[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11968] branches/2-44-stable/blender/ release/scripts/export_fbx.py: cleanup, remvoed unneeded vars

Campbell Barton cbarton at metavr.com
Sat Sep 8 03:03:58 CEST 2007


Revision: 11968
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11968
Author:   campbellbarton
Date:     2007-09-08 03:03:57 +0200 (Sat, 08 Sep 2007)

Log Message:
-----------
cleanup, remvoed unneeded vars

Modified Paths:
--------------
    branches/2-44-stable/blender/release/scripts/export_fbx.py

Modified: branches/2-44-stable/blender/release/scripts/export_fbx.py
===================================================================
--- branches/2-44-stable/blender/release/scripts/export_fbx.py	2007-09-08 00:57:34 UTC (rev 11967)
+++ branches/2-44-stable/blender/release/scripts/export_fbx.py	2007-09-08 01:03:57 UTC (rev 11968)
@@ -12,11 +12,7 @@
 __bpydoc__ = """\
 This script is an exporter to the FBX file format.
 
-Usage:
-
-Select the objects you wish to export and run this script from "File->Export" menu.
-All objects that can be represented as a mesh (mesh, curve, metaball, surface, text3d)
-will be exported as mesh data.
+http://wiki.blender.org/index.php/Scripts/Manual/Export/autodesk_fbx
 """
 # --------------------------------------------------------------------------
 # FBX Export v0.1 by Campbell Barton (AKA Ideasman)
@@ -120,33 +116,21 @@
 
 mtx4_identity = Matrix()
 
-mtx_z90 = RotationMatrix(90, 3, 'z')
-mtx_x90 = RotationMatrix(90, 3, 'x')
-
 # testing
-mtx_x90		= RotationMatrix( 90, 3, 'x')
-mtx_x90n	= RotationMatrix(-90, 3, 'x')
-mtx_y90		= RotationMatrix( 90, 3, 'y')
-mtx_y90n	= RotationMatrix(-90, 3, 'y')
-mtx_z90		= RotationMatrix( 90, 3, 'z')
-mtx_z90n	= RotationMatrix(-90, 3, 'z')
+mtx_x90		= RotationMatrix( 90, 3, 'x') # used
+#mtx_x90n	= RotationMatrix(-90, 3, 'x')
+#mtx_y90	= RotationMatrix( 90, 3, 'y')
+#mtx_y90n	= RotationMatrix(-90, 3, 'y')
+#mtx_z90	= RotationMatrix( 90, 3, 'z')
+#mtx_z90n	= RotationMatrix(-90, 3, 'z')
 
+#mtx4_x90	= RotationMatrix( 90, 4, 'x')
+mtx4_x90n	= RotationMatrix(-90, 4, 'x') # used
+#mtx4_y90	= RotationMatrix( 90, 4, 'y')
+mtx4_y90n	= RotationMatrix(-90, 4, 'y') # used
+mtx4_z90	= RotationMatrix( 90, 4, 'z') # used
+mtx4_z90n	= RotationMatrix(-90, 4, 'z') # used
 
-mtx4_x90	= RotationMatrix( 90, 4, 'x')
-mtx4_x90n	= RotationMatrix(-90, 4, 'x')
-mtx4_y90	= RotationMatrix( 90, 4, 'y')
-mtx4_y90n	= RotationMatrix(-90, 4, 'y')
-mtx4_z90	= RotationMatrix( 90, 4, 'z')
-mtx4_z90n	= RotationMatrix(-90, 4, 'z')
-
-XVEC  = Vector(1,  0, 0)
-XVECN = Vector(-1, 0, 0)
-YVEC  = Vector(0,  1, 0)
-YVECN = Vector(0, -1, 0)
-ZVEC  = Vector(0, 0,  1)
-ZVECN = Vector(0, 0, -1)
-
-
 def strip_path(p):
 	return p.split('\\')[-1].split('/')[-1]
 
@@ -256,10 +240,7 @@
 		BATCH_FILE_PREFIX =			'',
 		BATCH_OWN_DIR =				False
 	):
-
 	
-	
-	
 	# ----------------- Batch support!
 	if BATCH_ENABLE:
 		if os == None:	BATCH_OWN_DIR = False
@@ -267,7 +248,6 @@
 		fbxpath = filename
 		
 		# get the path component of filename
-		
 		tmp_exists = Blender.sys.exists(fbxpath)
 		
 		if tmp_exists != 2: # a file, we want a path





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