[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12651] trunk/blender: wizard_curve2tree - mistake while debugging.

Campbell Barton ideasman42 at gmail.com
Thu Nov 22 15:10:51 CET 2007


Revision: 12651
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12651
Author:   campbellbarton
Date:     2007-11-22 15:10:51 +0100 (Thu, 22 Nov 2007)

Log Message:
-----------
wizard_curve2tree - mistake while debugging.
buttons_shading.c - short names for world settings were not needed.

Modified Paths:
--------------
    trunk/blender/release/scripts/wizard_curve2tree.py
    trunk/blender/source/blender/src/buttons_shading.c

Modified: trunk/blender/release/scripts/wizard_curve2tree.py
===================================================================
--- trunk/blender/release/scripts/wizard_curve2tree.py	2007-11-22 10:10:57 UTC (rev 12650)
+++ trunk/blender/release/scripts/wizard_curve2tree.py	2007-11-22 14:10:51 UTC (rev 12651)
@@ -2542,7 +2542,6 @@
 	idprop[ID_SLOT_NAME] = new_prefs
 	
 def IDProp2Prefs(idprop, prefs):
-	prefs = idprop[ID_SLOT_NAME]
 	try:
 		prefs = idprop[ID_SLOT_NAME]
 	except:

Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c	2007-11-22 10:10:57 UTC (rev 12650)
+++ trunk/blender/source/blender/src/buttons_shading.c	2007-11-22 14:10:51 UTC (rev 12651)
@@ -2098,13 +2098,13 @@
 	uiBlockSetCol(block, TH_AUTO);
 
 	uiBlockBeginAlign(block);
-	uiDefButS(block, ROW, B_WORLDPRV2, "Qua", 10, 90, 40, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Mist uses quadratic progression");
+	uiDefButS(block, ROW, B_WORLDPRV2, "Quad", 10, 90, 40, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Mist uses quadratic progression");
 	uiDefButS(block, ROW, B_WORLDPRV2, "Lin", 50, 90, 50, 19, &wrld->mistype, 1.0, 1.0, 0, 0, "Mist uses linear progression");
 	uiDefButS(block, ROW, B_WORLDPRV2, "Sqr", 100, 90, 50, 19, &wrld->mistype, 1.0, 2.0, 0, 0, "Mist uses inverse quadratic progression");
 	uiBlockBeginAlign(block);
-	uiDefButF(block, NUM,B_WORLDPRV2, "Sta:",10,70,140,19, &wrld->miststa, 0.0, 10000.0, 10, 0, "Specifies the starting distance of the mist");
-	uiDefButF(block, NUM,B_WORLDPRV2, "Di:",10,50,140,19, &wrld->mistdist, 0.0,10000.0, 10, 00, "Specifies the depth of the mist");
-	uiDefButF(block, NUM,B_WORLDPRV2,"Hi:",		10,30,140,19, &wrld->misthi,0.0,100.0, 10, 0, "Specifies the factor for a less dense mist with increasing height");
+	uiDefButF(block, NUM,B_WORLDPRV2, "Start:",10,70,140,19, &wrld->miststa, 0.0, 10000.0, 10, 0, "Specifies the starting distance of the mist");
+	uiDefButF(block, NUM,B_WORLDPRV2, "Dist:",10,50,140,19, &wrld->mistdist, 0.0,10000.0, 10, 00, "Specifies the depth of the mist");
+	uiDefButF(block, NUM,B_WORLDPRV2,"Height:",		10,30,140,19, &wrld->misthi,0.0,100.0, 10, 0, "Specifies the factor for a less dense mist with increasing height");
 	uiDefButF(block, NUMSLI, B_WORLDPRV2, "Misi ",		10,10,140,19,	&(wrld->misi), 0., 1.0, 0, 0, "Sets the mist intensity");
 	uiBlockEndAlign(block);
 





More information about the Bf-blender-cvs mailing list