[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [10834] trunk/blender/source/gameengine/ Converter/BL_ArmatureObject.cpp: Applied patch [#5795] Parent to bone - Supplied by Monster.
Charlie C
snailrose at bresnan.net
Thu May 31 22:40:59 CEST 2007
Revision: 10834
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=10834
Author: snailrose
Date: 2007-05-31 22:40:59 +0200 (Thu, 31 May 2007)
Log Message:
-----------
Applied patch [#5795] Parent to bone - Supplied by Monster.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp 2007-05-31 14:02:43 UTC (rev 10833)
+++ trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp 2007-05-31 20:40:59 UTC (rev 10834)
@@ -190,8 +190,9 @@
bool BL_ArmatureObject::GetBoneMatrix(Bone* bone, MT_Matrix4x4& matrix) const
{
- // ton hack
- bPoseChannel *pchan= get_pose_channel(m_pose, bone->name);
+ Object* par_arma = m_objArma;
+ where_is_pose(par_arma);
+ bPoseChannel *pchan= get_pose_channel(par_arma->pose, bone->name);
if(pchan) {
matrix.setValue(&pchan->pose_mat[0][0]);
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