[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12222] trunk/blender/extern/qdune/README. txt: README revised again...

Alfredo de Greef eeshlo at yahoo.com
Sun Oct 7 19:36:21 CEST 2007


Revision: 12222
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12222
Author:   eeshlo
Date:     2007-10-07 19:36:20 +0200 (Sun, 07 Oct 2007)

Log Message:
-----------
README revised again...

Modified Paths:
--------------
    trunk/blender/extern/qdune/README.txt

Modified: trunk/blender/extern/qdune/README.txt
===================================================================
--- trunk/blender/extern/qdune/README.txt	2007-10-07 17:26:20 UTC (rev 12221)
+++ trunk/blender/extern/qdune/README.txt	2007-10-07 17:36:20 UTC (rev 12222)
@@ -19,11 +19,12 @@
 The compiler is currently entirely python based, and needs at least python2.4 to work properly.
 The 'cpp' preprocessor is expected to be available on your system, but may work without it so long as you don't use include files or macros in your shaders.
 The compiler uses fixed paths as well, if you are going to use it, it is best to just copy the entire 'slcompiler' directory into the ply-2.3/example directory and work from there.
-The main compiler is 'qdslc.py', usage: "python qdslc.py shadername.sl", if succesful a shadername.sqd file will be the result, copy it to the qdune/shaders directory.
-The compiler is an extremely recent addition, so again, don't expect things to work well.
+The main compiler is 'qdslc.py', simple usage: "python qdslc.py shadername.sl" (the -S and -O options can be used to optimize the code a bit and also make it a bit more 'readable').
+If succesful a 'shadername.sqd' file will be the result, copy it to the qdune/shaders directory.
+The compiler is a very extremely recent addition, so again, don't expect things to work well.
 
 There are several example ribfiles in the 'ribs' directory which might be useful for testing.
-The fig.12. ribfiles are from example files from the 'Advanced Renderman' book, see http://www.renderman.org/RMR/Publications/index.html#Advanced for more info.
+The fig.12. ribfiles are example files from the 'Advanced Renderman' book, chapter 12, see http://www.renderman.org/RMR/Publications/index.html#Advanced for more info.
 
 Anyone wishing to do work on the renderer will find the book 'Production Rendering' a very useful reference, since the entire design of qdune is based on it.
 see http://www.amazon.com/Production-Rendering-Ian-Stephenson/dp/1852338210





More information about the Bf-blender-cvs mailing list