[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11340] trunk/blender/source/blender/src/ transform.c: Partial fix for #6875 Normal aligned transform-constraining not working for bone scaling in pose mode
Martin Poirier
theeth at yahoo.com
Mon Jul 23 03:34:08 CEST 2007
Revision: 11340
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11340
Author: theeth
Date: 2007-07-23 03:34:07 +0200 (Mon, 23 Jul 2007)
Log Message:
-----------
Partial fix for #6875 Normal aligned transform-constraining not working for bone scaling in pose mode
Bone matrix wasn't being applied properly.
There's still a bug left with the translation part of the resize but that is a less frequent situation, so I'll commit this while I figure out a fix.
Modified Paths:
--------------
trunk/blender/source/blender/src/transform.c
Modified: trunk/blender/source/blender/src/transform.c
===================================================================
--- trunk/blender/source/blender/src/transform.c 2007-07-23 01:12:07 UTC (rev 11339)
+++ trunk/blender/source/blender/src/transform.c 2007-07-23 01:34:07 UTC (rev 11340)
@@ -1506,7 +1506,7 @@
if (td->ext) {
float fsize[3];
- if (t->flag & (T_OBJECT|T_TEXTURE)) {
+ if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) {
float obsizemat[3][3];
// Reorient the size mat to fit the oriented object.
Mat3MulMat3(obsizemat, tmat, td->axismtx);
@@ -1520,7 +1520,7 @@
protectedSizeBits(td->protectflag, fsize);
- if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
+ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself
/* handle ipokeys? */
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
@@ -1726,6 +1726,7 @@
VecAddf(td->loc, t->center, vec);
}
+
recalcData(t);
More information about the Bf-blender-cvs
mailing list