[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16203] trunk/blender/extern/bullet2/src/ BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp: BGE Bullet fix: physics debug representation of cone shape does not take Up axis into account .

Benoit Bolsee benoit.bolsee at online.be
Thu Aug 21 16:07:30 CEST 2008


Revision: 16203
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16203
Author:   ben2610
Date:     2008-08-21 16:07:24 +0200 (Thu, 21 Aug 2008)

Log Message:
-----------
BGE Bullet fix: physics debug representation of cone shape does not take Up axis into account. Use Bullet 2.69 code to fix that bug.

Modified Paths:
--------------
    trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp

Modified: trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
===================================================================
--- trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp	2008-08-21 13:40:40 UTC (rev 16202)
+++ trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp	2008-08-21 14:07:24 UTC (rev 16203)
@@ -856,10 +856,26 @@
 				btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
 				btScalar height = coneShape->getHeight();//+coneShape->getMargin();
 				btVector3 start = worldTransform.getOrigin();
-				getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(radius,btScalar(0.),btScalar(-0.5)*height),color);
-				getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(-radius,btScalar(0.),btScalar(-0.5)*height),color);
-				getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),radius,btScalar(-0.5)*height),color);
-				getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),-radius,btScalar(-0.5)*height),color);
+				// insert here Bullet 2.69 that fixes representation of cone
+				int upAxis= coneShape->getConeUpIndex();
+				
+				btVector3	offsetHeight(0,0,0);
+				offsetHeight[upAxis] = height * btScalar(0.5);
+				btVector3	offsetRadius(0,0,0);
+				offsetRadius[(upAxis+1)%3] = radius;
+				btVector3	offset2Radius(0,0,0);
+				offset2Radius[(upAxis+2)%3] = radius;
+
+				getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
+				getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
+				getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offset2Radius),color);
+				getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offset2Radius),color);
+
+				// buggy code that does not take into account the direction of the cone
+				//getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(radius,btScalar(0.),btScalar(-0.5)*height),color);
+				//getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(-radius,btScalar(0.),btScalar(-0.5)*height),color);
+				//getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),radius,btScalar(-0.5)*height),color);
+				//getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),-radius,btScalar(-0.5)*height),color);
 				break;
 
 			}





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