[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14620] trunk/blender/source/blender/ render/intern/source:
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed Apr 30 14:03:16 CEST 2008
Revision: 14620
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14620
Author: blendix
Date: 2008-04-30 14:02:09 +0200 (Wed, 30 Apr 2008)
Log Message:
-----------
Fix for bug #8963: there was still an issue with SSS and transparency
in the shading because of ramps.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/rendercore.c
trunk/blender/source/blender/render/intern/source/shadeoutput.c
Modified: trunk/blender/source/blender/render/intern/source/rendercore.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rendercore.c 2008-04-29 21:43:17 UTC (rev 14619)
+++ trunk/blender/source/blender/render/intern/source/rendercore.c 2008-04-30 12:02:09 UTC (rev 14620)
@@ -1430,19 +1430,8 @@
/* texture blending */
texfac= shi->mat->sss_texfac;
- alpha= shr.col[3];
+ alpha= shr.combined[3];
*area *= alpha;
-
- if(texfac == 0.0f) {
- if(shr.col[0]!=0.0f) color[0] *= alpha/shr.col[0];
- if(shr.col[1]!=0.0f) color[1] *= alpha/shr.col[1];
- if(shr.col[2]!=0.0f) color[2] *= alpha/shr.col[2];
- }
- else if(texfac != 1.0f && (alpha > FLT_EPSILON)) {
- if(shr.col[0]!=0.0f) color[0] *= alpha*pow(shr.col[0]/alpha, texfac)/shr.col[0];
- if(shr.col[1]!=0.0f) color[1] *= alpha*pow(shr.col[1]/alpha, texfac)/shr.col[1];
- if(shr.col[2]!=0.0f) color[2] *= alpha*pow(shr.col[2]/alpha, texfac)/shr.col[2];
- }
}
static void zbufshade_sss_free(RenderPart *pa)
Modified: trunk/blender/source/blender/render/intern/source/shadeoutput.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/shadeoutput.c 2008-04-29 21:43:17 UTC (rev 14619)
+++ trunk/blender/source/blender/render/intern/source/shadeoutput.c 2008-04-30 12:02:09 UTC (rev 14620)
@@ -1552,6 +1552,24 @@
shr->col[1]= shi->g*shi->alpha;
shr->col[2]= shi->b*shi->alpha;
shr->col[3]= shi->alpha;
+
+ if((ma->sss_flag & MA_DIFF_SSS) && !has_sss_tree(&R, ma)) {
+ if(ma->sss_texfac == 0.0f) {
+ shi->r= shi->g= shi->b= shi->alpha= 1.0f;
+ shr->col[0]= shr->col[1]= shr->col[2]= shr->col[3]= 1.0f;
+ }
+ else {
+ shi->r= pow(shi->r, ma->sss_texfac);
+ shi->g= pow(shi->g, ma->sss_texfac);
+ shi->b= pow(shi->b, ma->sss_texfac);
+ shi->alpha= pow(shi->alpha, ma->sss_texfac);
+
+ shr->col[0]= pow(shr->col[0], ma->sss_texfac);
+ shr->col[1]= pow(shr->col[1], ma->sss_texfac);
+ shr->col[2]= pow(shr->col[2], ma->sss_texfac);
+ shr->col[3]= pow(shr->col[3], ma->sss_texfac);
+ }
+ }
}
if(ma->mode & MA_SHLESS) {
@@ -1618,29 +1636,31 @@
if (shr->shad[2] < 0) shr->shad[2] = 0;
if(ma->sss_flag & MA_DIFF_SSS) {
- float sss[3], col[3], alpha, invalpha, texfac= ma->sss_texfac;
+ float sss[3], col[3], invalpha, texfac= ma->sss_texfac;
/* this will return false in the preprocess stage */
if(sample_sss(&R, ma, shi->co, sss)) {
- alpha= shr->col[3];
- invalpha= (alpha > FLT_EPSILON)? 1.0f/alpha: 1.0f;
+ invalpha= (shr->col[3] > FLT_EPSILON)? 1.0f/shr->col[3]: 1.0f;
if(texfac==0.0f) {
VECCOPY(col, shr->col);
+ VecMulf(col, invalpha);
}
else if(texfac==1.0f) {
col[0]= col[1]= col[2]= 1.0f;
+ VecMulf(col, invalpha);
}
else {
VECCOPY(col, shr->col);
- col[0]= alpha*pow(col[0]*invalpha, 1.0f-texfac);
- col[1]= alpha*pow(col[1]*invalpha, 1.0f-texfac);
- col[2]= alpha*pow(col[2]*invalpha, 1.0f-texfac);
+ VecMulf(col, invalpha);
+ col[0]= pow(col[0], 1.0f-texfac);
+ col[1]= pow(col[1], 1.0f-texfac);
+ col[2]= pow(col[2], 1.0f-texfac);
}
- shr->diff[0]= sss[0]*col[0]*invalpha;
- shr->diff[1]= sss[1]*col[1]*invalpha;
- shr->diff[2]= sss[2]*col[2]*invalpha;
+ shr->diff[0]= sss[0]*col[0];
+ shr->diff[1]= sss[1]*col[1];
+ shr->diff[2]= sss[2]*col[2];
if(shi->combinedflag & SCE_PASS_SHADOW) {
shr->shad[0]= shr->diff[0];
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