[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11447] branches/soc-2007-maike/release/ glsl: GLSL colorbands blend functions all corrected
Miguel Torres Lima
torreslima at gmail.com
Tue Jul 31 18:34:48 CEST 2007
Revision: 11447
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11447
Author: maike
Date: 2007-07-31 18:34:48 +0200 (Tue, 31 Jul 2007)
Log Message:
-----------
GLSL colorbands blend functions all corrected
(energy as input still has flaws)
Modified Paths:
--------------
branches/soc-2007-maike/release/glsl/colorband_blend_div.gsl
branches/soc-2007-maike/release/glsl/colorband_hsv_rgb.gsl
Modified: branches/soc-2007-maike/release/glsl/colorband_blend_div.gsl
===================================================================
--- branches/soc-2007-maike/release/glsl/colorband_blend_div.gsl 2007-07-31 16:11:32 UTC (rev 11446)
+++ branches/soc-2007-maike/release/glsl/colorband_blend_div.gsl 2007-07-31 16:34:48 UTC (rev 11447)
@@ -1,7 +1,7 @@
vec3 colorband_blend_div(vec3 shader, vec3 colband, float fac)
{
float facm = 1.0 - fac;
- vec3 color = vec3(0.0, 0.0, 0.0);
+ vec3 color = colband;
if(shader.r != 0.0)
color.r = facm * colband.r + fac * colband.r / shader.r;
@@ -14,3 +14,4 @@
return color;
}
+
Modified: branches/soc-2007-maike/release/glsl/colorband_hsv_rgb.gsl
===================================================================
--- branches/soc-2007-maike/release/glsl/colorband_hsv_rgb.gsl 2007-07-31 16:11:32 UTC (rev 11446)
+++ branches/soc-2007-maike/release/glsl/colorband_hsv_rgb.gsl 2007-07-31 16:34:48 UTC (rev 11447)
@@ -5,32 +5,44 @@
vec3 tmp = input;
vec3 color = vec3(0.0, 0.0, 0.0);
- if(tmp.g == 0.0) tmp.g = 0.00001;
+ if(tmp.g == 0.0) tmp.g = 0.000001;
if(tmp.r == -1.0) color = vec3(input.b, input.b, input.b);
else{
if(tmp.r == 360.0) tmp.r = 0.0;
tmp.r = tmp.r / 60.0;
- i = tmp.r;
+
+ if(tmp.r >= 5.0)
+ i = 5.0;
+ else if(tmp.r >= 4.0)
+ i = 4.0;
+ else if(tmp.r >= 3.0)
+ i = 3.0;
+ else if(tmp.r >= 2.0)
+ i = 2.0;
+ else if(tmp.r >= 1.0)
+ i = 1.0;
+ else
+ i = 0.0;
+
f = tmp.r - i;
w = tmp.b * (1.0 - tmp.g);
q = tmp.b * (1.0 - (tmp.g * f));
t = tmp.b * (1.0 - (tmp.g * (1.0 - f)));
- if(i >= 0.0)
+ if(i == 0.0)
color = vec3(input.b, t, w);
- if(i >= 1.0)
+ if(i == 1.0)
color = vec3(q, input.b, w);
- if(i >= 2.0)
+ if(i == 2.0)
color = vec3(w, input.b, t);
- if(i >= 3.0)
+ if(i == 3.0)
color = vec3(w, q, input.b);
- if(i >= 4.0)
+ if(i == 4.0)
color = vec3(t, w, input.b);
- if(i >= 5.0)
+ if(i == 5.0)
color = vec3(input.b, w, q);
}
return(color);
-}
-
+}
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