[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12030] trunk/blender/source/blender/src: This is patch [#6772] Background image drawing speedup
Kent Mein
mein at cs.umn.edu
Thu Sep 13 16:33:21 CEST 2007
Revision: 12030
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12030
Author: sirdude
Date: 2007-09-13 16:33:21 +0200 (Thu, 13 Sep 2007)
Log Message:
-----------
This is patch [#6772] Background image drawing speedup
Thanks goto Matthew Plough (meestaplu)
I've tested it on linux with both an nvidia and an ATI card,
I've also tested it on a mac and solaris, as well as through a
remote display. So I think this one is pretty safe.
If it causes problems on older systems we can revert it
but I don't think we will have any issues with it.
Kent
Modified Paths:
--------------
trunk/blender/source/blender/src/drawnode.c
trunk/blender/source/blender/src/drawview.c
Modified: trunk/blender/source/blender/src/drawnode.c
===================================================================
--- trunk/blender/source/blender/src/drawnode.c 2007-09-13 06:08:43 UTC (rev 12029)
+++ trunk/blender/source/blender/src/drawnode.c 2007-09-13 14:33:21 UTC (rev 12030)
@@ -1869,6 +1869,7 @@
glEnable(GL_BLEND);
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); /* premul graphics */
+ glColor4f(1.0, 1.0, 1.0, 1.0);
glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_FLOAT, preview->rect);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
Modified: trunk/blender/source/blender/src/drawview.c
===================================================================
--- trunk/blender/source/blender/src/drawview.c 2007-09-13 06:08:43 UTC (rev 12029)
+++ trunk/blender/source/blender/src/drawview.c 2007-09-13 14:33:21 UTC (rev 12030)
@@ -436,10 +436,13 @@
glPushMatrix();
glaDefine2DArea(&curarea->winrct);
+
glEnable(GL_BLEND);
- glPixelTransferf(GL_ALPHA_SCALE, (1.0f-bgpic->blend));
+
glPixelZoom(zoomx, zoomy);
- glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ glColor4f(1.0, 1.0, 1.0, 1.0-bgpic->blend);
+ glaDrawPixelsTex(x1, y1, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
+
glPixelZoom(1.0, 1.0);
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
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