[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15997] trunk/blender/source/gameengine/ Ketsji/KX_GameObject.cpp: BGE fix: alignToVect() fac parameter clamping should obviously be done the other way round
Benoit Bolsee
benoit.bolsee at online.be
Thu Aug 7 13:26:36 CEST 2008
Revision: 15997
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15997
Author: ben2610
Date: 2008-08-07 13:25:45 +0200 (Thu, 07 Aug 2008)
Log Message:
-----------
BGE fix: alignToVect() fac parameter clamping should obviously be done the other way round
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-08-07 09:56:31 UTC (rev 15996)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-08-07 11:25:45 UTC (rev 15997)
@@ -1491,7 +1491,7 @@
if (PyVecTo(pyvect, vect))
{
if (fac<=0.0) Py_RETURN_NONE; // Nothing to do.
- if (fac< 1.0) fac= 1.0;
+ if (fac> 1.0) fac= 1.0;
AlignAxisToVect(vect,axis,fac);
NodeUpdateGS(0.f,true);
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