[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16196] trunk/blender/release/scripts: -> LOD and DOF editor scripts

Geoffrey Bantle hairbat at yahoo.com
Wed Aug 20 21:10:33 CEST 2008


Revision: 16196
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16196
Author:   briggs
Date:     2008-08-20 21:10:33 +0200 (Wed, 20 Aug 2008)

Log Message:
-----------
-> LOD and DOF editor scripts

 Two new scripts for the 'Misc' Menu. LOD and DOF
 Editors for creating/editing DOF and LOD FLT nodes
 inside of blender.

Modified Paths:
--------------
    trunk/blender/release/scripts/flt_properties.py

Added Paths:
-----------
    trunk/blender/release/scripts/flt_dofedit.py
    trunk/blender/release/scripts/flt_lodedit.py

Added: trunk/blender/release/scripts/flt_dofedit.py
===================================================================
--- trunk/blender/release/scripts/flt_dofedit.py	                        (rev 0)
+++ trunk/blender/release/scripts/flt_dofedit.py	2008-08-20 19:10:33 UTC (rev 16196)
@@ -0,0 +1,834 @@
+#!BPY
+
+"""
+Name: 'FLT DOF Editor'
+Blender: 240
+Group: 'Misc'
+Tooltip: 'Degree of Freedom editor for FLT nodes'
+"""
+
+__author__ = "Geoffrey Bantle"
+__version__ = "1.0 11/21/07"
+__email__ = ('scripts', 'Author, ')
+__url__ = ('blender', 'blenderartists.org')
+
+__bpydoc__ ="""\
+This script provides tools for working with OpenFlight databases in Blender. OpenFlight is a
+registered trademark of MultiGen-Paradigm, Inc.
+
+Feature overview and more availible at:
+http://wiki.blender.org/index.php/Scripts/Manual/FLTools
+"""
+
+# --------------------------------------------------------------------------
+# flt_palettemanager.py version 0.1 2005/04/08
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Copyright (C) 2007: Blender Foundation
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+import Blender.Draw as Draw
+from Blender.BGL import *
+import Blender
+import flt_properties
+reload(flt_properties)
+from flt_properties import *
+
+#event codes
+evcode = {
+	"DOF_MAKE" : 100,
+	"DOF_UPDATE" : 138,
+	"DOF_DELETE" : 101,
+	"DOF_TRANSX" : 102,
+	"DOF_TRANSY" : 103,
+	"DOF_TRANSZ" : 104,
+	"DOF_ROTX" : 105,
+	"DOF_ROTY" : 106,
+	"DOF_ROTZ" : 107,
+	"DOF_SCALEX" : 108,
+	"DOF_SCALEY" : 109,
+	"DOF_SCALEZ" : 110,
+	"DOF_MIN_TRANSX" : 111,
+	"DOF_MIN_TRANSY" : 112,
+	"DOF_MIN_TRANSZ" : 113,
+	"DOF_MIN_ROTX" : 114,
+	"DOF_MIN_ROTY" : 115,
+	"DOF_MIN_ROTZ" : 116,
+	"DOF_MIN_SCALEX" : 117,
+	"DOF_MIN_SCALEY" : 118,
+	"DOF_MIN_SCALEZ" : 119,
+	"DOF_MAX_TRANSX" : 120,
+	"DOF_MAX_TRANSY" : 121,
+	"DOF_MAX_TRANSZ" : 122,
+	"DOF_MAX_ROTX" : 123,
+	"DOF_MAX_ROTY" : 124,
+	"DOF_MAX_ROTZ" : 125,
+	"DOF_MAX_SCALEX" : 126,
+	"DOF_MAX_SCALEY" : 127,
+	"DOF_MAX_SCALEZ" : 128,
+	"DOF_STEP_TRANSX" : 129,
+	"DOF_STEP_TRANSY" : 130,
+	"DOF_STEP_TRANSZ" : 131,
+	"DOF_STEP_ROTX" : 132,
+	"DOF_STEP_ROTY" : 133,
+	"DOF_STEP_ROTZ" : 134,
+	"DOF_STEP_SCALEX" : 135,
+	"DOF_STEP_SCALEY" : 136,
+	"DOF_STEP_SCALEZ" : 137
+}
+
+#system
+DOF_MAKE = None
+DOF_UPDATE = None
+DOF_DELETE = None
+
+#toggle buttons
+DOF_TRANSX = None
+DOF_TRANSY = None
+DOF_TRANSZ = None
+DOF_ROTX = None
+DOF_ROTY = None
+DOF_ROTZ = None
+DOF_SCALEX = None
+DOF_SCALEY = None
+DOF_SCALEZ = None
+
+#Minimums
+DOF_MIN_TRANSX = None
+DOF_MIN_TRANSY = None
+DOF_MIN_TRANSZ = None
+DOF_MIN_ROTX = None
+DOF_MIN_ROTY = None
+DOF_MIN_ROTZ = None
+DOF_MIN_SCALEX = None
+DOF_MIN_SCALEY = None
+DOF_MIN_SCALEZ = None
+
+#maximums
+DOF_MAX_TRANSX = None
+DOF_MAX_TRANSY = None
+DOF_MAX_TRANSZ = None
+DOF_MAX_ROTX = None
+DOF_MAX_ROTY = None
+DOF_MAX_ROTZ = None
+DOF_MAX_SCALEX = None
+DOF_MAX_SCALEY = None
+DOF_MAX_SCALEZ = None
+
+#step
+DOF_STEP_TRANSX = None
+DOF_STEP_TRANSY = None
+DOF_STEP_TRANSZ = None
+DOF_STEP_ROTX = None
+DOF_STEP_ROTY = None
+DOF_STEP_ROTZ = None
+DOF_STEP_SCALEX = None
+DOF_STEP_SCALEY = None
+DOF_STEP_SCALEZ = None
+
+#labels
+DOF_ROTSTRING = None
+DOF_TRANSTRING = None
+DOF_SCALESTRING = None
+DOF_EDITLABEL = None
+
+#make ID props easier/morereadable
+zmin = '14d!ZMIN'
+zmax = '15d!ZMAX'
+zcur = '16d!ZCUR'
+zstep = '17d!ZSTEP'
+ymin = '18d!YMIN'
+ymax = '19d!YMAX'
+ycur = '20d!YCUR'
+ystep = '21d!YSTEP'
+xmin = '22d!XMIN'
+xmax = '23d!XMAX'
+xcur = '24d!XCUR'
+xstep = '25d!XSTEP'
+pitchmin = '26d!PITCH-MIN'
+pitchmax = '27d!PITCH-MAX'
+pitchcur = '28d!PITCH-CUR'
+pitchstep = '29d!PITCH-STEP'
+rollmin = '30d!ROLL-MIN'
+rollmax = '31d!ROLL-MAX'
+rollcur = '32d!ROLL-CUR'
+rollstep = '33d!ROLL-STEP'
+yawmin = '34d!YAW-MIN'
+yawmax = '35d!YAW-MAX'
+yawcur = '36d!YAW-CUR'
+yawstep = '37d!YAW-STEP'
+zscalemin = '38d!ZSIZE-MIN'
+zscalemax = '39d!ZSIZE-MAX'
+zscalecur = '40d!ZSIZE-CUR'
+zscalestep = '41d!ZSIZE-STEP'
+yscalemin = '42d!YSIZE-MIN'
+yscalemax = '43d!YSIZE-MAX'
+yscalecur = '44d!YSIZE-CUR'
+yscalestep = '45d!YSIZE-STEP'
+xscalemin = '46d!XSIZE-MIN'
+xscalemax = '47d!XSIZE-MAX'
+xscalecur = '48d!XSIZE-CUR'
+xscalestep = '49d!XSIZE-STEP'
+
+
+
+def update_state():
+	state = dict()
+	state["activeScene"] = Blender.Scene.GetCurrent()
+	state["activeObject"] = state["activeScene"].objects.active
+	if state["activeObject"] and not state["activeObject"].sel:
+		state["activeObject"] = None
+	state["activeMesh"] = None
+	if state["activeObject"] and state["activeObject"].type == 'Mesh':
+		state["activeMesh"] = state["activeObject"].getData(mesh=True)
+	
+
+	state["activeFace"] = None
+	if state["activeMesh"]:
+		if state["activeMesh"].faceUV and state["activeMesh"].activeFace != None:
+			state["activeFace"] = state["activeMesh"].faces[state["activeMesh"].activeFace]
+		
+		
+	#update editmode
+	state["editmode"]	= Blender.Window.EditMode()
+
+	return state
+	
+def idprops_append(object, typecode, props):
+	object.properties["FLT"] = dict()
+	object.properties["FLT"]['type'] = typecode 
+	for prop in props:
+		object.properties["FLT"][prop] = props[prop]
+	object.properties["FLT"]['3t8!id'] = object.name
+
+def idprops_kill():
+	state = update_state()
+	if state["activeObject"] and state["activeObject"].properties.has_key('FLT'):
+		state["activeObject"].properties.pop('FLT')
+
+def idprops_copy(source):
+	state = update_state()
+	if source.properties.has_key('FLT'):
+		for object in state["activeScene"].objects:
+			if object.sel and object != source and (state["activeScene"].Layers & object.Layers):
+				idprops_kill(object)
+				object.properties['FLT'] = dict()
+				for key in source.properties['FLT']:
+					object.properties['FLT'][key] = source.properties['FLT'][key]
+
+def select_by_typecode(typecode):
+	state = update_state()
+	
+	for object in state["activeScene"].objects:
+		if object.properties.has_key('FLT') and object.properties['FLT']['type'] == typecode and state["activeScene"].Layers & object.Layers:
+				object.select(1)
+
+def DOF_get_frame():
+	state = update_state()
+	
+	if not state["activeObject"] and not id_props_type(state["activeObject"], 14):
+		return
+	
+	#Warning! assumes 1 BU == 10 meters.
+	#do origin
+	state["activeObject"].properties['FLT']['5d!ORIGX'] = state["activeObject"].getLocation('worldspace')[0]*10.0
+	state["activeObject"].properties['FLT']['6d!ORIGY'] = state["activeObject"].getLocation('worldspace')[1]*10.0
+	state["activeObject"].properties['FLT']['7d!ORIGZ'] = state["activeObject"].getLocation('worldspace')[2]*10.0
+	#do X axis
+	x = Blender.Mathutils.Vector(1.0,0.0,0.0)
+	x = x * state["activeObject"].getMatrix('worldspace')
+	x = x * 10.0
+	state["activeObject"].properties['FLT']['8d!XAXIS-X'] = x[0]
+	state["activeObject"].properties['FLT']['9d!XAXIS-Y'] = x[1]
+	state["activeObject"].properties['FLT']['10d!XAXIS-Z'] = x[2]
+	#do X/Y plane
+	x = Blender.Mathutils.Vector(0.0,1.0,0.0)
+	x.normalize()
+	x = x * state["activeObject"].getMatrix('worldspace')
+	x = x * 10.0
+	state["activeObject"].properties['FLT']['11d!XYPLANE-X'] = x[0]
+	state["activeObject"].properties['FLT']['12d!XYPLANE-Y'] = x[1]
+	state["activeObject"].properties['FLT']['13d!XZPLANE-Z'] = x[2]
+
+def idprops_type(object, typecode):
+	if object.properties.has_key('FLT') and object.properties['FLT'].has_key('type') and object.properties['FLT']['type'] == typecode:
+		return True
+	return False
+
+#ui type code
+def get_prop(typecode, prop):
+	
+	state = update_state()
+	if state["activeObject"] and idprops_type(state["activeObject"], typecode):
+		props = state["activeObject"].properties['FLT']
+	else:
+		props =  flt_properties.FLTDOF
+		
+	return props[prop]	
+
+def set_prop(typecode, prop, value):
+	state = update_state()
+	if state["activeObject"] and idprops_type(state["activeObject"],typecode):
+		state["activeObject"].properties['FLT'][prop] = value		
+
+lockxtrans = (1 << 31)
+lockytrans = (1 << 30)
+lockztrans = (1 << 29)
+lockxrot = (1 << 28)
+lockyrot = (1 << 27)
+lockzrot = (1 << 26)
+lockxscale = (1 << 25)
+lockyscale = (1 << 24)
+lockzscale = (1 << 23)
+
+def get_lockmask(mask):	
+	state = update_state()
+	if state["activeObject"]:
+		flag = get_prop(14,'50I!FLAG')
+		if flag & mask:
+			return True
+	return False	
+
+def set_lockmask(mask):
+	state = update_state()
+	if state["activeObject"] and idprops_type(state["activeObject"], 14):
+		oldvalue = state["activeObject"].properties['FLT']['50I!FLAG']
+		oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+		oldvalue |= mask
+		state["activeObject"].properties['FLT']['50I!FLAG'] = struct.unpack('>i', struct.pack(">I", oldvalue))[0]
+
+def clear_lockmask(mask):
+	state = update_state()
+	if state["activeObject"] and idprops_type(state["activeObject"], 14):
+		oldvalue = state["activeObject"].properties['FLT']['50I!FLAG']
+		oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+		oldvalue &= ~mask
+		state["activeObject"].properties['FLT']['50I!FLAG'] = struct.unpack('>i',struct.pack('>I',oldvalue))[0]	
+
+	
+def create_dof():
+	state = update_state()
+	actobj = state["activeObject"]
+	if actobj and not idprops_type(actobj, 14):
+		idprops_kill()
+		idprops_append(actobj,14, flt_properties.FLTDOF)
+		DOF_get_frame()
+	
+		
+def event(evt,val):
+	if evt == Draw.ESCKEY:
+		Draw.Exit()
+		
+def but_event(evt):
+	global DOF_MAKE
+	global DOF_UPDATE
+	global DOF_DELETE
+
+	global DOF_TRANSX
+	global DOF_TRANSY
+	global DOF_TRANSZ
+	global DOF_ROTX
+	global DOF_ROTY
+	global DOF_ROTZ
+	global DOF_SCALEX
+	global DOF_SCALEY
+	global DOF_SCALEZ
+
+	global DOF_MIN_TRANSX
+	global DOF_MIN_TRANSY
+	global DOF_MIN_TRANSZ
+	global DOF_MIN_ROTX
+	global DOF_MIN_ROTY
+	global DOF_MIN_ROTZ
+	global DOF_MIN_SCALEX

@@ Diff output truncated at 10240 characters. @@




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