[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16290] trunk/blender/source: BGE patch: add X-Ray option to ray sensor.

Benoit Bolsee benoit.bolsee at online.be
Thu Aug 28 21:37:49 CEST 2008


Revision: 16290
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16290
Author:   ben2610
Date:     2008-08-28 21:37:49 +0200 (Thu, 28 Aug 2008)

Log Message:
-----------
BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.

Modified Paths:
--------------
    trunk/blender/source/blender/makesdna/DNA_sensor_types.h
    trunk/blender/source/blender/src/buttons_logic.c
    trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
    trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h

Modified: trunk/blender/source/blender/makesdna/DNA_sensor_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_sensor_types.h	2008-08-28 12:22:55 UTC (rev 16289)
+++ trunk/blender/source/blender/makesdna/DNA_sensor_types.h	2008-08-28 19:37:49 UTC (rev 16290)
@@ -237,6 +237,9 @@
  * */
 /*  #define SENS_COLLISION_PROPERTY 0  */
 #define SENS_COLLISION_MATERIAL 1
+/* ray specific mode */
+/* X-Ray means that the ray will traverse objects that don't have the property/material */
+#define SENS_RAY_XRAY			2
 
 /* Some stuff for the mouse sensor Type: */
 #define BL_SENS_MOUSE_LEFT_BUTTON    1

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c	2008-08-28 12:22:55 UTC (rev 16289)
+++ trunk/blender/source/blender/src/buttons_logic.c	2008-08-28 19:37:49 UTC (rev 16290)
@@ -1390,9 +1390,14 @@
 					&raySens->propname, 0, 31, 0, 0,
 					"Only look for Objects with this property");
 			}
-			
+
+			/* X-Ray option */
+			uiDefButBitS(block, TOG, SENS_RAY_XRAY, 1, "X",
+				xco + 10,yco - 68, 0.10 * (width-20), 19,
+				&raySens->mode, 0.0, 0.0, 0, 0,
+				"Toggle X-Ray option (see through objects that don't have the property)");
 			/* 2. sensing range */
-			uiDefButF(block, NUM, 1, "Range", xco+10, yco-68, 0.6 * (width-20), 19,
+			uiDefButF(block, NUM, 1, "Range", xco+10 + 0.10 * (width-20), yco-68, 0.5 * (width-20), 19,
 				&raySens->range, 0.01, 10000.0, 100, 0,
 				"Sense objects no farther than this distance");
 			

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp	2008-08-28 12:22:55 UTC (rev 16289)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp	2008-08-28 19:37:49 UTC (rev 16290)
@@ -633,6 +633,7 @@
 				if (eventmgr)
 				{
 					bool bFindMaterial = (blenderraysensor->mode & SENS_COLLISION_MATERIAL);
+					bool bXRay = (blenderraysensor->mode & SENS_RAY_XRAY);
 					
 					STR_String checkname = (bFindMaterial? blenderraysensor->matname : blenderraysensor->propname);
 
@@ -645,6 +646,7 @@
 												  gameobj,
 												  checkname,
 												  bFindMaterial,
+												  bXRay,
 												  distance,
 												  axis,
 												  kxscene);

Modified: trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp	2008-08-28 12:22:55 UTC (rev 16289)
+++ trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp	2008-08-28 19:37:49 UTC (rev 16290)
@@ -51,6 +51,7 @@
 					SCA_IObject* gameobj,
 					const STR_String& propname,
 					bool bFindMaterial,
+					bool bXRay,
 					double distance,
 					int axis,
 					KX_Scene* ketsjiScene,
@@ -58,6 +59,7 @@
 			: SCA_ISensor(gameobj,eventmgr, T),
 					m_propertyname(propname),
 					m_bFindMaterial(bFindMaterial),
+					m_bXRay(bXRay),
 					m_distance(distance),
 					m_scene(ketsjiScene),
 					m_axis(axis)
@@ -153,7 +155,21 @@
 		printf("Invalid client type %d found ray casting\n", client->m_type);
 		return false;
 	}
-	// no X-Ray function yet
+	if (m_bXRay && m_propertyname.Length() != 0)
+	{
+		if (m_bFindMaterial)
+		{
+			// not quite correct: an object may have multiple material
+			// should check all the material and not only the first one
+			if (!client->m_auxilary_info || (m_propertyname != ((char*)client->m_auxilary_info)))
+				return false;
+		}
+		else
+		{
+			if (client->m_gameobject->GetProperty(m_propertyname) == NULL)
+				return false;
+		}
+	}
 	return true;
 }
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h	2008-08-28 12:22:55 UTC (rev 16289)
+++ trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h	2008-08-28 19:37:49 UTC (rev 16290)
@@ -43,6 +43,7 @@
 	Py_Header;
 	STR_String		m_propertyname;
 	bool			m_bFindMaterial;
+	bool			m_bXRay;
 	double			m_distance;
 	class KX_Scene* m_scene;
 	bool			m_bTriggered;
@@ -57,7 +58,8 @@
 	KX_RaySensor(class SCA_EventManager* eventmgr,
 					SCA_IObject* gameobj,
 					const STR_String& propname,
-					bool fFindMaterial,
+					bool bFindMaterial,
+					bool bXRay,
 					double distance,
 					int axis,
 					class KX_Scene* ketsjiScene,





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