[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14492] trunk/blender/source/blender/ blenkernel/intern/implicit.c: Cloth: Wind was working the way arround due to wrong formula, reported by nudel
Daniel Genrich
daniel.genrich at gmx.net
Sun Apr 20 21:25:23 CEST 2008
Revision: 14492
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14492
Author: genscher
Date: 2008-04-20 21:25:23 +0200 (Sun, 20 Apr 2008)
Log Message:
-----------
Cloth: Wind was working the way arround due to wrong formula, reported by nudel
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/implicit.c
Modified: trunk/blender/source/blender/blenkernel/intern/implicit.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/implicit.c 2008-04-20 18:34:30 UTC (rev 14491)
+++ trunk/blender/source/blender/blenkernel/intern/implicit.c 2008-04-20 19:25:23 UTC (rev 14492)
@@ -1356,7 +1356,7 @@
float calculateVertexWindForce(float wind[3], float vertexnormal[3])
{
- return sqrt(fabs(INPR(wind, vertexnormal)))*2.0*0.1;
+ return fabs(INPR(wind, vertexnormal))*250.0;
}
void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time, fmatrix3x3 *M)
@@ -1413,7 +1413,7 @@
pdDoEffectors(effectors, lX[mfaces[i].v1], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
VECCOPY(wind_normalized, speed);
Normalize(wind_normalized);
- VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal) * verts[mfaces[i].v1].mass);
+ VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
if(mfaces[i].v4)
{
@@ -1428,7 +1428,7 @@
pdDoEffectors(effectors, lX[mfaces[i].v2], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
VECCOPY(wind_normalized, speed);
Normalize(wind_normalized);
- VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal) * verts[mfaces[i].v2].mass);
+ VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
if(mfaces[i].v4)
{
VECADDS(lF[mfaces[i].v2], lF[mfaces[i].v2], wind_normalized, 0.25);
@@ -1442,7 +1442,7 @@
pdDoEffectors(effectors, lX[mfaces[i].v3], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
VECCOPY(wind_normalized, speed);
Normalize(wind_normalized);
- VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal) * verts[mfaces[i].v3].mass);
+ VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
if(mfaces[i].v4)
{
VECADDS(lF[mfaces[i].v3], lF[mfaces[i].v3], wind_normalized, 0.25);
@@ -1458,7 +1458,7 @@
pdDoEffectors(effectors, lX[mfaces[i].v4], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
VECCOPY(wind_normalized, speed);
Normalize(wind_normalized);
- VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal) * verts[mfaces[i].v4].mass);
+ VecMulf(wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
VECADDS(lF[mfaces[i].v4], lF[mfaces[i].v4], wind_normalized, 0.25);
}
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