[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12193] trunk/blender: == Sequencer ==

Peter Schlaile peter at schlaile.de
Tue Oct 2 14:36:53 CEST 2007


Revision: 12193
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12193
Author:   schlaile
Date:     2007-10-02 14:36:53 +0200 (Tue, 02 Oct 2007)

Log Message:
-----------
== Sequencer ==

Added include compiler switches for windows to make pthread.h accessible
and reverted Joshua's patch.
(Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!)

If this still does not fix the problem, please send an email to me!

I also fixed 
source\blender\src\sequence.c(1405) : error C2275: 'PrefetchThread'

GCC is way to gracefully in latest versions... :)

Modified Paths:
--------------
    trunk/blender/projectfiles/blender/src/BL_src.dsp
    trunk/blender/projectfiles/blender/src/BL_src_cre.dsp
    trunk/blender/projectfiles_vc7/blender/src/BL_src.vcproj
    trunk/blender/projectfiles_vc7/blender/src/BL_src_cre.vcproj
    trunk/blender/source/blender/src/CMakeLists.txt
    trunk/blender/source/blender/src/Makefile
    trunk/blender/source/blender/src/SConscript
    trunk/blender/source/blender/src/sequence.c

Modified: trunk/blender/projectfiles/blender/src/BL_src.dsp
===================================================================
--- trunk/blender/projectfiles/blender/src/BL_src.dsp	2007-10-02 11:19:01 UTC (rev 12192)
+++ trunk/blender/projectfiles/blender/src/BL_src.dsp	2007-10-02 12:36:53 UTC (rev 12193)
@@ -43,7 +43,7 @@
 LINK32=link.exe -lib
 MTL=midl.exe
 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c
 # ADD BASE RSC /l 0x409 /d "NDEBUG"
 # ADD RSC /l 0x409 /d "NDEBUG"
 BSC32=bscmake.exe
@@ -68,7 +68,7 @@
 LINK32=link.exe -lib
 MTL=midl.exe
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c
 # ADD BASE RSC /l 0x409 /d "_DEBUG"
 # ADD RSC /l 0x409 /d "_DEBUG"
 BSC32=bscmake.exe

Modified: trunk/blender/projectfiles/blender/src/BL_src_cre.dsp
===================================================================
--- trunk/blender/projectfiles/blender/src/BL_src_cre.dsp	2007-10-02 11:19:01 UTC (rev 12192)
+++ trunk/blender/projectfiles/blender/src/BL_src_cre.dsp	2007-10-02 12:36:53 UTC (rev 12193)
@@ -42,7 +42,7 @@
 # PROP Target_Dir ""
 LINK32=link.exe -lib
 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
 # ADD BASE RSC /l 0x409 /d "NDEBUG"
 # ADD RSC /l 0x409 /d "NDEBUG"
 BSC32=bscmake.exe
@@ -66,7 +66,7 @@
 # PROP Target_Dir ""
 LINK32=link.exe -lib

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list