[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12234] trunk/blender/source/blender/src: gridsubdiv was not initialized properly

Campbell Barton cbarton at metavr.com
Mon Oct 8 19:37:04 CEST 2007


Revision: 12234
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12234
Author:   campbellbarton
Date:     2007-10-08 19:37:04 +0200 (Mon, 08 Oct 2007)

Log Message:
-----------
gridsubdiv was not initialized properly

Modified Paths:
--------------
    trunk/blender/source/blender/src/drawview.c
    trunk/blender/source/blender/src/space.c

Modified: trunk/blender/source/blender/src/drawview.c
===================================================================
--- trunk/blender/source/blender/src/drawview.c	2007-10-08 15:13:07 UTC (rev 12233)
+++ trunk/blender/source/blender/src/drawview.c	2007-10-08 17:37:04 UTC (rev 12234)
@@ -2443,7 +2443,7 @@
 	uiBlockBeginAlign(block);
 	uiDefButF(block, NUM, REDRAWVIEW3D, "Spacing:",		10, 200, 140, 19, &vd->grid, 0.001, 100.0, 10, 0, "Set the distance between grid lines");
 	uiDefButS(block, NUM, REDRAWVIEW3D, "Lines:",		10, 180, 140, 19, &vd->gridlines, 0.0, 100.0, 100, 0, "Set the number of grid lines in perspective view");
-	uiDefButS(block, NUM, REDRAWVIEW3D, "Divisions:",		10, 160, 140, 19, &vd->gridsubdiv, 0.0, 100.0, 100, 0, "Set the number of grid lines");
+	uiDefButS(block, NUM, REDRAWVIEW3D, "Divisions:",		10, 160, 140, 19, &vd->gridsubdiv, 1.0, 100.0, 100, 0, "Set the number of grid lines");
 	uiBlockEndAlign(block);
 
 	uiDefBut(block, LABEL, 1, "3D Display:",							160, 220, 150, 19, NULL, 0.0, 0.0, 0, 0, "");

Modified: trunk/blender/source/blender/src/space.c
===================================================================
--- trunk/blender/source/blender/src/space.c	2007-10-08 15:13:07 UTC (rev 12233)
+++ trunk/blender/source/blender/src/space.c	2007-10-08 17:37:04 UTC (rev 12234)
@@ -2620,6 +2620,8 @@
 	vd->far= 500.0f;
 	vd->grid= 1.0f;
 	vd->gridlines= 16;
+	vd->gridsubdiv = 10;
+
 	vd->lay= vd->layact= 1;
 	if(G.scene) {
 		vd->lay= vd->layact= G.scene->lay;





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