[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12661] trunk/blender/source/blender/ render/intern/source/imagetexture.c: Bugfix #7802
Ton Roosendaal
ton at blender.org
Fri Nov 23 15:48:26 CET 2007
Revision: 12661
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12661
Author: ton
Date: 2007-11-23 15:48:26 +0100 (Fri, 23 Nov 2007)
Log Message:
-----------
Bugfix #7802
Fixed very old annoyance in alpha render: when using alpha textures images,
nicely premulled as Blender wants it, you still got dark outlines at the
edges. This because the blender shading pipeline also premultiplies.
Solution: de-premul image texture colors after sampling.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/imagetexture.c
Modified: trunk/blender/source/blender/render/intern/source/imagetexture.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/imagetexture.c 2007-11-23 14:10:05 UTC (rev 12660)
+++ trunk/blender/source/blender/render/intern/source/imagetexture.c 2007-11-23 14:48:26 UTC (rev 12661)
@@ -968,5 +968,14 @@
texres->nor[2] = 2.f*(texres->tb - 0.5f);
}
+ /* de-premul, this is being premulled in shade_input_do_shade() */
+ if(texres->ta!=1.0f && texres->ta!=0.0f) {
+ fx= 1.0f/texres->ta;
+ texres->tr*= fx;
+ texres->tg*= fx;
+ texres->tb*= fx;
+ }
+
+
return retval;
}
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