d->clipbb);
+		v3d->clipbb= NULL;
+		return OPERATOR_FINISHED;
+	}
+	else {
+		return WM_border_select_invoke(C, op, event);
+	}
+}
+
+/* toggles */
+void ED_VIEW3D_OT_clipping(wmOperatorType *ot)
+{
+	
+	/* identifiers */
+	ot->name= "Border Select";
+	ot->idname= "ED_VIEW3D_OT_clipping";
+	
+	/* api callbacks */
+	ot->invoke= view3d_clipping_invoke;
+	ot->exec= view3d_clipping_exec;
+	ot->modal= WM_border_select_modal;
+	
+	ot->poll= ED_operator_areaactive;
+	
+	/* rna */
+	RNA_def_property(ot->srna, "xmin", PROP_INT, PROP_NONE);
+	RNA_def_property(ot->srna, "xmax", PROP_INT, PROP_NONE);
+	RNA_def_property(ot->srna, "ymin", PROP_INT, PROP_NONE);
+	RNA_def_property(ot->srna, "ymax", PROP_INT, PROP_NONE);
+}
+
+/* ********************************************************* */
+
+void set_render_border(Scene *scene, ARegion *ar, View3D *v3d)
+{
+	rcti rect;
+	short val;
+	
+	val= 0; // XXX get_border(&rect, 3);
+	if(val) {
+		rctf vb;
+		
+		calc_viewborder(scene, ar, v3d, &vb);
+		
+		scene->r.border.xmin= ((float)rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
+		scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
+		scene->r.border.xmax= ((float)rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
+		scene->r.border.ymax= ((float)rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
+		
+		CLAMP(scene->r.border.xmin, 0.0, 1.0);
+		CLAMP(scene->r.border.ymin, 0.0, 1.0);
+		CLAMP(scene->r.border.xmax, 0.0, 1.0);
+		CLAMP(scene->r.border.ymax, 0.0, 1.0);
+		
+		/* drawing a border surrounding the entire camera view switches off border rendering
+			* or the border covers no pixels */
+		if ((scene->r.border.xmin <= 0.0 && scene->r.border.xmax >= 1.0 &&
+			 scene->r.border.ymin <= 0.0 && scene->r.border.ymax >= 1.0) ||
+			(scene->r.border.xmin == scene->r.border.xmax ||
+			 scene->r.border.ymin == scene->r.border.ymax ))
+		{
+			scene->r.mode &= ~R_BORDER;
+		} else {
+			scene->r.mode |= R_BORDER;
+		}
+	}
+}
+
+void view3d_border_zoom(Scene *scene, ARegion *ar, View3D *v3d)
+{
+	
+	/* Zooms in on a border drawn by the user */
+	rcti rect;
+	short val;
+	float dvec[3], vb[2], xscale, yscale, scale;
+	
+	
+	/* SMOOTHVIEW */
+	float new_dist;
+	float new_ofs[3];
+	
+	/* ZBuffer depth vars */
+	bglMats mats;
+	float depth, depth_close= MAXFLOAT;
+	int had_depth = 0;
+	double cent[2],  p[3];
+	int xs, ys;
+	
+	/* Get the border input */
+	val = 0; // XXX get_border(&rect, 3);
+	if(!val) return;
+	
+	/* Get Z Depths, needed for perspective, nice for ortho */
+	bgl_get_mats(&mats);
+	draw_depth(scene, ar, v3d, NULL);
+	
+	/* force updating */
+	if (v3d->depths) {
+		had_depth = 1;
+		v3d->depths->damaged = 1;
+	}
+	
+	view3d_update_depths(ar, v3d);
+	
+	/* Constrain rect to depth bounds */
+	if (rect.xmin < 0) rect.xmin = 0;
+	if (rect.ymin < 0) rect.ymin = 0;
+	if (rect.xmax >= v3d->depths->w) rect.xmax = v3d->depths->w-1;
+	if (rect.ymax >= v3d->depths->h) rect.ymax = v3d->depths->h-1;		
+	
+	/* Find the closest Z pixel */
+	for (xs=rect.xmin; xs < rect.xmax; xs++) {
+		for (ys=rect.ymin; ys < rect.ymax; ys++) {
+			depth= v3d->depths->depths[ys*v3d->depths->w+xs];
+			if(depth < v3d->depths->depth_range[1] && depth > v3d->depths->depth_range[0]) {
+				if (depth_close > depth) {
+					depth_close = depth;
+				}
+			}
+		}
+	}
+	
+	if (had_depth==0) {
+		MEM_freeN(v3d->depths->depths);
+		v3d->depths->depths = NULL;
+	}
+	v3d->depths->damaged = 1;
+	
+	cent[0] = (((double)rect.xmin)+((double)rect.xmax)) / 2;
+	cent[1] = (((double)rect.ymin)+((double)rect.ymax)) / 2;
+	
+	if (v3d->persp==V3D_PERSP) {
+		double p_corner[3];
+		
+		/* no depths to use, we cant do anything! */
+		if (depth_close==MAXFLOAT) 
+			return;
+		
+		/* convert border to 3d coordinates */
+		if ((	!gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) || 
+			(	!gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p_corner[0], &p_corner[1], &p_corner[2])))
+			return;
+		
+		dvec[0] = p[0]-p_corner[0];
+		dvec[1] = p[1]-p_corner[1];
+		dvec[2] = p[2]-p_corner[2];
+		
+		new_dist = VecLength(dvec);
+		if(new_dist <= v3d->near*1.5) new_dist= v3d->near*1.5; 
+		
+		new_ofs[0] = -p[0];
+		new_ofs[1] = -p[1];
+		new_ofs[2] = -p[2];
+		
+	} else { /* othographic */
+		/* find the current window width and height */
+		vb[0] = ar->winx;
+		vb[1] = ar->winy;
+		
+		new_dist = v3d->dist;
+		
+		/* convert the drawn rectangle into 3d space */
+		if (depth_close!=MAXFLOAT && gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) {
+			new_ofs[0] = -p[0];
+			new_ofs[1] = -p[1];
+			new_ofs[2] = -p[2];
+		} else {
+			/* We cant use the depth, fallback to the old way that dosnt set the center depth */
+			new_ofs[0] = v3d->ofs[0];
+			new_ofs[1] = v3d->ofs[1];
+			new_ofs[2] = v3d->ofs[2];
+			
+			initgrabz(v3d, -new_ofs[0], -new_ofs[1], -new_ofs[2]);
+			
+			window_to_3d(ar, v3d, dvec, (rect.xmin+rect.xmax-vb[0])/2, (rect.ymin+rect.ymax-vb[1])/2);
+			/* center the view to the center of the rectangle */
+			VecSubf(new_ofs, new_ofs, dvec);
+		}
+		
+		/* work out the ratios, so that everything selected fits when we zoom */
+		xscale = ((rect.xmax-rect.xmin)/vb[0]);
+		yscale = ((rect.ymax-rect.ymin)/vb[1]);
+		scale = (xscale >= yscale)?xscale:yscale;
+		
+		/* zoom in as required, or as far as we can go */
+		new_dist = ((new_dist*scale) >= 0.001*v3d->grid)? new_dist*scale:0.001*v3d->grid;
+	}
+	
+	smooth_view(v3d, new_ofs, NULL, &new_dist, NULL);
+}
+
+
+
 /* ************************* below the line! *********************** */
 
 

Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_intern.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_intern.h	2008-12-21 12:40:02 UTC (rev 17991)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_intern.h	2008-12-21 12:43:34 UTC (rev 17992)
@@ -73,6 +73,7 @@
 void ED_VIEW3D_OT_viewrotate(struct wmOperatorType *ot);
 void ED_VIEW3D_OT_viewhome(struct wmOperatorType *ot);
 void ED_VIEW3D_OT_viewcenter(struct wmOperatorType *ot);
+void ED_VIEW3D_OT_clipping(struct wmOperatorType *ot);
 
 /* drawobject.c */
 void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag);
@@ -107,7 +108,6 @@
 void view3d_update_depths(ARegion *ar, View3D *v3d);
 
 /* view3d_select.c */
-void ED_VIEW3D_OT_clipping(struct wmOperatorType *ot);
 void ED_VIEW3D_OT_select(struct wmOperatorType *ot);
 void ED_VIEW3D_OT_borderselect(struct wmOperatorType *ot);
 

Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_select.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_select.c	2008-12-21 12:40:02 UTC (rev 17991)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_select.c	2008-12-21 12:43:34 UTC (rev 17992)
@@ -1859,264 +1859,3 @@
 //	force_draw(0);
 }
 

@@ Diff output truncated at 10240 characters. @@




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