[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12416] branches/qdune/blender/extern/ qdune: Forgot some temporary code.
Alfredo de Greef
eeshlo at yahoo.com
Sun Oct 28 02:40:27 CET 2007
Revision: 12416
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12416
Author: eeshlo
Date: 2007-10-28 02:40:25 +0100 (Sun, 28 Oct 2007)
Log Message:
-----------
Forgot some temporary code.
Modified Paths:
--------------
branches/qdune/blender/extern/qdune/framework/ReyesFramework.cpp
branches/qdune/blender/extern/qdune/hider/RayTraceHider.cpp
Modified: branches/qdune/blender/extern/qdune/framework/ReyesFramework.cpp
===================================================================
--- branches/qdune/blender/extern/qdune/framework/ReyesFramework.cpp 2007-10-28 01:22:29 UTC (rev 12415)
+++ branches/qdune/blender/extern/qdune/framework/ReyesFramework.cpp 2007-10-28 01:40:25 UTC (rev 12416)
@@ -76,8 +76,7 @@
//if (!g.isBackfacing() && !g.trim()) {
//if (!hider->gridOccluded(g)) {
g.displace();
- //if (!hider->noShading())
- g.shade(); // no shading for depth renders
+ if (!hider->noShading()) g.shade(); // no shading for depth renders
hider->hide(g);
//}
//}
Modified: branches/qdune/blender/extern/qdune/hider/RayTraceHider.cpp
===================================================================
--- branches/qdune/blender/extern/qdune/hider/RayTraceHider.cpp 2007-10-28 01:22:29 UTC (rev 12415)
+++ branches/qdune/blender/extern/qdune/hider/RayTraceHider.cpp 2007-10-28 01:40:25 UTC (rev 12416)
@@ -31,9 +31,8 @@
ysamples = MAX2(1, (int)opt.ySamples);
pixbuf = NULL;
- // just reference default framebuffer for now, correct later TODO
- const int fb_idx = 0;
- const DisplayData& dispdata = opt.displaydata[fb_idx];
+ // just reference default first framebuffer for now, code doesn't do anthing yet anyway...
+ const DisplayData& dispdata = opt.displaydata[0];
// set no_shading flag when only doing depth and/or alpha render
no_shading = ((dispdata.displayMode == DM_Z) || (dispdata.displayMode == DM_AZ));
// if z channel in display channels, can't do empty_pixbuf shortcut
@@ -79,7 +78,7 @@
bucket_sizeY = bucketsize * ysamples;
// init the bucket traversal order
- const FrameBuffer* fb = State::Instance()->framebuffer[fb_idx];
+ const FrameBuffer* fb = State::Instance()->framebuffer[0];
RenderBucket rbk(fb->Width(), fb->Height(), xsize, ysize, bucket_sizeX, bucket_sizeY, X_xt_smp, Y_xt_smp);
rbk.SweepOrder(buckets);
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