[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16242] trunk/blender/source/blender: Little feature request
Martin Poirier
theeth at yahoo.com
Sun Aug 24 22:57:56 CEST 2008
Revision: 16242
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16242
Author: theeth
Date: 2008-08-24 22:57:56 +0200 (Sun, 24 Aug 2008)
Log Message:
-----------
Little feature request
Adding numerical input support to edge slide (and at the same time, loop cut).
Also clean up NumInput functions for external use. I might have a second pass at this to make it even easier.
Modified Paths:
--------------
trunk/blender/source/blender/include/transform.h
trunk/blender/source/blender/src/editmesh_tools.c
trunk/blender/source/blender/src/transform_generics.c
trunk/blender/source/blender/src/transform_numinput.c
Modified: trunk/blender/source/blender/include/transform.h
===================================================================
--- trunk/blender/source/blender/include/transform.h 2008-08-24 15:22:44 UTC (rev 16241)
+++ trunk/blender/source/blender/include/transform.h 2008-08-24 20:57:56 UTC (rev 16242)
@@ -466,7 +466,6 @@
/*********************** Generics ********************************/
void initTrans(TransInfo *t);
-void initTransModeFlags(TransInfo *t, int mode);
void postTrans (TransInfo *t);
void drawLine(float *center, float *dir, char axis, short options);
@@ -498,6 +497,7 @@
/*********************** NumInput ********************************/
+void initNumInput(NumInput *n);
void outputNumInput(NumInput *n, char *str);
short hasNumInput(NumInput *n);
void applyNumInput(NumInput *n, float *vec);
Modified: trunk/blender/source/blender/src/editmesh_tools.c
===================================================================
--- trunk/blender/source/blender/src/editmesh_tools.c 2008-08-24 15:22:44 UTC (rev 16241)
+++ trunk/blender/source/blender/src/editmesh_tools.c 2008-08-24 20:57:56 UTC (rev 16242)
@@ -4667,6 +4667,7 @@
int EdgeSlide(short immediate, float imperc)
{
+ NumInput num;
EditMesh *em = G.editMesh;
EditFace *efa;
EditEdge *eed,*first=NULL,*last=NULL, *temp = NULL;
@@ -4683,6 +4684,8 @@
char str[128];
float labda = 0.0f;
+ initNumInput(&num);
+
view3d_get_object_project_mat(curarea, G.obedit, projectMat, viewMat);
mvalo[0] = -1; mvalo[1] = -1;
@@ -4994,17 +4997,84 @@
float v2[2], v3[2];
EditVert *centerVert, *upVert, *downVert;
-
-
getmouseco_areawin(mval);
if (!immediate && (mval[0] == mvalo[0] && mval[1] == mvalo[1])) {
PIL_sleep_ms(10);
} else {
+ char *p = str;;
mvalo[0] = mval[0];
mvalo[1] = mval[1];
+
+ tempsv = BLI_ghash_lookup(vertgh,nearest);
+
+ centerVert = editedge_getSharedVert(tempsv->up, tempsv->down);
+ upVert = editedge_getOtherVert(tempsv->up, centerVert);
+ downVert = editedge_getOtherVert(tempsv->down, centerVert);
+
+ view3d_project_float(curarea, upVert->co, v2, projectMat);
+ view3d_project_float(curarea, downVert->co, v3, projectMat);
+
+ /* Determine the % on which the loop should be cut */
+
+ rc[0]= v3[0]-v2[0];
+ rc[1]= v3[1]-v2[1];
+ len= rc[0]*rc[0]+ rc[1]*rc[1];
+ if (len==0) {len = 0.0001;}
+
+ if ((G.qual & LR_SHIFTKEY)==0) {
+ wasshift = 0;
+ labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len;
+ }
+ else {
+ if (wasshift==0) {
+ wasshift = 1;
+ shiftlabda = labda;
+ }
+ labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len / 10.0 + shiftlabda;
+ }
+
+
+ if(labda<=0.0) labda=0.0;
+ else if(labda>=1.0)labda=1.0;
+
+ perc=((1-labda)*2)-1;
+
+ if(G.qual == 0) {
+ perc *= 100;
+ perc = floor(perc);
+ perc /= 100;
+ } else if (G.qual == LR_CTRLKEY) {
+ perc *= 10;
+ perc = floor(perc);
+ perc /= 10;
+ }
+
+ if(prop == 0) {
+ len = VecLenf(upVert->co,downVert->co)*((perc+1)/2);
+ if(flip == 1) {
+ len = VecLenf(upVert->co,downVert->co) - len;
+ }
+ }
+
+ if (hasNumInput(&num))
+ {
+ applyNumInput(&num, &perc);
+
+ if (prop)
+ {
+ perc = MIN2(perc, 1);
+ perc = MAX2(perc, -1);
+ }
+ else
+ {
+ len = MIN2(perc, VecLenf(upVert->co,downVert->co));
+ len = MAX2(len, 0);
+ }
+ }
+
//Adjust Edgeloop
if(immediate) {
perc = imperc;
@@ -5043,13 +5113,7 @@
}
- tempsv = BLI_ghash_lookup(vertgh,nearest);
-
- centerVert = editedge_getSharedVert(tempsv->up, tempsv->down);
- upVert = editedge_getOtherVert(tempsv->up, centerVert);
- downVert = editedge_getOtherVert(tempsv->down, centerVert);
// Highlight the Control Edges
-
scrarea_do_windraw(curarea);
persp(PERSP_VIEW);
glPushMatrix();
@@ -5077,55 +5141,36 @@
glPopMatrix();
- view3d_project_float(curarea, upVert->co, v2, projectMat);
- view3d_project_float(curarea, downVert->co, v3, projectMat);
-
- /* Determine the % on which the loop should be cut */
-
- rc[0]= v3[0]-v2[0];
- rc[1]= v3[1]-v2[1];
- len= rc[0]*rc[0]+ rc[1]*rc[1];
- if (len==0) {len = 0.0001;}
-
- if ((G.qual & LR_SHIFTKEY)==0) {
- wasshift = 0;
- labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len;
+ if(prop) {
+ p += sprintf(str, "(P)ercentage: ");
+ } else {
+ p += sprintf(str, "Non (P)rop Length: ");
}
- else {
- if (wasshift==0) {
- wasshift = 1;
- shiftlabda = labda;
- }
- labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len / 10.0 + shiftlabda;
+
+ if (hasNumInput(&num))
+ {
+ char num_str[20];
+
+ outputNumInput(&num, num_str);
+ p += sprintf(p, "%s", num_str);
}
+ else
+ {
+ if (prop)
+ {
+ p += sprintf(p, "%f", perc);
+ }
+ else
+ {
+ p += sprintf(p, "%f", len);
+ }
+ }
-
- if(labda<=0.0) labda=0.0;
- else if(labda>=1.0)labda=1.0;
-
- perc=((1-labda)*2)-1;
- if(G.qual == 0) {
- perc *= 100;
- perc = floor(perc);
- perc /= 100;
- } else if (G.qual == LR_CTRLKEY) {
- perc *= 10;
- perc = floor(perc);
- perc /= 10;
- }
- if(prop) {
- sprintf(str, "(P)ercentage: %f", perc);
- } else {
- len = VecLenf(upVert->co,downVert->co)*((perc+1)/2);
- if(flip == 1) {
- len = VecLenf(upVert->co,downVert->co) - len;
- }
- sprintf(str, "Non (P)rop Length: %f, Press (F) to flip control side", len);
+ if (prop == 0) {
+ p += sprintf(p, ", Press (F) to flip control side");
}
-
-
headerprint(str);
screen_swapbuffers();
}
@@ -5148,7 +5193,14 @@
perc = 0;
immediate = 1;
} else if(event==PKEY) {
- (prop == 1) ? (prop = 0):(prop = 1);
+ initNumInput(&num); /* reset num input */
+ if (prop) {
+ prop = 0;
+ num.flag |= NUM_NO_NEGATIVE;
+ }
+ else {
+ prop = 1;
+ }
mvalo[0] = -1;
} else if(event==FKEY) {
(flip == 1) ? (flip = 0):(flip = 1);
@@ -5186,7 +5238,13 @@
look = look->next;
}
}
+
+ if (handleNumInput(&num, event))
+ {
+ mvalo[0] = -1; /* NEED A BETTER WAY TO TRIGGER REDRAW */
+ }
}
+
}
} else {
draw = 0;
Modified: trunk/blender/source/blender/src/transform_generics.c
===================================================================
--- trunk/blender/source/blender/src/transform_generics.c 2008-08-24 15:22:44 UTC (rev 16241)
+++ trunk/blender/source/blender/src/transform_generics.c 2008-08-24 20:57:56 UTC (rev 16242)
@@ -583,39 +583,6 @@
reshadeall_displist();
}
-void initTransModeFlags(TransInfo *t, int mode)
-{
- t->mode = mode;
- t->num.flag = 0;
-
- /* REMOVING RESTRICTIONS FLAGS */
- t->flag &= ~T_ALL_RESTRICTIONS;
-
- switch (mode) {
- case TFM_RESIZE:
- t->flag |= T_NULL_ONE;
- t->num.flag |= NUM_NULL_ONE;
- t->num.flag |= NUM_AFFECT_ALL;
- if (!G.obedit) {
- t->flag |= T_NO_ZERO;
- t->num.flag |= NUM_NO_ZERO;
- }
- break;
- case TFM_TOSPHERE:
- t->num.flag |= NUM_NULL_ONE;
- t->num.flag |= NUM_NO_NEGATIVE;
- t->flag |= T_NO_CONSTRAINT;
- break;
- case TFM_SHEAR:
- case TFM_CREASE:
- case TFM_BONE_ENVELOPE:
- case TFM_CURVE_SHRINKFATTEN:
- case TFM_BONE_ROLL:
- t->flag |= T_NO_CONSTRAINT;
- break;
- }
-}
-
void drawLine(float *center, float *dir, char axis, short options)
{
extern void make_axis_color(char *col, char *col2, char axis); // drawview.c
@@ -674,19 +641,10 @@
t->transform = NULL;
t->handleEvent = NULL;
- t->total =
- t->num.idx =
- t->num.idx_max =
- t->num.ctrl[0] =
- t->num.ctrl[1] =
- t->num.ctrl[2] = 0;
+ t->total = 0;
t->val = 0.0f;
- t->num.val[0] =
- t->num.val[1] =
- t->num.val[2] = 0.0f;
-
t->vec[0] =
t->vec[1] =
t->vec[2] = 0.0f;
@@ -708,7 +666,8 @@
t->around = V3D_CENTER;
setTransformViewMatrices(t);
- initNDofInput(&(t->ndof));
+ initNumInput(&t->num);
+ initNDofInput(&t->ndof);
}
/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
Modified: trunk/blender/source/blender/src/transform_numinput.c
===================================================================
--- trunk/blender/source/blender/src/transform_numinput.c 2008-08-24 15:22:44 UTC (rev 16241)
+++ trunk/blender/source/blender/src/transform_numinput.c 2008-08-24 20:57:56 UTC (rev 16242)
@@ -41,6 +41,20 @@
/* ************************** NUMINPUT **************************** */
+void initNumInput(NumInput *n)
+{
+ n->flag =
+ n->idx =
+ n->idx_max =
+ n->ctrl[0] =
+ n->ctrl[1] =
+ n->ctrl[2] = 0;
+
+ n->val[0] =
+ n->val[1] =
+ n->val[2] = 0.0f;
+}
+
void outputNumInput(NumInput *n, char *str)
{
char cur;
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