[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16260] branches/soc-2008-unclezeiv/source /blender: Just realized, thanks to renderdemon, that World > Range affects all lights, not only the environment lighting (sorry!).
Davide Vercelli
davide.vercelli at gmail.com
Tue Aug 26 17:36:31 CEST 2008
Revision: 16260
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16260
Author: unclezeiv
Date: 2008-08-26 17:35:54 +0200 (Tue, 26 Aug 2008)
Log Message:
-----------
Just realized, thanks to renderdemon, that World > Range affects all lights, not only the environment lighting (sorry!). As a consequence of this, added a slider to control a multiplicative factor for environment lighting.
Modified Paths:
--------------
branches/soc-2008-unclezeiv/source/blender/blenloader/intern/readfile.c
branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_scene_types.h
branches/soc-2008-unclezeiv/source/blender/render/intern/source/lightcuts.c
branches/soc-2008-unclezeiv/source/blender/src/buttons_scene.c
Modified: branches/soc-2008-unclezeiv/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/soc-2008-unclezeiv/source/blender/blenloader/intern/readfile.c 2008-08-26 14:58:33 UTC (rev 16259)
+++ branches/soc-2008-unclezeiv/source/blender/blenloader/intern/readfile.c 2008-08-26 15:35:54 UTC (rev 16260)
@@ -7784,6 +7784,8 @@
r->lightcuts_indir_dist= 5.0f;
if(r->lightcuts_color_weight==0)
r->lightcuts_color_weight= 1;
+ if(r->lightcuts_env_map_fac==0.0f)
+ r->lightcuts_env_map_fac= 1.0f;
}
sce= sce->id.next;
Modified: branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_scene_types.h 2008-08-26 14:58:33 UTC (rev 16259)
+++ branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_scene_types.h 2008-08-26 15:35:54 UTC (rev 16260)
@@ -322,6 +322,8 @@
short lightcuts_options;
short lightcuts_color_weight;
float lightcuts_indir_dist;
+ float lightcuts_env_map_fac;
+ int lightcuts_pad;
int lightcuts_debug_options;
} RenderData;
Modified: branches/soc-2008-unclezeiv/source/blender/render/intern/source/lightcuts.c
===================================================================
--- branches/soc-2008-unclezeiv/source/blender/render/intern/source/lightcuts.c 2008-08-26 14:58:33 UTC (rev 16259)
+++ branches/soc-2008-unclezeiv/source/blender/render/intern/source/lightcuts.c 2008-08-26 15:35:54 UTC (rev 16260)
@@ -891,7 +891,7 @@
}
-static void convert_environment_map(Render *re, LightcutsData *lcd, int n)
+static void convert_environment_map(Render *re, LightcutsData *lcd, int n, float fac)
{
GroupObject *gonew;
LampRen *lar;
@@ -969,7 +969,7 @@
*/
/* please note: you can control this factor via Shading > World > Range */
- lar->energy= M_PI / (float)n;
+ lar->energy= fac * M_PI / (float)n;
lar->r= col[0] * lar->energy;
lar->g= col[1] * lar->energy;
lar->b= col[2] * lar->energy;
@@ -1653,7 +1653,7 @@
/* light conversion */
if (lcd->options & LC_OPT_ENV_LIGHT && re->r.lightcuts_env_map > 0)
- convert_environment_map(re, lcd, re->r.lightcuts_env_map);
+ convert_environment_map(re, lcd, re->r.lightcuts_env_map, re->r.lightcuts_env_map_fac);
for(go=lights->first; go; go= go->next) {
lar= go->lampren;
Modified: branches/soc-2008-unclezeiv/source/blender/src/buttons_scene.c
===================================================================
--- branches/soc-2008-unclezeiv/source/blender/src/buttons_scene.c 2008-08-26 14:58:33 UTC (rev 16259)
+++ branches/soc-2008-unclezeiv/source/blender/src/buttons_scene.c 2008-08-26 15:35:54 UTC (rev 16260)
@@ -3457,7 +3457,8 @@
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_DIFF, "Area lights:", 0, -54, 192, 20, &G.scene->r.lightcuts_area_lights, 0, 100000, 0, 0, "The number of point lights generated for all the area lights");
uiDefButBitS(block, TOG, 0x8, B_DIFF, "Enable", 0, -76, 31, 20, &G.scene->r.lightcuts_options, 0, 0, 0, 0, "Enable environment map lighting");
- uiDefButS(block, NUM, B_DIFF, "Environment map:", 33, -76, 192-33, 20, &G.scene->r.lightcuts_env_map, 0, 20000, 0, 0, "How many point lights are used to convert the environment map");
+ uiDefButS(block, NUM, B_DIFF, "Envmap:", 33, -76, 192-33-64, 20, &G.scene->r.lightcuts_env_map, 0, 20000, 0, 0, "How many point lights are used to convert the environment map");
+ uiDefButF(block, NUM, B_DIFF, "Fac:", 128, -76, 64, 20, &G.scene->r.lightcuts_env_map_fac, 0.0f, 100.0f, 0, 0, "Intensity of environment map");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
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