[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16273] branches/apricot/source/gameengine : Apricot Branch: bugfix for crash in shadow buffer rendering
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed Aug 27 21:12:35 CEST 2008
Revision: 16273
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16273
Author: blendix
Date: 2008-08-27 21:12:08 +0200 (Wed, 27 Aug 2008)
Log Message:
-----------
Apricot Branch: bugfix for crash in shadow buffer rendering
combined with the shadow option for texfaces.
Modified Paths:
--------------
branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.cpp
branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.h
branches/apricot/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
Modified: branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp 2008-08-27 14:18:52 UTC (rev 16272)
+++ branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp 2008-08-27 19:12:08 UTC (rev 16273)
@@ -63,6 +63,7 @@
/* we make a copy of blender object's pose, and then always swap it with
* the original pose before calling into blender functions, to deal with
* replica's or other objects using the same blender object */
+ m_pose = NULL;
copy_pose(&m_pose, m_objArma->pose, 1 /* copy_constraint_channels_hack */);
}
Modified: branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.cpp
===================================================================
--- branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.cpp 2008-08-27 14:18:52 UTC (rev 16272)
+++ branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.cpp 2008-08-27 19:12:08 UTC (rev 16273)
@@ -20,16 +20,13 @@
:
mScene(scene),
mMat(ma),
- mGPUMat(NULL),
mLightLayer(lightlayer)
{
mBlenderScene = scene->GetBlenderScene(); //GetSceneForName(scene->GetName());
mBlendMode = GPU_BLEND_SOLID;
- if(mMat) {
+ if(mMat)
GPU_material_from_blender(mBlenderScene, mMat);
- mGPUMat = mMat->gpumaterial;
- }
}
BL_BlenderShader::~BL_BlenderShader()
@@ -55,9 +52,9 @@
{
if(VerifyShader()) {
if(enable)
- GPU_material_bind(mGPUMat, mLightLayer, time);
+ GPU_material_bind(mMat->gpumaterial, mLightLayer, time);
else
- GPU_material_unbind(mGPUMat);
+ GPU_material_unbind(mMat->gpumaterial);
}
}
@@ -69,7 +66,7 @@
if(!VerifyShader())
return enabled;
- GPU_material_vertex_attributes(mGPUMat, &attribs);
+ GPU_material_vertex_attributes(mMat->gpumaterial, &attribs);
for(i = 0; i < attribs.totlayer; i++)
if(attribs.layer[i].glindex+1 > enabled)
@@ -92,7 +89,7 @@
return;
if(ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
- GPU_material_vertex_attributes(mGPUMat, &attribs);
+ GPU_material_vertex_attributes(mMat->gpumaterial, &attribs);
attrib_num = GetAttribNum();
ras->SetTexCoordNum(0);
@@ -132,7 +129,7 @@
VerifyShader();
- if(!mGPUMat || !GPU_material_bound(mGPUMat))
+ if(!mMat->gpumaterial || !GPU_material_bound(mMat->gpumaterial))
return;
MT_Matrix4x4 model;
@@ -150,9 +147,9 @@
else
obcol[0]= obcol[1]= obcol[2]= obcol[3]= 1.0f;
- GPU_material_bind_uniforms(mGPUMat, obmat, viewmat, viewinvmat, obcol);
+ GPU_material_bind_uniforms(mMat->gpumaterial, obmat, viewmat, viewinvmat, obcol);
- mBlendMode = GPU_material_blend_mode(mGPUMat, obcol);
+ mBlendMode = GPU_material_blend_mode(mMat->gpumaterial, obcol);
}
int BL_BlenderShader::GetBlendMode()
@@ -163,7 +160,7 @@
bool BL_BlenderShader::Equals(BL_BlenderShader *blshader)
{
/* to avoid unneeded state switches */
- return (blshader && mGPUMat == blshader->mGPUMat && mLightLayer == blshader->mLightLayer);
+ return (blshader && mMat == blshader->mMat && mLightLayer == blshader->mLightLayer);
}
// eof
Modified: branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.h
===================================================================
--- branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.h 2008-08-27 14:18:52 UTC (rev 16272)
+++ branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.h 2008-08-27 19:12:08 UTC (rev 16273)
@@ -30,7 +30,6 @@
KX_Scene *mScene;
struct Scene *mBlenderScene;
struct Material *mMat;
- GPUMaterial *mGPUMat;
int mLightLayer;
int mBlendMode;
Modified: branches/apricot/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- branches/apricot/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2008-08-27 14:18:52 UTC (rev 16272)
+++ branches/apricot/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2008-08-27 19:12:08 UTC (rev 16273)
@@ -905,6 +905,8 @@
CListValue *objectlist = scene->GetObjectList();
int i, drawmode;
+ m_rendertools->SetAuxilaryClientInfo(scene);
+
for(i=0; i<objectlist->GetCount(); i++) {
KX_GameObject *gameobj = (KX_GameObject*)objectlist->GetValue(i);
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