[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17962] trunk/blender/source/gameengine/ GamePlayer/ghost/GPG_ghost.cpp: patch [#18110] [patch] Update blenderplayer .exe -h text

Campbell Barton ideasman42 at gmail.com
Sat Dec 20 08:12:50 CET 2008


Revision: 17962
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17962
Author:   campbellbarton
Date:     2008-12-20 08:12:38 +0100 (Sat, 20 Dec 2008)

Log Message:
-----------
patch [#18110] [patch] Update blenderplayer.exe -h text
from Mitchell Stokes (moguri) 

Modified Paths:
--------------
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp	2008-12-19 20:35:53 UTC (rev 17961)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp	2008-12-20 07:12:38 UTC (rev 17962)
@@ -162,11 +162,10 @@
 	consoleoption = "";
 #endif
 	
-	printf("usage:   %s [-w [-p l t w h]] %s[-g gamengineoptions] "
+	printf("usage:   %s [-w l t w h] %s[-g gamengineoptions] "
 		"[-s stereomode] filename.blend\n", program, consoleoption);
 	printf("  -h: Prints this command summary\n");
 	printf("  -w: display in a window\n");
-	printf("  -p: specify window position\n");
 	printf("       l = window left coordinate\n");
 	printf("       t = window top coordinate\n");
 	printf("       w = window width\n");
@@ -190,17 +189,18 @@
 	printf("  -c: keep console window open\n");
 #endif
 	printf("  -d: turn debugging on\n");
-	printf("  -g: game engine options:\n");
-	printf("       Name            Default      Description\n");
-	printf("       ----------------------------------------\n");
-	printf("       fixedtime          0         Do the same timestep each frame \"Enable all frames\"\n");
-	printf("       nomipmap           0         Disable mipmaps\n");
-	printf("       show_framerate     0         Show the frame rate\n");
-	printf("       show_properties    0         Show debug properties\n");
-	printf("       show_profile       0         Show profiling information\n");
-	printf("       blender_material   0         Enable material settings\n");
+	printf("  -g: game engine options:\n\n");
+	printf("       Name                       Default      Description\n");
+	printf("       ------------------------------------------------------------------------\n");
+	printf("       fixedtime                      0         \"Enable all frames\"\n");
+	printf("       nomipmap                       0         Disable mipmaps\n");
+	printf("       show_framerate                 0         Show the frame rate\n");
+	printf("       show_properties                0         Show debug properties\n");
+	printf("       show_profile                   0         Show profiling information\n");
+	printf("       blender_material               0         Enable material settings\n");
+	printf("       ignore_deprecation_warnings    0         Ignore deprecation warnings\n");
 	printf("\n");
-	printf("example: %s -p 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program);
+	printf("example: %s -w 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program);
 	printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program);
 }
 





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