[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12416] branches/qdune/blender/extern/ qdune: Forgot some temporary code.

Alfredo de Greef eeshlo at yahoo.com
Sun Oct 28 02:40:27 CET 2007


Revision: 12416
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12416
Author:   eeshlo
Date:     2007-10-28 02:40:25 +0100 (Sun, 28 Oct 2007)

Log Message:
-----------
Forgot some temporary code.

Modified Paths:
--------------
    branches/qdune/blender/extern/qdune/framework/ReyesFramework.cpp
    branches/qdune/blender/extern/qdune/hider/RayTraceHider.cpp

Modified: branches/qdune/blender/extern/qdune/framework/ReyesFramework.cpp
===================================================================
--- branches/qdune/blender/extern/qdune/framework/ReyesFramework.cpp	2007-10-28 01:22:29 UTC (rev 12415)
+++ branches/qdune/blender/extern/qdune/framework/ReyesFramework.cpp	2007-10-28 01:40:25 UTC (rev 12416)
@@ -76,8 +76,7 @@
 				//if (!g.isBackfacing() && !g.trim()) {
 					//if (!hider->gridOccluded(g)) {
 						g.displace();
-						//if (!hider->noShading())
-						g.shade();	// no shading for depth renders
+						if (!hider->noShading()) g.shade();	// no shading for depth renders
 						hider->hide(g);
 					//}
 				//}

Modified: branches/qdune/blender/extern/qdune/hider/RayTraceHider.cpp
===================================================================
--- branches/qdune/blender/extern/qdune/hider/RayTraceHider.cpp	2007-10-28 01:22:29 UTC (rev 12415)
+++ branches/qdune/blender/extern/qdune/hider/RayTraceHider.cpp	2007-10-28 01:40:25 UTC (rev 12416)
@@ -31,9 +31,8 @@
 	ysamples = MAX2(1, (int)opt.ySamples);
 	pixbuf = NULL;
 
-	// just reference default framebuffer for now, correct later TODO
-	const int fb_idx = 0;
-	const DisplayData& dispdata = opt.displaydata[fb_idx];
+	// just reference default first framebuffer for now, code doesn't do anthing yet anyway...
+	const DisplayData& dispdata = opt.displaydata[0];
 	// set no_shading flag when only doing depth and/or alpha render
 	no_shading = ((dispdata.displayMode == DM_Z) || (dispdata.displayMode == DM_AZ));
 	// if z channel in display channels, can't do empty_pixbuf shortcut
@@ -79,7 +78,7 @@
 	bucket_sizeY = bucketsize * ysamples;
 
 	// init the bucket traversal order
-	const FrameBuffer* fb = State::Instance()->framebuffer[fb_idx];
+	const FrameBuffer* fb = State::Instance()->framebuffer[0];
 	RenderBucket rbk(fb->Width(), fb->Height(), xsize, ysize, bucket_sizeX, bucket_sizeY, X_xt_smp, Y_xt_smp);
 	rbk.SweepOrder(buckets);
 





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