[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15938] branches/apricot/source/gameengine /Converter/BL_BlenderDataConversion.cpp: apricot branch: fix a bug with the export of the second uv layer
Brecht Van Lommel
brechtvanlommel at pandora.be
Sun Aug 3 18:02:56 CEST 2008
Revision: 15938
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15938
Author: blendix
Date: 2008-08-03 18:02:56 +0200 (Sun, 03 Aug 2008)
Log Message:
-----------
apricot branch: fix a bug with the export of the second uv layer
to the game engine for GLSL.
Modified Paths:
--------------
branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2008-08-03 15:57:09 UTC (rev 15937)
+++ branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2008-08-03 16:02:56 UTC (rev 15938)
@@ -644,6 +644,7 @@
for (int vind = 0; vind<material->num_enabled; vind++)
{
BL_Mapping &map = material->mapping[vind];
+
if (map.uvCoName.IsEmpty())
isFirstSet = false;
else
@@ -673,7 +674,7 @@
isFirstSet = false;
uvName = layer.name;
}
- else
+ else if(strcmp(layer.name, uvName) != 0)
{
uv2[0] = uvSet[0]; uv2[1] = uvSet[1];
uv2[2] = uvSet[2]; uv2[3] = uvSet[3];
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