[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14370] trunk/blender/source/blender/src/ buttons_object.c: Cloth/ Collision modifier now gets add to the tail of the modifier stack as that is normal behaviour for all other modifiers , too.
Daniel Genrich
daniel.genrich at gmx.net
Wed Apr 9 17:29:49 CEST 2008
Revision: 14370
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14370
Author: genscher
Date: 2008-04-09 17:28:46 +0200 (Wed, 09 Apr 2008)
Log Message:
-----------
Cloth/Collision modifier now gets add to the tail of the modifier stack as that is normal behaviour for all other modifiers, too.
Modified Paths:
--------------
trunk/blender/source/blender/src/buttons_object.c
Modified: trunk/blender/source/blender/src/buttons_object.c
===================================================================
--- trunk/blender/source/blender/src/buttons_object.c 2008-04-09 10:33:15 UTC (rev 14369)
+++ trunk/blender/source/blender/src/buttons_object.c 2008-04-09 15:28:46 UTC (rev 14370)
@@ -3303,7 +3303,7 @@
if(pd && (pd->deflect))
{
md = modifier_new ( eModifierType_Collision );
- BLI_addhead ( &ob->modifiers, md );
+ BLI_addtail ( &ob->modifiers, md );
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
@@ -5164,7 +5164,7 @@
if (!md) {
md = modifier_new(eModifierType_Cloth);
- BLI_addhead(&ob->modifiers, md);
+ BLI_addtail(&ob->modifiers, md);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSEDIT, 0);
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