[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15941] trunk/blender/source/gameengine: BGE patch #17398 approved: implementation of BGE method getVectTo().
Benoit Bolsee
benoit.bolsee at online.be
Sun Aug 3 23:59:36 CEST 2008
Revision: 15941
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15941
Author: ben2610
Date: 2008-08-03 23:59:36 +0200 (Sun, 03 Aug 2008)
Log Message:
-----------
BGE patch #17398 approved: implementation of BGE method getVectTo().
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-08-03 21:57:52 UTC (rev 15940)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-08-03 21:59:36 UTC (rev 15941)
@@ -914,6 +914,7 @@
KX_PYMETHODTABLE(KX_GameObject, rayCastTo),
KX_PYMETHODTABLE(KX_GameObject, rayCast),
KX_PYMETHODTABLE(KX_GameObject, getDistanceTo),
+ KX_PYMETHODTABLE(KX_GameObject, getVectTo),
{NULL,NULL} //Sentinel
};
@@ -1555,6 +1556,57 @@
return NULL;
}
+KX_PYMETHODDEF_DOC(KX_GameObject, getVectTo,
+"getVectTo(other): get vector and the distance to another point/KX_GameObject\n"
+"Returns a 3-tuple with (distance,worldVector,localVector)\n")
+{
+ MT_Point3 toPoint, fromPoint;
+ MT_Vector3 toDir, locToDir;
+ MT_Scalar distance;
+
+ PyObject *returnValue = PyTuple_New(3);
+ PyObject *pyother;
+
+ if (!returnValue)
+ {
+ PyErr_SetString(PyExc_MemoryError, "PyTuple_New() failed");
+ return NULL;
+ }
+ if (!PyVecArgTo(args, toPoint))
+ {
+ PyErr_Clear();
+ if (PyArg_ParseTuple(args, "O!", &KX_GameObject::Type, &pyother))
+ {
+ KX_GameObject *other = static_cast<KX_GameObject*>(pyother);
+ toPoint = other->NodeGetWorldPosition();
+ }else
+ {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
+ return NULL;
+ }
+ }
+
+ fromPoint = NodeGetWorldPosition();
+ toDir = toPoint-fromPoint;
+ distance = toDir.length();
+
+ if (MT_fuzzyZero(distance))
+ {
+ //cout << "getVectTo() Error: Null vector!\n";
+ locToDir = toDir = MT_Vector3(0.0,0.0,0.0);
+ distance = 0.0;
+ } else {
+ toDir.normalize();
+ locToDir = toDir * NodeGetWorldOrientation();
+ }
+
+ PyTuple_SET_ITEM(returnValue, 0, PyFloat_FromDouble(distance));
+ PyTuple_SET_ITEM(returnValue, 1, PyObjectFrom(toDir));
+ PyTuple_SET_ITEM(returnValue, 2, PyObjectFrom(locToDir));
+
+ return returnValue;
+}
+
bool KX_GameObject::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
{
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-08-03 21:57:52 UTC (rev 15940)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-08-03 21:59:36 UTC (rev 15941)
@@ -756,6 +756,7 @@
KX_PYMETHOD_DOC(KX_GameObject,rayCastTo);
KX_PYMETHOD_DOC(KX_GameObject,rayCast);
KX_PYMETHOD_DOC(KX_GameObject,getDistanceTo);
+ KX_PYMETHOD_DOC(KX_GameObject,getVectTo);
private :
Modified: trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameObject.py 2008-08-03 21:57:52 UTC (rev 15940)
+++ trunk/blender/source/gameengine/PyDoc/KX_GameObject.py 2008-08-03 21:59:36 UTC (rev 15941)
@@ -253,6 +253,16 @@
@type other: L{KX_GameObject} or list [x, y, z]
@rtype: float
"""
+ def getVectTo(other):
+ """
+ Returns the vector and the distance to another object or point.
+ The vector is normalized unless the distance is 0, in which a NULL vector is returned.
+
+ @param other: a point or another L{KX_GameObject} to get the vector and distance to.
+ @type other: L{KX_GameObject} or list [x, y, z]
+ @rtype: 3-tuple (float, 3-tuple (x,y,z), 3-tuple (x,y,z))
+ @return: (distance, globalVector(3), localVector(3))
+ """
def rayCastTo(other,dist,prop):
"""
Look towards another point/object and find first object hit within dist that matches prop.
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