[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16267] trunk/blender/source: BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic.

Campbell Barton ideasman42 at gmail.com
Wed Aug 27 08:02:11 CEST 2008


Revision: 16267
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16267
Author:   campbellbarton
Date:     2008-08-27 08:02:10 +0200 (Wed, 27 Aug 2008)

Log Message:
-----------
BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic.

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_logic.c
    trunk/blender/source/gameengine/Ketsji/KX_IPO_SGController.cpp

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c	2008-08-27 03:41:29 UTC (rev 16266)
+++ trunk/blender/source/blender/src/buttons_logic.c	2008-08-27 06:02:10 UTC (rev 16267)
@@ -1857,7 +1857,7 @@
 			but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE, 
 				"Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19, 
 				&ia->flag, 0, 0, 0, 0, 
-				"Convert Ipo to force. Force is applied in global or local coordinate according to Local flag"); 
+				"Apply Ipo as a global or local force depending on the local option (dynamic objects only)"); 
 			uiButSetFunc(but, change_ipo_actuator, but, ia);
 
 			but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD, 

Modified: trunk/blender/source/gameengine/Ketsji/KX_IPO_SGController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_IPO_SGController.cpp	2008-08-27 03:41:29 UTC (rev 16266)
+++ trunk/blender/source/gameengine/Ketsji/KX_IPO_SGController.cpp	2008-08-27 06:02:10 UTC (rev 16267)
@@ -143,7 +143,7 @@
 		{
 			if (m_ipo_as_force == true) 
 			{
-				if (m_game_object && ob) 
+				if (m_game_object && ob && m_game_object->GetPhysicsController()) 
 				{
 					m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ?
 						ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :





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