[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16274] trunk/blender/extern/bullet2/src/ BulletCollision: Bullet patch: option to return true face normal, complete triangle information and broad phase filter.

Benoit Bolsee benoit.bolsee at online.be
Wed Aug 27 21:16:28 CEST 2008


Revision: 16274
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16274
Author:   ben2610
Date:     2008-08-27 21:16:21 +0200 (Wed, 27 Aug 2008)

Log Message:
-----------
Bullet patch: option to return true face normal, complete triangle information and broad phase filter. This patch is needed to support enhanced ray cast function in the BGE. I have proposed it to the Bullet forum for inclusion in the next Bullet version.

Modified Paths:
--------------
    trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
    trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
    trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
    trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h

Modified: trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
===================================================================
--- trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp	2008-08-27 19:12:08 UTC (rev 16273)
+++ trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp	2008-08-27 19:16:21 UTC (rev 16274)
@@ -181,7 +181,9 @@
 					  btCollisionObject* collisionObject,
 					  const btCollisionShape* collisionShape,
 					  const btTransform& colObjWorldTransform,
-					  RayResultCallback& resultCallback,short int collisionFilterMask)
+					  RayResultCallback& resultCallback,
+					  short int collisionFilterMask,
+					  bool faceNormal)
 {
 	
 	btSphereShape pointShape(btScalar(0.0));
@@ -191,14 +193,16 @@
 					  collisionObject,
 					  collisionShape,
 					  colObjWorldTransform,
-					  resultCallback,collisionFilterMask);
+					  resultCallback,collisionFilterMask,faceNormal);
 }
 
 void	btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& rayFromTrans,const btTransform& rayToTrans,
 					  btCollisionObject* collisionObject,
 					  const btCollisionShape* collisionShape,
 					  const btTransform& colObjWorldTransform,
-					  RayResultCallback& resultCallback,short int collisionFilterMask)
+					  RayResultCallback& resultCallback,
+					  short int collisionFilterMask,
+					  bool faceNormal)
 {
 	
 
@@ -257,9 +261,9 @@
 							btCollisionObject*	m_collisionObject;
 							btTriangleMeshShape*	m_triangleMesh;
 
-							BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
-								btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape*	triangleMesh):
-								btTriangleRaycastCallback(from,to),
+							BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,bool faceNormal,
+								btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
+								btTriangleRaycastCallback(from,to,faceNormal),
 									m_resultCallback(resultCallback),
 									m_collisionObject(collisionObject),
 									m_triangleMesh(triangleMesh)
@@ -272,6 +276,7 @@
 								btCollisionWorld::LocalShapeInfo	shapeInfo;
 								shapeInfo.m_shapePart = partId;
 								shapeInfo.m_triangleIndex = triangleIndex;
+								shapeInfo.m_triangleShape = m_triangleMesh;
 								
 								btCollisionWorld::LocalRayResult rayResult
 								(m_collisionObject, 
@@ -287,7 +292,7 @@
 						};
 
 
-						BridgeTriangleRaycastCallback	rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
+						BridgeTriangleRaycastCallback	rcb(rayFromLocal,rayToLocal,faceNormal,&resultCallback,collisionObject,triangleMesh);
 						rcb.m_hitFraction = resultCallback.m_closestHitFraction;
 
 						btVector3 rayAabbMinLocal = rayFromLocal;
@@ -313,7 +318,7 @@
 									collisionObject,
 									childCollisionShape,
 									childWorldTrans,
-									resultCallback, collisionFilterMask);
+									resultCallback, collisionFilterMask, faceNormal);
 
 							}
 
@@ -323,7 +328,7 @@
 			}
 }
 
-void	btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask)
+void	btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask, bool faceNormal)
 {
 
 	
@@ -350,11 +355,17 @@
 			btVector3 hitNormal;
 			if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
 			{
-				rayTestSingle(rayFromTrans,rayToTrans,
-					collisionObject,
-						collisionObject->getCollisionShape(),
-						collisionObject->getWorldTransform(),
-						resultCallback);
+				// before testing this object, verify that it is not filtered out
+				if (resultCallback.NeedRayCast(collisionObject))
+				{
+					rayTestSingle(rayFromTrans,rayToTrans,
+						collisionObject,
+							collisionObject->getCollisionShape(),
+							collisionObject->getWorldTransform(),
+							resultCallback,
+							collisionFilterMask,
+							faceNormal);
+				}
 			}	
 		}
 	}

Modified: trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
===================================================================
--- trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h	2008-08-27 19:12:08 UTC (rev 16273)
+++ trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h	2008-08-27 19:16:21 UTC (rev 16274)
@@ -125,8 +125,8 @@
 	{
 		int	m_shapePart;
 		int	m_triangleIndex;
-		
-		//const btCollisionShape*	m_shapeTemp;
+		// needed in case of compound shape
+		const btCollisionShape*	m_triangleShape;
 		//const btTransform*	m_shapeLocalTransform;
 	};
 
@@ -166,6 +166,10 @@
 			:m_closestHitFraction(btScalar(1.))
 		{
 		}
+		virtual bool        NeedRayCast(btCollisionObject* object)
+		{
+			return true;
+		}
 		virtual	btScalar	AddSingleResult(LocalRayResult& rayResult) = 0;
 	};
 
@@ -209,7 +213,7 @@
 
 	/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
 	/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
-	void	rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+	void	rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1, bool faceNormal=false);
 
 	/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
 	/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
@@ -218,14 +222,18 @@
 					  btCollisionObject* collisionObject,
 					  const btCollisionShape* collisionShape,
 					  const btTransform& colObjWorldTransform,
-					  RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+					  RayResultCallback& resultCallback, 
+					  short int collisionFilterMask=-1,
+					  bool faceNormal=false);
 
 	/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
 	static void	objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
 					  btCollisionObject* collisionObject,
 					  const btCollisionShape* collisionShape,
 					  const btTransform& colObjWorldTransform,
-					  RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+					  RayResultCallback& resultCallback, 
+					  short int collisionFilterMask=-1,
+					  bool faceNormal=false);
 
 	void	addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1);
 

Modified: trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
===================================================================
--- trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp	2008-08-27 19:12:08 UTC (rev 16273)
+++ trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp	2008-08-27 19:16:21 UTC (rev 16274)
@@ -16,10 +16,11 @@
 
 #include "btRaycastCallback.h"
 
-btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to)
+btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to,bool faceNormal)
 	:
 	m_from(from),
 	m_to(to),
+	m_faceNormal(faceNormal),
 	m_hitFraction(btScalar(1.))
 {
 
@@ -84,8 +85,7 @@
 					
 					if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance) 
 					{
-
-						if ( dist_a > 0 )
+						if (m_faceNormal || dist_a > 0)
 						{
 							m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex);
 						}

Modified: trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
===================================================================
--- trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h	2008-08-27 19:12:08 UTC (rev 16273)
+++ trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h	2008-08-27 19:16:21 UTC (rev 16274)
@@ -27,10 +27,11 @@
 		//input
 	btVector3 m_from;
 	btVector3 m_to;
+	bool m_faceNormal;
 
 	btScalar	m_hitFraction;
 
-	btTriangleRaycastCallback(const btVector3& from,const btVector3& to);
+	btTriangleRaycastCallback(const btVector3& from,const btVector3& to,bool faceNormal);
 	
 	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
 





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