[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14495] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: second attempt to fix compilation problem with 2D shaders on systems without GLExt or without shader support : use GL_ARB_shader_objects to conditionally compile the 2D shader code
Benoit Bolsee
benoit.bolsee at online.be
Sun Apr 20 23:01:14 CEST 2008
Revision: 14495
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14495
Author: ben2610
Date: 2008-04-20 23:01:13 +0200 (Sun, 20 Apr 2008)
Log Message:
-----------
second attempt to fix compilation problem with 2D shaders on systems without GLExt or without shader support: use GL_ARB_shader_objects to conditionally compile the 2D shader code
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2008-04-20 19:35:02 UTC (rev 14494)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp 2008-04-20 21:01:13 UTC (rev 14495)
@@ -92,7 +92,7 @@
unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
{
GLuint program = 0;
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
+#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
GLuint fShader = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER);
GLint success;
@@ -162,7 +162,7 @@
void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
+#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
GLint uniformLoc;
bgl::blUseProgramObjectARB(shaderprogram);
uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture");
@@ -190,7 +190,7 @@
void RAS_2DFilterManager::EndShaderProgram()
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
+#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
bgl::blUseProgramObjectARB(0);
#endif
}
@@ -302,7 +302,7 @@
{
if(!isshadersupported)
return;
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
+#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
if(pass<0 || pass>=MAX_RENDER_PASS)
return;
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