[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11143] branches/soc-2007-maike/source/ blender/include/BIF_glsl_drawobject.h: Just some functions prototypes

Miguel Torres Lima torreslima at gmail.com
Mon Jul 2 13:32:15 CEST 2007


Revision: 11143
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11143
Author:   maike
Date:     2007-07-02 13:32:15 +0200 (Mon, 02 Jul 2007)

Log Message:
-----------
Just some functions prototypes

Modified Paths:
--------------
    branches/soc-2007-maike/source/blender/include/BIF_glsl_drawobject.h

Modified: branches/soc-2007-maike/source/blender/include/BIF_glsl_drawobject.h
===================================================================
--- branches/soc-2007-maike/source/blender/include/BIF_glsl_drawobject.h	2007-07-02 11:30:43 UTC (rev 11142)
+++ branches/soc-2007-maike/source/blender/include/BIF_glsl_drawobject.h	2007-07-02 11:32:15 UTC (rev 11143)
@@ -17,7 +17,14 @@
 
 /* ----------------------------------------------------------------------------- */
 
-void light_uniforms(unsigned int program, struct Object *obj);
+void glsl_runtime_lamp_uniforms(struct Lamp *lamp, struct Object *obj, struct Object *lamp_obj, int num, unsigned int program);
+void glsl_runtime_lamp_uniforms(struct Lamp *lamp, struct Object *obj, struct Object *lamp_obj, int num, unsigned int program);
+void glsl_runtime_lamp_uniforms(struct Lamp *lamp, struct Object *obj, struct Object *lamp_obj, int num, unsigned int program);
+void glsl_runtime_lamp_uniforms(struct Lamp *lamp, struct Object *obj, struct Object *lamp_obj, int num, unsigned int program);
+void glsl_runtime_lamp_uniforms(struct Lamp *lamp, struct Object *obj, struct Object *lamp_obj, int num, unsigned int program);
+void glsl_area_lamp_vectors(struct Lamp *lamp, struct Object *obj, struct Object *lamp_obj, int num, unsigned int program);
+
+void glsl_light_uniforms(unsigned int program, struct Object *obj);
 void create_vertex(struct Object *obj, struct MVert *vert, int index, int flag);
 void glsl_draw(struct Base *base);
 void set_vertex_color(struct Material *mat, struct MCol *mcol, int n, unsigned int program);





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