[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12698] trunk/blender/release/scripts/ wizard_curve2tree.py: minor errors fixed
Campbell Barton
ideasman42 at gmail.com
Tue Nov 27 22:19:59 CET 2007
Revision: 12698
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12698
Author: campbellbarton
Date: 2007-11-27 22:19:58 +0100 (Tue, 27 Nov 2007)
Log Message:
-----------
minor errors fixed
Modified Paths:
--------------
trunk/blender/release/scripts/wizard_curve2tree.py
Modified: trunk/blender/release/scripts/wizard_curve2tree.py
===================================================================
--- trunk/blender/release/scripts/wizard_curve2tree.py 2007-11-27 21:16:47 UTC (rev 12697)
+++ trunk/blender/release/scripts/wizard_curve2tree.py 2007-11-27 21:19:58 UTC (rev 12698)
@@ -463,7 +463,7 @@
else: rnd2 = 0.0
# Align this with the existing branch
- angle = AngleBetweenVecs(zup, parent_pt.no)
+ angle = AngleBetweenVecsSafe(zup, parent_pt.no)
cross = CrossVecs(zup, parent_pt.no)
mat_align = RotationMatrix(angle, 3, 'r', cross)
@@ -472,7 +472,7 @@
else: cross = CrossVecs(parent_pt.no, parent_pt.next.no - parent_pt.no)
if parent_pt.branch.parent_pt:
- angle = AngleBetweenVecs(parent_pt.branch.parent_pt.no, parent_pt.no)
+ angle = AngleBetweenVecsSafe(parent_pt.branch.parent_pt.no, parent_pt.no)
else:
# Should add a UI for this... only happens when twigs come off a root branch
angle = 66
@@ -962,7 +962,7 @@
else:
# Work out if the desired angle range is ok.
mco = mergeCo( self.headCo, self.tailCo, seg.tailCo, 0.0 ) # we dont want the random value for this test
- ang = AngleBetweenVecs(self.tailCo-mco, seg.tailCo-mco)
+ ang = AngleBetweenVecsSafe(self.tailCo-mco, seg.tailCo-mco)
if ang < twig_fill_fork_angle_max:
best_dist = test_dist
best_seg = seg
@@ -1028,8 +1028,8 @@
cross1 = CrossVecs( seg.no, line_normal )
cross2 = CrossVecs( pt.no, line_normal )
- angle_line = min(AngleBetweenVecs(cross1, cross2), AngleBetweenVecs(cross1, -cross2))
- angle_leaf_no_diff = min(AngleBetweenVecs(line_normal, seg.no), AngleBetweenVecs(line_normal, -seg.no))
+ angle_line = min(AngleBetweenVecsSafe(cross1, cross2), AngleBetweenVecsSafe(cross1, -cross2))
+ angle_leaf_no_diff = min(AngleBetweenVecsSafe(line_normal, seg.no), AngleBetweenVecsSafe(line_normal, -seg.no))
# BEST_ANG=66.0
# angle = 66.0 # min(AngleBetweenVecs(v2_co-v1_co, leaf.co-cc), AngleBetweenVecs(v1_co-v2_co, leaf.co-cc))
@@ -1878,7 +1878,7 @@
leaf_co = pt.co + cross1
else:
# no correction needed, we are at the end of the branch
- leaf_co = pt.no
+ leaf_no = pt.no
leaf_co = pt.co
mat = Matrix([leaf_size_tmp,0,0],[0,leaf_size_tmp,0],[0,0,leaf_size_tmp]) * leaf_no.toTrackQuat('x', 'z').toMatrix()
@@ -2469,7 +2469,7 @@
def getParentAngle(self):
if self.parent_pt:
- return AngleBetweenVecs(self.parent_pt.no, self.bpoints[0].no )
+ return AngleBetweenVecsSafe(self.parent_pt.no, self.bpoints[0].no )
else:
return 45.0
@@ -2486,7 +2486,7 @@
straight = 0.0
pt = self.bpoints[0]
while pt.next:
- straight += AngleBetweenVecs(pt.no, pt.next.no)
+ straight += AngleBetweenVecsSafe(pt.no, pt.next.no)
pt = pt.next
return straight
@@ -2593,13 +2593,13 @@
#try: angle = AngleBetweenVecs(parent_normal, self_normal)
#except: return 0.0
- angle = AngleBetweenVecs(parent_normal, self_normal)
+ angle = AngleBetweenVecsSafe(parent_normal, self_normal)
# see if we need to rotate positive or negative
# USE DOT PRODUCT!
cross = CrossVecs(parent_normal, self_normal)
- if AngleBetweenVecs(cross, self.parent_pt.no) > 90:
+ if AngleBetweenVecsSafe(cross, self.parent_pt.no) > 90:
angle = -angle
return angle
@@ -2821,7 +2821,7 @@
if pt.prev and pt.next and pt.prev.childCount == 0:
if (pt.radius + pt.prev.radius) != 0.0 and abs(pt.radius - pt.prev.radius) / (pt.radius + pt.prev.radius) < seg_density_radius:
- ang = AngleBetweenVecs(pt.no, pt.prev.no)
+ ang = AngleBetweenVecsSafe(pt.no, pt.prev.no)
if seg_density_angle == 180 or ang > 90 or ang < seg_density_angle:
## if (pt.prev.nextMidCo-pt.co).length < ((pt.radius + pt.prev.radius)/2) * seg_density:
if (pt.prev.nextMidCo-pt.co).length < seg_density or ang > 90:
@@ -2832,7 +2832,7 @@
if pt.childCount == 0 and pt.next: #if pt.childrenMidCo == None:
if (pt.radius + pt.next.radius) != 0.0 and abs(pt.radius - pt.next.radius) / (pt.radius + pt.next.radius) < seg_density_radius:
- ang = AngleBetweenVecs(pt.no, pt.next.no)
+ ang = AngleBetweenVecsSafe(pt.no, pt.next.no)
if seg_density_angle == 180 or ang > 90 or ang < seg_density_angle:
# do here because we only want to run this on points with no children,
# Are we closer theto eachother then the radius?
@@ -2942,7 +2942,7 @@
scales = []
for cos_ls in (cos1, cos2):
cross = CrossVecs(cos_ls[-1], zup)
- mat = RotationMatrix(AngleBetweenVecs(cos_ls[-1], zup), 3, 'r', cross)
+ mat = RotationMatrix(AngleBetweenVecsSafe(cos_ls[-1], zup), 3, 'r', cross)
cos_ls[:] = [co*mat for co in cos_ls]
# point z-up
@@ -2956,7 +2956,7 @@
# Also scale them here so they are 1.0 tall always
scale = 1.0/(cos_ls[0]-cos_ls[-1]).length
- mat = RotationMatrix(AngleBetweenVecs(xy_nor, xup), 3, 'r', cross) * Matrix([scale,0,0],[0,scale,0],[0,0,scale])
+ mat = RotationMatrix(AngleBetweenVecsSafe(xy_nor, xup), 3, 'r', cross) * Matrix([scale,0,0],[0,scale,0],[0,0,scale])
cos_ls[:] = [co*mat for co in cos_ls]
scales.append(scale)
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