[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16271] branches/apricot/source/gameengine /Converter/BL_ArmatureObject.cpp: Apricot Branch: bugfix, broke bone parenting with yesterday's commit.
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed Aug 27 15:10:17 CEST 2008
Revision: 16271
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16271
Author: blendix
Date: 2008-08-27 15:10:16 +0200 (Wed, 27 Aug 2008)
Log Message:
-----------
Apricot Branch: bugfix, broke bone parenting with yesterday's commit.
Modified Paths:
--------------
branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
Modified: branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp 2008-08-27 13:02:44 UTC (rev 16270)
+++ branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp 2008-08-27 13:10:16 UTC (rev 16271)
@@ -201,8 +201,8 @@
{
bPoseChannel *pchan;
- VerifyPose();
- pchan = get_pose_channel(m_pose, bone->name);
+ ApplyPose();
+ pchan = get_pose_channel(m_objArma->pose, bone->name);
if(pchan) {
matrix.setValue(&pchan->pose_mat[0][0]);
More information about the Bf-blender-cvs
mailing list