[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16119] branches/blender-2.47/source/ blender: branches/blender-2.47
Diego Borghetti
bdiego at gmail.com
Fri Aug 15 00:03:15 CEST 2008
Revision: 16119
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16119
Author: bdiego
Date: 2008-08-15 00:03:14 +0200 (Fri, 15 Aug 2008)
Log Message:
-----------
branches/blender-2.47
Merge from trunk:
Revision: 16052
Revision: 16117
Two showstopper!!, now we are ready!
Modified Paths:
--------------
branches/blender-2.47/source/blender/render/intern/source/rayshade.c
branches/blender-2.47/source/blender/src/buttons_logic.c
Modified: branches/blender-2.47/source/blender/render/intern/source/rayshade.c
===================================================================
--- branches/blender-2.47/source/blender/render/intern/source/rayshade.c 2008-08-14 21:16:48 UTC (rev 16118)
+++ branches/blender-2.47/source/blender/render/intern/source/rayshade.c 2008-08-14 22:03:14 UTC (rev 16119)
@@ -263,7 +263,12 @@
shade_input_set_shade_texco(shi);
if(is->mode==RE_RAY_SHADOW_TRA)
- shade_color(shi, shr);
+ if(shi->mat->nodetree && shi->mat->use_nodes) {
+ ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
+ shi->mat= vlr->mat; /* shi->mat is being set in nodetree */
+ }
+ else
+ shade_color(shi, shr);
else {
if(shi->mat->nodetree && shi->mat->use_nodes) {
ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
Modified: branches/blender-2.47/source/blender/src/buttons_logic.c
===================================================================
--- branches/blender-2.47/source/blender/src/buttons_logic.c 2008-08-14 21:16:48 UTC (rev 16118)
+++ branches/blender-2.47/source/blender/src/buttons_logic.c 2008-08-14 22:03:14 UTC (rev 16119)
@@ -1691,7 +1691,7 @@
uiDefBut(block, LABEL, 0, "Torque", xco, yco-106, 55, 19, NULL, 0, 0, 0, 0, "Sets the torque");
uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, "");
uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-6106, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
}
if ( ob->gameflag & OB_DYNAMIC )
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