[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [10834] trunk/blender/source/gameengine/ Converter/BL_ArmatureObject.cpp: Applied patch [#5795] Parent to bone - Supplied by Monster.

Charlie C snailrose at bresnan.net
Thu May 31 22:40:59 CEST 2007


Revision: 10834
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=10834
Author:   snailrose
Date:     2007-05-31 22:40:59 +0200 (Thu, 31 May 2007)

Log Message:
-----------
Applied patch [#5795] Parent to bone - Supplied by Monster.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp	2007-05-31 14:02:43 UTC (rev 10833)
+++ trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp	2007-05-31 20:40:59 UTC (rev 10834)
@@ -190,8 +190,9 @@
 
 bool BL_ArmatureObject::GetBoneMatrix(Bone* bone, MT_Matrix4x4& matrix) const
 {
-	// ton hack
-	bPoseChannel *pchan= get_pose_channel(m_pose, bone->name);
+	Object* par_arma = m_objArma;
+	where_is_pose(par_arma);
+	bPoseChannel *pchan= get_pose_channel(par_arma->pose, bone->name);
 
 	if(pchan) {
 		matrix.setValue(&pchan->pose_mat[0][0]);





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