[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12195] trunk/blender/source/blender/src: == Armature Layer/Move Bone to Layer Popups ==
Joshua Leung
aligorith at gmail.com
Wed Oct 3 02:05:35 CEST 2007
Revision: 12195
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12195
Author: aligorith
Date: 2007-10-03 02:05:34 +0200 (Wed, 03 Oct 2007)
Log Message:
-----------
== Armature Layer/Move Bone to Layer Popups ==
This commit adds a few quick tools for riggers. In Editmode for Armatures, I've added the popups that show up in PoseMode when Shift-MKEY and MKEY are used. This should speed up the workflow a bit, by requiring less trips between the 3d-view and the buttons panel, as well as providing a 'batch' move-bones-to-layer functionality.
Usage Notes:
* MKEY - move selected bones to layer(s)
* SHIFT-MKEY - change the currently visible armature layers
* CTRL-MKEY - mirror selected bones
Modified Paths:
--------------
trunk/blender/source/blender/src/poseobject.c
trunk/blender/source/blender/src/space.c
Modified: trunk/blender/source/blender/src/poseobject.c
===================================================================
--- trunk/blender/source/blender/src/poseobject.c 2007-10-02 16:55:10 UTC (rev 12194)
+++ trunk/blender/source/blender/src/poseobject.c 2007-10-03 00:05:34 UTC (rev 12195)
@@ -872,7 +872,9 @@
}
}
-
+/* This function pops up the move-to-layer popup widgets when the user
+ * presses either SHIFT-MKEY or MKEY in PoseMode OR EditMode (for Armatures)
+ */
void pose_movetolayer(void)
{
Object *ob= OBACT;
@@ -882,10 +884,11 @@
if(ob==NULL) return;
arm= ob->data;
- if(G.qual & LR_SHIFTKEY) {
+ if (G.qual & LR_SHIFTKEY) {
+ /* armature layers */
lay= arm->layer;
- if( movetolayer_short_buts(&lay, "Armature Layers")==0 ) return;
- if(lay==0) return;
+ if ( movetolayer_short_buts(&lay, "Armature Layers")==0 ) return;
+ if (lay==0) return;
arm->layer= lay;
if(ob->pose)
ob->pose->proxy_layer= lay;
@@ -893,28 +896,28 @@
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWBUTSEDIT, 0);
-
}
- else if(ob->flag & OB_POSEMODE) {
+ else if (ob->flag & OB_POSEMODE) {
+ /* pose-channel layers */
bPoseChannel *pchan;
- if(pose_has_protected_selected(ob, 0))
+ if (pose_has_protected_selected(ob, 0))
return;
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(arm->layer & pchan->bone->layer) {
- if(pchan->bone->flag & BONE_SELECTED)
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (arm->layer & pchan->bone->layer) {
+ if (pchan->bone->flag & BONE_SELECTED)
lay |= pchan->bone->layer;
}
}
- if(lay==0) return;
+ if (lay==0) return;
- if( movetolayer_short_buts(&lay, "Bone Layers")==0 ) return;
- if(lay==0) return;
-
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(arm->layer & pchan->bone->layer) {
- if(pchan->bone->flag & BONE_SELECTED)
+ if ( movetolayer_short_buts(&lay, "Bone Layers")==0 ) return;
+ if (lay==0) return;
+
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (arm->layer & pchan->bone->layer) {
+ if (pchan->bone->flag & BONE_SELECTED)
pchan->bone->layer= lay;
}
}
@@ -924,4 +927,30 @@
allqueue(REDRAWACTION, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
+ else if (G.obedit) {
+ /* must be editbone layers then */
+ EditBone *ebo;
+
+ for (ebo= G.edbo.first; ebo; ebo= ebo->next) {
+ if (arm->layer & ebo->layer) {
+ if (ebo->flag & BONE_SELECTED)
+ lay |= ebo->layer;
+ }
+ }
+ if (lay==0) return;
+
+ if ( movetolayer_short_buts(&lay, "Bone Layers")==0 ) return;
+ if (lay==0) return;
+
+ for (ebo= G.edbo.first; ebo; ebo= ebo->next) {
+ if (arm->layer & ebo->layer) {
+ if (ebo->flag & BONE_SELECTED)
+ ebo->layer= lay;
+ }
+ }
+
+ BIF_undo_push("Move Bone layer");
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
}
Modified: trunk/blender/source/blender/src/space.c
===================================================================
--- trunk/blender/source/blender/src/space.c 2007-10-02 16:55:10 UTC (rev 12194)
+++ trunk/blender/source/blender/src/space.c 2007-10-03 00:05:34 UTC (rev 12195)
@@ -2086,16 +2086,19 @@
break;
case MKEY:
if(G.obedit){
- if(G.qual==LR_ALTKEY) {
+ if (ELEM(G.qual, 0, LR_SHIFTKEY) && (G.obedit->type==OB_ARMATURE)) {
+ pose_movetolayer();
+ }
+ else if (G.qual==LR_ALTKEY) {
if(G.obedit->type==OB_MESH) {
mergemenu();
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
}
- else if((G.qual==0) || (G.qual==LR_CTRLKEY)) {
+ else if ((G.qual==0) || (G.qual==LR_CTRLKEY)) {
mirrormenu();
}
- if ( G.qual == (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
+ else if ( G.qual == (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
if(G.obedit->type==OB_MESH) select_non_manifold();
}
}
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