[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17962] trunk/blender/source/gameengine/ GamePlayer/ghost/GPG_ghost.cpp: patch [#18110] [patch] Update blenderplayer .exe -h text
Campbell Barton
ideasman42 at gmail.com
Sat Dec 20 08:12:50 CET 2008
Revision: 17962
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17962
Author: campbellbarton
Date: 2008-12-20 08:12:38 +0100 (Sat, 20 Dec 2008)
Log Message:
-----------
patch [#18110] [patch] Update blenderplayer.exe -h text
from Mitchell Stokes (moguri)
Modified Paths:
--------------
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp 2008-12-19 20:35:53 UTC (rev 17961)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp 2008-12-20 07:12:38 UTC (rev 17962)
@@ -162,11 +162,10 @@
consoleoption = "";
#endif
- printf("usage: %s [-w [-p l t w h]] %s[-g gamengineoptions] "
+ printf("usage: %s [-w l t w h] %s[-g gamengineoptions] "
"[-s stereomode] filename.blend\n", program, consoleoption);
printf(" -h: Prints this command summary\n");
printf(" -w: display in a window\n");
- printf(" -p: specify window position\n");
printf(" l = window left coordinate\n");
printf(" t = window top coordinate\n");
printf(" w = window width\n");
@@ -190,17 +189,18 @@
printf(" -c: keep console window open\n");
#endif
printf(" -d: turn debugging on\n");
- printf(" -g: game engine options:\n");
- printf(" Name Default Description\n");
- printf(" ----------------------------------------\n");
- printf(" fixedtime 0 Do the same timestep each frame \"Enable all frames\"\n");
- printf(" nomipmap 0 Disable mipmaps\n");
- printf(" show_framerate 0 Show the frame rate\n");
- printf(" show_properties 0 Show debug properties\n");
- printf(" show_profile 0 Show profiling information\n");
- printf(" blender_material 0 Enable material settings\n");
+ printf(" -g: game engine options:\n\n");
+ printf(" Name Default Description\n");
+ printf(" ------------------------------------------------------------------------\n");
+ printf(" fixedtime 0 \"Enable all frames\"\n");
+ printf(" nomipmap 0 Disable mipmaps\n");
+ printf(" show_framerate 0 Show the frame rate\n");
+ printf(" show_properties 0 Show debug properties\n");
+ printf(" show_profile 0 Show profiling information\n");
+ printf(" blender_material 0 Enable material settings\n");
+ printf(" ignore_deprecation_warnings 0 Ignore deprecation warnings\n");
printf("\n");
- printf("example: %s -p 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program);
+ printf("example: %s -w 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program);
printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program);
}
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