[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16107] branches/fluidcontrol/source/ blender: Bugfix for a) Fluid ipos gone after save-load b) changing viscosity causes fluidsim to be reversed [both reported by broken ] (at least 3 known bugs left)
Daniel Genrich
daniel.genrich at gmx.net
Thu Aug 14 11:19:43 CEST 2008
Revision: 16107
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16107
Author: genscher
Date: 2008-08-14 11:19:41 +0200 (Thu, 14 Aug 2008)
Log Message:
-----------
Bugfix for a) Fluid ipos gone after save-load b) changing viscosity causes fluidsim to be reversed [both reported by broken] (at least 3 known bugs left)
Modified Paths:
--------------
branches/fluidcontrol/source/blender/blenkernel/intern/fluidsim.c
branches/fluidcontrol/source/blender/blenloader/intern/readfile.c
branches/fluidcontrol/source/blender/makesdna/DNA_object_fluidsim.h
branches/fluidcontrol/source/blender/src/buttons_object.c
Modified: branches/fluidcontrol/source/blender/blenkernel/intern/fluidsim.c
===================================================================
--- branches/fluidcontrol/source/blender/blenkernel/intern/fluidsim.c 2008-08-14 09:18:57 UTC (rev 16106)
+++ branches/fluidcontrol/source/blender/blenkernel/intern/fluidsim.c 2008-08-14 09:19:41 UTC (rev 16107)
@@ -181,7 +181,7 @@
// clmd->sim_parms->timescale= timescale;
// support reversing of baked fluid frames here
- if((fss->show_advancedoptions & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0))
+ if((fss->flag & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0))
{
framenr = fss->lastgoodframe - framenr + 1;
CLAMP(framenr, 1, fss->lastgoodframe);
Modified: branches/fluidcontrol/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/fluidcontrol/source/blender/blenloader/intern/readfile.c 2008-08-14 09:18:57 UTC (rev 16106)
+++ branches/fluidcontrol/source/blender/blenloader/intern/readfile.c 2008-08-14 09:19:41 UTC (rev 16107)
@@ -3045,6 +3045,13 @@
act= act->next;
}
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
+
+ if(fluidmd && fluidmd->fss)
+ fluidmd->fss->ipo = newlibadr_us(fd, ob->id.lib, fluidmd->fss->ipo);
+ }
+
/* texture field */
if(ob->pd)
if(ob->pd->tex)
@@ -3121,7 +3128,6 @@
FluidsimModifierData *fluidmd = (FluidsimModifierData*) md;
fluidmd->fss= newdataadr(fd, fluidmd->fss);
- fluidmd->fss->ipo = newlibadr_us(fd, lb, fluidmd->fss->ipo);
}
else if (md->type==eModifierType_Collision) {
@@ -7794,6 +7800,7 @@
MEM_freeN(ob->fluidsimSettings);
fluidmd->fss->lastgoodframe = INT_MAX;
+ fluidmd->fss->flag = 0;
}
}
}
Modified: branches/fluidcontrol/source/blender/makesdna/DNA_object_fluidsim.h
===================================================================
--- branches/fluidcontrol/source/blender/makesdna/DNA_object_fluidsim.h 2008-08-14 09:18:57 UTC (rev 16106)
+++ branches/fluidcontrol/source/blender/makesdna/DNA_object_fluidsim.h 2008-08-14 09:19:41 UTC (rev 16107)
@@ -159,7 +159,7 @@
#define OB_FSPART_FLOAT (1<<4)
// new fluid bit flags for fss->flags - dg
-#define OB_FLUIDSIM_REVERSE 1
+#define OB_FLUIDSIM_REVERSE (1 << 0)
#ifdef __cplusplus
}
Modified: branches/fluidcontrol/source/blender/src/buttons_object.c
===================================================================
--- branches/fluidcontrol/source/blender/src/buttons_object.c 2008-08-14 09:18:57 UTC (rev 16106)
+++ branches/fluidcontrol/source/blender/src/buttons_object.c 2008-08-14 09:19:41 UTC (rev 16107)
@@ -2407,7 +2407,7 @@
case B_FLUIDSIM_CHANGETYPE:
{
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
- fluidmd->fss->show_advancedoptions &= ~OB_FLUIDSIM_REVERSE; // clear flag
+ fluidmd->fss->flag &= ~OB_FLUIDSIM_REVERSE; // clear flag
if(ob && ob->particlesystem.first && fluidmd->fss->type!=OB_FLUIDSIM_PARTICLE){
ParticleSystem *psys;
for(psys=ob->particlesystem.first; psys; psys=psys->next) {
@@ -5185,7 +5185,7 @@
yline -= 1*separateHeight;
uiBlockBeginAlign ( block );
- uiDefButBitS ( block, TOG, OB_FLUIDSIM_REVERSE, REDRAWBUTSOBJECT, "Reverse", 0, yline,50,objHeight, &fss->flag, 0, 0, 0, 0, "Reverse fluidsim frames" );
+ uiDefButBitI ( block, TOG, OB_FLUIDSIM_REVERSE, REDRAWBUTSOBJECT, "Reverse", 0, yline,50,objHeight, &fss->flag, 0, 0, 0, 0, "Reverse fluidsim frames" );
uiDefBut ( block, LABEL, 0, "", 50,yline,25,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefIconBut ( block, BUT, B_FLUIDSIM_SELDIR, ICON_FILESEL, 75, yline, 20, objHeight, 0, 0, 0, 0, 0, "Select Directory (and/or filename prefix) to store baked fluid simulation files in" );
uiDefBut ( block, TEX, B_BAKE_CACHE_CHANGE,"", 95, yline, 205, objHeight, fss->surfdataPath, 0.0,79.0, 0, 0, "Enter Directory (and/or filename prefix) to store baked fluid simulation files in" );
@@ -5342,7 +5342,7 @@
yline -= lineHeight;
uiDefButF ( block, NUM, B_DIFF, "Quality:", 0, yline,150,20, &fss->cpsQuality, 5.0, 100.0, 10,0, "Specifies the quality which is used for object sampling (higher = better but slower)." );
- uiDefButBitS ( block, TOG, OB_FLUIDSIM_REVERSE, REDRAWBUTSOBJECT, "Reverse", 150, yline,150,20, &fss->flag, 0, 0, 0, 0, "Reverse control object movement." );
+ uiDefButBitI ( block, TOG, OB_FLUIDSIM_REVERSE, REDRAWBUTSOBJECT, "Reverse", 150, yline,150,20, &fss->flag, 0, 0, 0, 0, "Reverse control object movement." );
}
else
{
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