[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [10775] trunk/blender/source/blender/src: Fixed following issues:

Juho Vepsäläinen bebraw at gmail.com
Fri May 25 08:08:13 CEST 2007


Revision: 10775
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bforge-svn&revision=10775
Author:   bebraw
Date:     2007-05-25 08:08:13 +0200 (Fri, 25 May 2007)

Log Message:
-----------
Fixed following issues:
*if a vertex group was renamed in the outliner, the name was not updated 
correctly in visible buttons window
*certain buttons in Render panel didn't update other buttons windows in 
case their value was changed
*same goes for Logic context of the Buttons Window
*also cleaned up unnecessary code from Logic context and made Timer 
field to work correctly when pressed with left mouse button

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_logic.c
    trunk/blender/source/blender/src/buttons_scene.c
    trunk/blender/source/blender/src/outliner.c

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c	2007-05-24 23:02:01 UTC (rev 10774)
+++ trunk/blender/source/blender/src/buttons_logic.c	2007-05-25 06:08:13 UTC (rev 10775)
@@ -2530,7 +2530,6 @@
 	int a;
 	short xco, yco, count, width, ycoo;
 	char *pupstr, name[32];
-	int butreturn = 0;
 
 	wrld= G.scene->world;
 
@@ -2576,26 +2575,20 @@
 		but= uiDefBut(block, TEX, 1, "Name:",					110, (short)(70-20*a), 110, 20, prop->name, 0, 31, 0, 0, "");
 		uiButSetFunc(but, make_unique_prop_names_cb, prop->name, (void*) 1);
 		
-		if (strcmp(prop->name, "Text") == 0) {
-			butreturn = REDRAWVIEW3D;
-		} else {
-			butreturn = 0;
-		}
-
 		if(prop->type==PROP_BOOL) {
 			uiDefButBitI(block, TOG, 1, B_REDR, "True",		220, (short)(70-20*a), 55, 20, &prop->data, 0, 0, 0, 0, "");
 			uiDefButBitI(block, TOGN, 1, B_REDR, "False",	270, (short)(70-20*a), 55, 20, &prop->data, 0, 0, 0, 0, "");
 		}
 		else if(prop->type==PROP_INT) 
-			uiDefButI(block, NUM, butreturn, "",			220, (short)(70-20*a), 110, 20, &prop->data, -10000, 10000, 0, 0, "");
+			uiDefButI(block, NUM, B_REDR, "",			220, (short)(70-20*a), 110, 20, &prop->data, -10000, 10000, 0, 0, "");
 		else if(prop->type==PROP_FLOAT) 
-			uiDefButF(block, NUM, butreturn, "",			220, (short)(70-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 100, 3, "");
+			uiDefButF(block, NUM, B_REDR, "",			220, (short)(70-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 100, 3, "");
 		else if(prop->type==PROP_STRING) 
-			uiDefBut(block, TEX, butreturn, "",				220, (short)(70-20*a), 110, 20, prop->poin, 0, 127, 0, 0, "");
+			uiDefBut(block, TEX, B_REDR, "",				220, (short)(70-20*a), 110, 20, prop->poin, 0, 127, 0, 0, "");
 		else if(prop->type==PROP_TIME) 
-			uiDefButF(block, NUM, butreturn, "",			220, (short)(70-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 0, 0, "");
+			uiDefButF(block, NUM, B_REDR, "",			220, (short)(70-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 100, 3, "");
 		
-		uiDefButBitS(block, TOG, PROP_DEBUG, 0, "D",		330, (short)(70-20*a), 20, 20, &prop->flag, 0, 0, 0, 0, "Print Debug info");
+		uiDefButBitS(block, TOG, PROP_DEBUG, B_REDR, "D",		330, (short)(70-20*a), 20, 20, &prop->flag, 0, 0, 0, 0, "Print Debug info");
 		
 		a++;
 		prop= prop->next;

Modified: trunk/blender/source/blender/src/buttons_scene.c
===================================================================
--- trunk/blender/source/blender/src/buttons_scene.c	2007-05-24 23:02:01 UTC (rev 10774)
+++ trunk/blender/source/blender/src/buttons_scene.c	2007-05-25 06:08:13 UTC (rev 10775)
@@ -1277,7 +1277,7 @@
 	uiBlockEndAlign(block);
 
 	uiBlockBeginAlign(block);
-	uiDefButBitI(block, TOG, R_MBLUR, 0, "MBLUR",	496,109,64,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
+	uiDefButBitI(block, TOG, R_MBLUR, B_REDR, "MBLUR",	496,109,64,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
 	uiDefButF(block, NUM,B_DIFF,"Bf:",			496,88,64,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 2, "Sets motion blur factor");
 	uiBlockEndAlign(block);
 
@@ -1296,11 +1296,11 @@
 		uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512",	496,13,64,20,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
 
 	uiBlockBeginAlign(block);
-	uiDefButBitI(block, TOG, R_SHADOW, 0,"Shadow",	565,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
-	uiDefButBitI(block, TOG, R_ENVMAP, 0,"EnvMap",	627,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
-	uiDefButBitI(block, TOG, R_PANORAMA, 0,"Pano",	565,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
+	uiDefButBitI(block, TOG, R_SHADOW, B_REDR,"Shadow",	565,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
+	uiDefButBitI(block, TOG, R_ENVMAP, B_REDR,"EnvMap",	627,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
+	uiDefButBitI(block, TOG, R_PANORAMA, B_REDR,"Pano",	565,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
 	uiDefButBitI(block, TOG, R_RAYTRACE, B_REDR,"Ray",606,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
-	uiDefButBitI(block, TOG, R_RADIO, 0,"Radio",	647,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
+	uiDefButBitI(block, TOG, R_RADIO, B_REDR,"Radio",	647,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
 	uiBlockEndAlign(block);
 	
 	uiBlockBeginAlign(block);
@@ -1311,9 +1311,9 @@
 	uiBlockEndAlign(block);
 
 	uiBlockBeginAlign(block);
-	uiDefButBitI(block, TOG, R_FIELDS, 0,"Fields",  565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
-	uiDefButBitI(block, TOG, R_ODDFIELD, 0,"Odd",	627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
-	uiDefButBitI(block, TOG, R_FIELDSTILL, 0,"X",		668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
+	uiDefButBitI(block, TOG, R_FIELDS, B_REDR,"Fields",  565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
+	uiDefButBitI(block, TOG, R_ODDFIELD, B_REDR,"Odd",	627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
+	uiDefButBitI(block, TOG, R_FIELDSTILL, B_REDR,"X",		668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
 	
 	sprintf(str, "Filter%%t|Box %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
 	uiDefButS(block, MENU, B_DIFF,str,		565,34,60,20, &G.scene->r.filtertype, 0, 0, 0, 0, "Set sampling filter for antialiasing");

Modified: trunk/blender/source/blender/src/outliner.c
===================================================================
--- trunk/blender/source/blender/src/outliner.c	2007-05-24 23:02:01 UTC (rev 10774)
+++ trunk/blender/source/blender/src/outliner.c	2007-05-25 06:08:13 UTC (rev 10775)
@@ -3351,6 +3351,7 @@
 			switch(tselem->type) {
 			case TSE_DEFGROUP:
 				unique_vertexgroup_name(te->directdata, (Object *)tselem->id); //	id = object
+				allqueue(REDRAWBUTSEDIT, 0);
 				break;
 			case TSE_NLA_ACTION:
 				test_idbutton(tselem->id->name+2);





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