[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16273] branches/apricot/source/gameengine : Apricot Branch: bugfix for crash in shadow buffer rendering

Brecht Van Lommel brechtvanlommel at pandora.be
Wed Aug 27 21:12:35 CEST 2008


Revision: 16273
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16273
Author:   blendix
Date:     2008-08-27 21:12:08 +0200 (Wed, 27 Aug 2008)

Log Message:
-----------
Apricot Branch: bugfix for crash in shadow buffer rendering
combined with the shadow option for texfaces.

Modified Paths:
--------------
    branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
    branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.cpp
    branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.h
    branches/apricot/source/gameengine/Ketsji/KX_KetsjiEngine.cpp

Modified: branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp	2008-08-27 14:18:52 UTC (rev 16272)
+++ branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp	2008-08-27 19:12:08 UTC (rev 16273)
@@ -63,6 +63,7 @@
 	/* we make a copy of blender object's pose, and then always swap it with
 	 * the original pose before calling into blender functions, to deal with
 	 * replica's or other objects using the same blender object */
+	m_pose = NULL;
 	copy_pose(&m_pose, m_objArma->pose, 1 /* copy_constraint_channels_hack */);
 }
 

Modified: branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.cpp
===================================================================
--- branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.cpp	2008-08-27 14:18:52 UTC (rev 16272)
+++ branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.cpp	2008-08-27 19:12:08 UTC (rev 16273)
@@ -20,16 +20,13 @@
 :
 	mScene(scene),
 	mMat(ma),
-	mGPUMat(NULL),
 	mLightLayer(lightlayer)
 {
 	mBlenderScene = scene->GetBlenderScene(); //GetSceneForName(scene->GetName());
 	mBlendMode = GPU_BLEND_SOLID;
 
-	if(mMat) {
+	if(mMat)
 		GPU_material_from_blender(mBlenderScene, mMat);
-		mGPUMat = mMat->gpumaterial;
-	}
 }
 
 BL_BlenderShader::~BL_BlenderShader()
@@ -55,9 +52,9 @@
 {
 	if(VerifyShader()) {
 		if(enable)
-			GPU_material_bind(mGPUMat, mLightLayer, time);
+			GPU_material_bind(mMat->gpumaterial, mLightLayer, time);
 		else
-			GPU_material_unbind(mGPUMat);
+			GPU_material_unbind(mMat->gpumaterial);
 	}
 }
 
@@ -69,7 +66,7 @@
 	if(!VerifyShader())
 		return enabled;
 
-	GPU_material_vertex_attributes(mGPUMat, &attribs);
+	GPU_material_vertex_attributes(mMat->gpumaterial, &attribs);
 
     for(i = 0; i < attribs.totlayer; i++)
 		if(attribs.layer[i].glindex+1 > enabled)
@@ -92,7 +89,7 @@
 		return;
 
 	if(ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
-		GPU_material_vertex_attributes(mGPUMat, &attribs);
+		GPU_material_vertex_attributes(mMat->gpumaterial, &attribs);
 		attrib_num = GetAttribNum();
 
 		ras->SetTexCoordNum(0);
@@ -132,7 +129,7 @@
 
 	VerifyShader();
 
-	if(!mGPUMat || !GPU_material_bound(mGPUMat))
+	if(!mMat->gpumaterial || !GPU_material_bound(mMat->gpumaterial))
 		return;
 
 	MT_Matrix4x4 model;
@@ -150,9 +147,9 @@
 	else
 		obcol[0]= obcol[1]= obcol[2]= obcol[3]= 1.0f;
 
-	GPU_material_bind_uniforms(mGPUMat, obmat, viewmat, viewinvmat, obcol);
+	GPU_material_bind_uniforms(mMat->gpumaterial, obmat, viewmat, viewinvmat, obcol);
 
-	mBlendMode = GPU_material_blend_mode(mGPUMat, obcol);
+	mBlendMode = GPU_material_blend_mode(mMat->gpumaterial, obcol);
 }
 
 int BL_BlenderShader::GetBlendMode()
@@ -163,7 +160,7 @@
 bool BL_BlenderShader::Equals(BL_BlenderShader *blshader)
 {
 	/* to avoid unneeded state switches */
-	return (blshader && mGPUMat == blshader->mGPUMat && mLightLayer == blshader->mLightLayer);
+	return (blshader && mMat == blshader->mMat && mLightLayer == blshader->mLightLayer);
 }
 
 // eof

Modified: branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.h
===================================================================
--- branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.h	2008-08-27 14:18:52 UTC (rev 16272)
+++ branches/apricot/source/gameengine/Ketsji/BL_BlenderShader.h	2008-08-27 19:12:08 UTC (rev 16273)
@@ -30,7 +30,6 @@
 	KX_Scene		*mScene;
 	struct Scene	*mBlenderScene;
 	struct Material	*mMat;
-	GPUMaterial		*mGPUMat;
 	int				mLightLayer;
 	int				mBlendMode;
 

Modified: branches/apricot/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- branches/apricot/source/gameengine/Ketsji/KX_KetsjiEngine.cpp	2008-08-27 14:18:52 UTC (rev 16272)
+++ branches/apricot/source/gameengine/Ketsji/KX_KetsjiEngine.cpp	2008-08-27 19:12:08 UTC (rev 16273)
@@ -905,6 +905,8 @@
 	CListValue *objectlist = scene->GetObjectList();
 	int i, drawmode;
 
+	m_rendertools->SetAuxilaryClientInfo(scene);
+
 	for(i=0; i<objectlist->GetCount(); i++) {
 		KX_GameObject *gameobj = (KX_GameObject*)objectlist->GetValue(i);
 





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