[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11343] trunk/blender/source/blender/ render/intern/source/shadeoutput.c: =Rendering Bugfix=
Joseph Eagar
joeedh at gmail.com
Mon Jul 23 04:28:52 CEST 2007
Revision: 11343
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11343
Author: joeedh
Date: 2007-07-23 04:28:47 +0200 (Mon, 23 Jul 2007)
Log Message:
-----------
=Rendering Bugfix=
For some odd reason, shadow calculation was skipped if diffuse was 0.0. This
however would cause errors where specularity would ignore shadows. After all,
just because the shaded diffuse of a point is fully black, doesn't mean
the specularity highlight doesn't include that point.
Ton: you might want to look at this, though it's just a one-liner.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/shadeoutput.c
Modified: trunk/blender/source/blender/render/intern/source/shadeoutput.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/shadeoutput.c 2007-07-23 02:24:07 UTC (rev 11342)
+++ trunk/blender/source/blender/render/intern/source/shadeoutput.c 2007-07-23 02:28:47 UTC (rev 11343)
@@ -1235,7 +1235,7 @@
/* shadow and spec, (visifac==0 outside spot) */
if(visifac> 0.0f) {
- if(i>0.0f && (R.r.mode & R_SHADOW)) {
+ if((R.r.mode & R_SHADOW)) {
if(ma->mode & MA_SHADOW) {
if(lar->shb || (lar->mode & LA_SHAD_RAY)) {
@@ -1259,7 +1259,7 @@
}
}
- /* in case 'no diffuse' we still do most calculus, spec can be in shadow */
+ /* in case 'no diffuse' we still do most calculus, spec can be in shadow.*/
if(!(lar->mode & LA_NO_DIFF)) {
if(i>0.0f) {
if(ma->mode & MA_SHADOW_TRA)
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