[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17985] branches/blender2.5/blender/source /blender: 2. 5 - Object name display in 3d-view now highlights on frames with keyframes again .
Joshua Leung
aligorith at gmail.com
Sun Dec 21 11:33:24 CET 2008
Revision: 17985
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17985
Author: aligorith
Date: 2008-12-21 11:33:24 +0100 (Sun, 21 Dec 2008)
Log Message:
-----------
2.5 - Object name display in 3d-view now highlights on frames with keyframes again.
* Re-exposed relevant parts of anim_keyframing.c code that doesn't have external dependencies.
* Added get_active_posechannel() to blenkernel api for poses/posechannels to solve the only missing link I found. This should have been moved there ages ago!
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/blenkernel/BKE_action.h
branches/blender2.5/blender/source/blender/blenkernel/intern/action.c
branches/blender2.5/blender/source/blender/editors/animation/anim_keyframing.c
branches/blender2.5/blender/source/blender/editors/animation/anim_ops.c
branches/blender2.5/blender/source/blender/editors/space_view3d/SConscript
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_draw.c
Modified: branches/blender2.5/blender/source/blender/blenkernel/BKE_action.h
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/BKE_action.h 2008-12-21 09:58:32 UTC (rev 17984)
+++ branches/blender2.5/blender/source/blender/blenkernel/BKE_action.h 2008-12-21 10:33:24 UTC (rev 17985)
@@ -92,6 +92,12 @@
*/
struct bPoseChannel *get_pose_channel(const struct bPose *pose,
const char *name);
+
+/**
+ * Return a pointer to the active pose channel from this Object.
+ * (Note: Object, not bPose is used here, as we need layer info from Armature)
+ */
+struct bPoseChannel *get_active_posechannel(struct Object *ob);
/**
* Looks to see if the channel with the given name
Modified: branches/blender2.5/blender/source/blender/blenkernel/intern/action.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/intern/action.c 2008-12-21 09:58:32 UTC (rev 17984)
+++ branches/blender2.5/blender/source/blender/blenkernel/intern/action.c 2008-12-21 10:33:24 UTC (rev 17985)
@@ -278,7 +278,25 @@
return chan;
}
+/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
+bPoseChannel *get_active_posechannel (Object *ob)
+{
+ bArmature *arm= (ob) ? ob->data : NULL;
+ bPoseChannel *pchan;
+
+ if ELEM3(NULL, ob, ob->pose, arm)
+ return NULL;
+
+ /* find active */
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone) && (pchan->bone->flag & BONE_ACTIVE) && (pchan->bone->layer & arm->layer))
+ return pchan;
+ }
+
+ return NULL;
+}
+
/* dst should be freed already, makes entire duplicate */
void copy_pose(bPose **dst, bPose *src, int copycon)
{
Modified: branches/blender2.5/blender/source/blender/editors/animation/anim_keyframing.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/animation/anim_keyframing.c 2008-12-21 09:58:32 UTC (rev 17984)
+++ branches/blender2.5/blender/source/blender/editors/animation/anim_keyframing.c 2008-12-21 10:33:24 UTC (rev 17985)
@@ -25,8 +25,8 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#if 0 // XXX reenable this file again later...
+
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
@@ -382,6 +382,8 @@
}
}
+#if 0 // XXX code to clean up
+
/* ------------------- Get Data ------------------------ */
/* Get pointer to use to get values from */
@@ -2083,6 +2085,8 @@
common_modifykey(COMMONKEY_MODE_DELETE);
}
+#endif // XXX reenable this file again later...
+
/* ************************************************** */
/* KEYFRAME DETECTION */
@@ -2282,5 +2286,3 @@
}
/* ************************************************** */
-
-#endif // XXX reenable this file again later...
Modified: branches/blender2.5/blender/source/blender/editors/animation/anim_ops.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/animation/anim_ops.c 2008-12-21 09:58:32 UTC (rev 17984)
+++ branches/blender2.5/blender/source/blender/editors/animation/anim_ops.c 2008-12-21 10:33:24 UTC (rev 17985)
@@ -247,7 +247,7 @@
scene->r.psfra= (int)sfra;
scene->r.pefra= (int)efra;
- //BIF_undo_push("Set Preview Range");
+ //BIF_undo_push("Clear Preview Range");
return OPERATOR_FINISHED;
}
Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/SConscript
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/SConscript 2008-12-21 09:58:32 UTC (rev 17984)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/SConscript 2008-12-21 10:33:24 UTC (rev 17985)
@@ -8,4 +8,4 @@
incs += ' ../../render/extern/include #/intern/guardedalloc #intern/bmfont'
incs += ' ../../gpu ../../makesrna'
-env.BlenderLib ( 'bf_editors_space_view3d', sources, Split(incs), [], libtype=['core','intern'], priority=[35, 40] )
+env.BlenderLib ( 'bf_editors_space_view3d', sources, Split(incs), [], libtype=['core','intern'], priority=[33, 38] )
Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_draw.c 2008-12-21 09:58:32 UTC (rev 17984)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_draw.c 2008-12-21 10:33:24 UTC (rev 17985)
@@ -70,6 +70,7 @@
#include "WM_api.h"
+#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "ED_types.h"
@@ -795,9 +796,9 @@
}
/* colour depends on whether there is a keyframe */
-// XXX if (id_frame_has_keyframe((ID *)ob, frame_to_float(CFRA), v3d->keyflags))
-// UI_ThemeColor(TH_VERTEX_SELECT);
-// else
+ if (id_frame_has_keyframe((ID *)ob, frame_to_float(CFRA), v3d->keyflags))
+ UI_ThemeColor(TH_VERTEX_SELECT);
+ else
UI_ThemeColor(TH_TEXT_HI);
}
else {
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